oysteilo and mikawagunichi vs Booper and gamerman01 (allies)


  • @oysteilo said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):

    @Booper said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):

    @oysteilo

    Leaving France’s move to @gamerman01 as he is the architect of the Med fleet maneuvers.

    where is the french fleet in the med? I dont see any

    Regardez! The French Cruiser Montcalm had taken it’s rightful place as flagship of the Mediterranean Allied Task Force. It is the key to keeping this fleet a float! :)


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 destroyer, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Belarus to Ukraine
            5 bombers moved from Novgorod to Ukraine
            1 bomber moved from Germany to Ukraine
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 6 bombers, 2 infantry and 2 mech_infantrys
                Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
                    Germans roll dice for 6 bombers, 2 infantry and 2 mech_infantrys in Ukraine, round 2 : 6/10 hits, 4.67 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans lost in Ukraine
                    2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 6 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Western Ukraine to Ukraine
            1 bomber moved from Ukraine to Novgorod
            9 armour, 6 artilleries, 18 infantry and 19 mech_infantrys moved from Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            5 bombers moved from Ukraine to Germany
            3 fighters and 3 tactical_bombers moved from Germany to Southern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 aaGun, 3 artilleries and 9 infantry moved from France to Northern Italy
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 bomber and 2 mech_infantrys placed in Germany
            1 armour and 6 mech_infantrys placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            6 infantry moved from Manchuria to Amur
            1 infantry moved from Rostov to Bryansk
            7 artilleries and 23 infantry moved from Tambov to Bryansk
            1 armour, 12 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Caucasus to Bryansk
    
        Combat - Russians
            Battle in Amur
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Amur, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 6 infantry in Amur, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 1 armour, 19 artilleries, 3 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 10 armour, 6 artilleries, 18 infantry and 21 mech_infantrys; Italians defend with 2 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry
                    Italians roll AA dice in Bryansk : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 armour, 19 artilleries, 3 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 20/58 hits, 17.83 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Russians regular : 1.17
    Italians AA : -0.67
    

    Savegame


  • Casualty choice for Bryansk?


  • @oysteilo

    Wow, a daring attack by @gamerman01

    Really a tough choice on casualties!


  • 2 aa and 18 german inf

    however, I only see 32 of 38 dice at 2, so the last 6 dice at 2 do not show? strange


  • On this computer, I had to stretch it really wide to see them all. I had to stretch it across to a 2nd screen


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            6 infantry moved from Manchuria to Amur
            1 infantry moved from Rostov to Bryansk
            7 artilleries and 23 infantry moved from Tambov to Bryansk
            1 armour, 12 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Caucasus to Bryansk
    
        Combat - Russians
            Battle in Amur
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Amur, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 6 infantry in Amur, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 1 armour, 19 artilleries, 3 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 10 armour, 6 artilleries, 18 infantry and 21 mech_infantrys; Italians defend with 2 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry
                    Italians roll AA dice in Bryansk : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 armour, 19 artilleries, 3 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 20/58 hits, 17.83 expected hits
                    Italians roll dice for 2 aaGuns, 10 armour, 8 artilleries, 20 infantry and 22 mech_infantrys in Bryansk, round 2 : 27/60 hits, 21.67 expected hits
                    27 infantry owned by the Russians lost in Bryansk
                    2 aaGuns owned by the Italians and 18 infantry owned by the Germans lost in Bryansk
                3 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                2 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 1 armour owned by the Russians and 19 artilleries owned by the Russians retreated to Russia
                Italians win with 10 armour, 8 artilleries, 2 infantry and 22 mech_infantrys remaining. Battle score for attacker is -17
                Casualties for Russians: 27 infantry
                Casualties for Germans: 18 infantry
                Casualties for Italians: 2 aaGuns
    
        Non Combat Move - Russians
            2 aaGuns moved from Tambov to Russia
            1 infantry moved from Vologda to Russia
            1 infantry moved from Kansu to Novosibirsk
            2 infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Tobruk to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour moved from Iraq to Eastern Persia
            1 infantry moved from Manchuria to Amur
            2 aaGuns and 6 infantry moved from Manchuria to Korea
            3 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - Russians
            1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 27 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 5.33
    Japanese regular : 0.33
    Russians regular : 1.17
    Italians AA : -0.67
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 factory_minor, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from Hunan to Kweichow
            1 fighter and 2 tactical_bombers moved from Hunan to Kweichow
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
            2 infantry moved from Hainan to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            2 battleships and 2 cruisers moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
            1 mech_infantry moved from Hunan to Kwangtung
            2 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
    
        Combat - Japanese
            Battle in Manchuria
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Manchuria from Chinese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 1 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 1 Sea Zone
                Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Jehol
                Japanese attack with 1 artillery and 5 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Jehol, round 2 : 2/4 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 22 Sea Zone
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 cruiser and 2 submarines
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                    1 cruiser owned by the ANZAC and 2 submarines owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser and 2 submarines
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 aaGun, 3 artilleries and 11 infantry moved from Hunan to Kiangsi
            1 fighter and 2 tactical_bombers moved from Kweichow to Kiangsi
            2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
            3 carriers and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 20 Sea Zone to 19 Sea Zone
            3 carriers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 19 Sea Zone
            4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 harbour and 1 infantry placed in Kiangsu
            2 destroyers placed in 19 Sea Zone
            1 factory_minor placed in Shantung
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
            Japanese collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 0.67
    Japanese regular : -2.50
    UK_Pacific regular : -0.33
    ANZAC regular : 0.17
    

    Savegame


  • @Booper Assumed submerge in 22, lmk if you want to re-roll that one.


  • @mikawagunichi said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):

    @Booper Assumed submerge in 22, lmk if you want to re-roll that one.

    Nope, submerge is what I would have chosen as well - thx!


  • I took 2 days to take my wife to a funeral, and recovered today, so just now starting to work with my teammate again


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to Ukraine
            1 infantry and 1 mech_infantry moved from Sardinia to 95 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Greece
            Battle in Celebes
            Battle in Manchuria
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Greece from Italians, taking Celebes from Japanese, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            1 submarine moved from 22 Sea Zone to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            4 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from Ukraine to Russia
            1 artillery moved from Alaska to British Columbia
            1 mech_infantry moved from Alaska to Western United States
    
        Place Units - Americans
            2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 0.33
    Germans AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 fighter moved from Yunnan to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 harbour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                    1 mech_infantry owned by the Japanese lost in Kwangtung
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangtung to Yunnan
            2 aaGuns, 5 artilleries and 15 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            5 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.67
    

    Savegame


  • @gamerman01

    All yours for UK and US European theater NCM.

    Note 2 fighters newly built on E. US, so the other 2 can be moved.

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