oysteilo and mikawagunichi vs Booper and gamerman01 (allies)


  • @mikawagunichi

    I’m playing PTV for the first time - the map is a significant difference!


  • @Booper Good to hear, welcome to the club!


  • Hey guys, thanks for patience, I have time to look at USA/UK Europe now and will try to work together so we’ll see if team Allies can get it done soon


  • Friendly point to @mikawagunichi ,
    G40 rules actually require that all amphibious assaults must be rolled before all others, so Borneo should have been rolled before Z22
    Not a factor in this situation, but if you didn’t know the rule, I should point it out the same way @JDOW did to me so many years ago


  • Tight play, @mikawagunichi , as expected. Very crisp.


  • @gamerman01 said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):

    Friendly point to @mikawagunichi ,
    G40 rules actually require that all amphibious assaults must be rolled before all others, so Borneo should have been rolled before Z22
    Not a factor in this situation, but if you didn’t know the rule, I should point it out the same way @JDOW did to me so many years ago

    Oh! I was not aware of this rule either. Good to know. Not that it matters, a rule is a rule, but wondering if there is a rationale for it. Maybe some unique situation caused it to come about…


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Manchuria to Korea
                  Americans take Korea from Japanese
            1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
            1 fighter moved from 26 Sea Zone to 23 Sea Zone
            1 fighter moved from 26 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to Alaska
            1 fighter moved from British Columbia to Alaska
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
    
        Combat - Americans
            Battle in Alaska
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Alaska, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Alaska
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 23 Sea Zone
                    1 submarine owned by the Japanese lost in 23 Sea Zone
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 carriers moved from 26 Sea Zone to 33 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
            3 fighters moved from 22 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 artillery moved from Manchuria to Korea
            1 fighter moved from Alaska to Western United States
            1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns moved from British Columbia to Western United States
    
        Place Units - Americans
            2 fighters and 2 infantry placed in Eastern United States
            Americans undo move 1.
            2 infantry placed in Central United States
            2 fighters placed in Eastern United States
            2 fighters and 2 infantry placed in Western United States
            1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,4,4,5,3,5,1,4,6,1,4,5,6,5,2,3,5
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.67
    Japanese regular : 0.00
    

    Savegame


  • @mikawagunichi @oysteilo

    I assumed no Kamikaze in SZ22 to keep the game moving. If you would like to use Kamikazes, please roll on the forum, and adjust the outcome in edit accordingly.

    Also, @gamerman01 is going to make the US Atl NCM in edit during the beginning of UK’s turn.

    China’s turn forthcoming - thanks!


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            2 artilleries placed in Yunnan
            1 infantry placed in Manchuria
            Chinese undo move 3.
            Chinese undo move 1.
            2 infantry placed in Yunnan
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -1.00
    

    Savegame


  • @Booper Correct assumption on no kami.

    @gamerman01 I am aware, typically just click through the battles unless there is an interdependency where order matters but happy to play it more by the book if you guys wish. And no rush on the turns.


  • Super, guys, mikawa for the patience and understanding, and booper for clearly explaining how we’re splitting up USA and doing it with edits this turn in TripleA

    Great that you knew the rule mika, and I won’t get upset if you do it out of order when it totally doesn’t matter, I mainly wanted to make sure you knew about it before it could potentially be an issue.

    As to what made the rule, Krieghund’s your guy. It would be a fascinating answer. He just answered one today, so he’s around

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