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Global 1942 (Larry Harris version): SuperbattleshipYamato (Allies) vs FranceNeedsMorePower (Axis)
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@SuperbattleshipYamato Shocked you did not create a no page lol :) Well it’s not all you I should have asked. I’m just used to playing without battle calculators. I feel it takes away from your real skills and babies you. Don’t take offensive to that please was not trying to be rude or anything. Next time we play an A&A game let’s make sure we know if we are using them or not. In the future I would like to do G42 again without battle calculators. Yelp I hope I proved a challenge with not using the Battle Calculators on my end. I will say I will surrender I still don’t see any logical moves for a victory unless if you do. If you do don’t tell me what they are just say I have a chance and I will give it a shot.
Adios!
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@SuperbattleshipYamato meant to say new page not no page
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@SuperbattleshipYamato I meant to welp or whatever not yelp like the word you use the means a screaming sound you know. Nevermind this is probably going to confuse you.
GG!
:)
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Good game. You still made things quite challenging for me. I do believe that if it wasn’t for good dice on my end, the game would’ve still been 50-50.
Here’s my favorite video in defense of battle calculators:
https://www.youtube.com/watch?v=T4o46DrA7Cw
To be honest, I mainly use battle calculators when plyaing online, since it’s much more convenient.
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I’ll have AI finish the game then.
The final dice result, then, is:
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swingThis doesn’t include Germany’s final turn.
Also note that not included are 2 convoy rolls against Germany which did better than average dice, or a strategic bombin raid that kind of ended in a wash.
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Here’s my dice tracker:
Larry Harris 1942 dice tracker.pdf
It was originally a Word document but was converted so I could share it on the forum.
This dice tracking system was first thought of by @The_Good_Captain .
Basically, what you do depends on the battle.
If the attacker has a strong chance of winning (80% and higher), you simply battle calculate the results and find the average number of attacking units left when the attacker won. If the attacker won with more units left than the average, the difference is registered as positive dice swing for the attacker (and a negative for the defender). If the attack won with fewer units left than the average, then the difference is registered as a negative dice swing. I would assume vice versa applies to battles where a defender has a strong chance of winning.
When you lose a battle or an upset occurs, the difference from both the average attacker units left and the average defender units left are used.
The Good Captain explained all of this in more detail in these videos:
https://www.youtube.com/watch?v=mgTyATp4zGQ
https://www.youtube.com/watch?v=SeEBzNVDHDM
https://www.youtube.com/watch?v=ZXFx2k9odgA
https://www.youtube.com/watch?v=GerYRRT5_04
Keep in mind these are just prototype/test videos. A much cleaner version will come out soon.
Let me know if you’d like more information!
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AI completed the game:
FranceNeedsMorePower 1942 Game 1 AI Complete.tsvg
Unsurprisingly, the Allies won. The Soviets did really well.
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@SuperbattleshipYamato well done. wow.
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@SuperbattleshipYamato There is no way you did not start a new page lol :) maybe it will be this post lol. Thanks for all the information I will have to check those out with my free time. Well at least you know Larry’s setup is pretty balanced after all.
:)
Adios!
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There’s a new page every 25 posts. This one is the 70th.
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@SuperbattleshipYamato Ah so 5 away.
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Looks like I miscounted.
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@SuperbattleshipYamato You should really prioritize on unboxing North Africa. Stalingrad in my opinion and in many other’s it’s the most dynamic A&A game ever.
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@SuperbattleshipYamato NA is fun to with it’s new mechanics.