Do you scramble to SZ35?
42106 OOB Round 01 - Japan - combat.tsvg
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 7 infantry and 8 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - Germans
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
3 fighters moved from Novgorod to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 124 Sea Zone to 112 Sea Zone
2 bombers moved from Greece to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win, taking 97 Sea Zone from British with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Norway
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Germans
3 fighters moved from Norway to Western Germany
5 infantry moved from Western Germany to Northern Italy
1 artillery moved from Northern Italy to France
1 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 fighter moved from Greece to Northern Italy
3 mech_infantrys moved from Ukraine to Tambov
1 infantry moved from Bryansk to Rostov
2 aaGuns, 7 armour and 8 mech_infantrys moved from Rostov to Tambov
1 aaGun, 2 armour, 19 artilleries, 47 infantry and 12 mech_infantrys moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Belarus to Bryansk
2 bombers moved from Caucasus to Greece
Place Units - Germans
3 infantry placed in France
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 infantry and 2 mech_infantrys placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 64 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Russians regular : 0.67
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Combat Move - Russians
3 fighters, 2 infantry and 1 tactical_bomber moved from Volgograd to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
3 aaGuns, 9 artilleries and 54 infantry moved from Samara to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Yenisey to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
5 infantry moved from Yenisey to Dzavhan
Japanese take Dzavhan from Russians
1 fighter moved from Japan to Jehol
1 fighter moved from Japan to Manchuria
1 bomber moved from Japan to Manchuria
1 bomber moved from Japan to Jehol
1 tactical_bomber moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Jehol
1 artillery and 1 infantry moved from Burma to India
2 tactical_bombers moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
Combat - Japanese
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 2 artilleries
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 2 : 3/3 hits, 1.83 expected hits
Chinese roll dice for 2 artilleries in Jehol, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese lost in Jehol
2 artilleries owned by the Americans lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is -15
Casualties for Japanese: 1 bomber and 1 tactical_bomber
Casualties for Americans: 2 artilleries
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 3/3 hits, 1.83 expected hits
Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.83 expected hits
1 bomber owned by the Japanese lost in Manchuria
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 artillery, 12 infantry and 1 mech_infantry moved from Burma to Shan State
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 5 transports moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
2 tactical_bombers moved from India to 37 Sea Zone
1 aaGun moved from Yenisey to Dzavhan
Place Units - Japanese
3 fighters placed in Japan
2 carriers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,5,4,5,3,4,3,6,5,6,3,1,3,3,3,2,5,4,6,1,1,4,2,2,2
Japanese collect 51 PUs (1 lost to blockades); end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50
Japanese regular : 2.33
UK_Pacific regular : -0.33
Kamikazes will be put on the cruisers and destroyers evenly. Thank you for your attention to this matter.
@crockett36 ool for a sea zone 6 attack: sub, carriers diver, fighters.
@crockett36 I’m not following, what kamikazes?
@crockett36 Man, you responded literally perfectly on my attack.
@FranceNeedsMorePower I suck as Japan but I’ve got a few tricks up my sleeve.
@crockett36 thanks
@crockett36 I wouldn’t say suck what all, you pretty good. Maybe it’s just not your best country.
@FranceNeedsMorePower At all is what I meant
@crockett36 Do you mean if I attack sz6 you want me to put them evenly?
@FranceNeedsMorePower yes please
@crockett36 Just do let you know I do highly doubt I will attack the fleet though. But would you want to do the same thing with the kam’s in the future?
@FranceNeedsMorePower no, it’s a case by case basis, particularly when aircraft carriers are operating where the planes can or cannot land. Your planes can land therefore carrier hits are not as useful.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour, 1 infantry and 4 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
Midway : 1 airfield
35 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 7 transports
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 2 aaGuns, 3 armour, 2 artilleries, 1 factory_major and 5 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag, 3 artilleries and 6 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Algeria : 1 flag
Tunisia : 1 flag
101 Sea Zone : 5 transports
Persia : 1 bomber
91 Sea Zone : 1 carrier, 8 destroyers, 1 submarine and 6 transports
110 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 6 transports
Production/PUs Summary :
Germans : 60 / 110
Russians : 10 / 0
Japanese : 50 / 66
Americans : 57 / 82
Chinese : 21 / 21
British : 33 / 33
UK_Pacific : 5 / 0
Italians : 13 / 13
ANZAC : 14 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 182 times
2 was rolled 170 times
3 was rolled 171 times
4 was rolled 178 times
5 was rolled 178 times
6 was rolled 163 times
Average roll : 3.469
Median : 3.000
Variance : 0.232
Standard Deviation : 0.481
Total rolls : 1042
Germans Combat
1 was rolled 31 times
2 was rolled 35 times
3 was rolled 35 times
4 was rolled 30 times
5 was rolled 38 times
6 was rolled 33 times
Average roll : 3.535
Median : 3.500
Variance : 0.216
Standard Deviation : 0.464
Total rolls : 202
British Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.286
Median : 3.000
Variance : 0.967
Standard Deviation : 0.983
Total rolls : 112
Italians Combat
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.606
Median : 4.000
Variance : 0.179
Standard Deviation : 0.423
Total rolls : 99
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.933
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30
Americans Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 18 times
Average roll : 3.600
Median : 4.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 95
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.227
Median : 3.000
Variance : 0.613
Standard Deviation : 0.783
Total rolls : 88
UK_Pacific Combat
1 was rolled 16 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.276
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 58
Russians Combat
1 was rolled 22 times
2 was rolled 16 times
3 was rolled 24 times
4 was rolled 18 times
5 was rolled 26 times
6 was rolled 14 times
Average roll : 3.433
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 120
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 38 times
2 was rolled 33 times
3 was rolled 32 times
4 was rolled 42 times
5 was rolled 37 times
6 was rolled 30 times
Average roll : 3.458
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 212
@FranceNeedsMorePower Nevermind I take my turn back I’m discussing with Daaras and I did not see his message until I posted this so do not use this file.
@crockett36 Do you want to scramble? ScrambleSZ6.tsvg
@FranceNeedsMorePower yes please