Had to leave the house, so will be a gap before I can finish the battle.
Yeah, we can adjust if any rolls make a difference later in the round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Southern Italy to Egypt
Combat - Germans
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Egypt to Greece
3 fighters and 2 tactical_bombers moved from Southern Italy to Greece
1 bomber moved from Western Germany to Greece
2 aaGuns, 9 artilleries and 16 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
5 armour moved from Archangel to Eastern Poland
1 armour moved from Eastern Poland to Belarus
1 aaGun, 5 artilleries and 12 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Romania to Eastern Poland
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern France to Northern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,1,3,6
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Ukraine to Western Ukraine
3 artilleries moved from Bryansk to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
8 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Italians roll AA dice in Western Ukraine : 0/4 hits, 0.67 expected hits
Russians roll dice for 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 6/15 hits, 5.00 expected hits
Italians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 3/12 hits, 4.33 expected hits
3 infantry owned by the Russians lost in Western Ukraine
2 aaGuns owned by the Italians and 4 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 4/12 hits, 4.50 expected hits
Italians roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Western Ukraine, round 3 : 2/8 hits, 3.00 expected hits
2 infantry owned by the Russians lost in Western Ukraine
4 mech_infantrys owned by the Italians lost in Western Ukraine
Russians roll dice for 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 2/10 hits, 4.17 expected hits
Italians roll dice for 2 armour and 2 artilleries in Western Ukraine, round 4 : 3/4 hits, 1.67 expected hits
3 infantry owned by the Russians lost in Western Ukraine
2 artilleries owned by the Italians lost in Western Ukraine
Russians roll dice for 3 artilleries, 3 fighters and 1 tactical_bomber in Western Ukraine, round 5 : 1/7 hits, 3.17 expected hits
Italians roll dice for 2 armour in Western Ukraine, round 5 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Russians lost in Western Ukraine
1 armour owned by the Italians lost in Western Ukraine
Russians roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Western Ukraine, round 6 : 3/6 hits, 2.83 expected hits
Italians roll dice for 1 armour in Western Ukraine, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Russians: 1 artillery and 8 infantry
Casualties for Italians: 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Battle in Vologda
Russians attack with 8 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 8 infantry in Vologda, round 2 : 2/8 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 8 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
3 aaGuns, 1 armour, 5 artilleries, 33 infantry and 1 mech_infantry moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns and 8 infantry moved from Timguska to Novosibirsk
3 infantry moved from Volgograd to Samara
Place Units - Russians
7 infantry placed in Russia
Russians undo move 1.
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
Russians regular : -3.00
Italians AA : -0.67
@Daaras I see it. Working.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
9 infantry moved from Amur to Buryatia
1 artillery moved from Kiangsi to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 battleships, 3 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
4 transports moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from French Indo China to Kwangsi
5 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
4 artilleries and 4 infantry moved from Malaya to Shan State
2 bombers, 9 fighters and 5 tactical_bombers moved from French Indo China to Malaya
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 fighters moved from Kwangsi to Malaya
1 artillery moved from 20 Sea Zone to Kiangsi
1 aaGun moved from Amur to Buryatia
3 fighters moved from Japan to Chahar
Place Units - Japanese
1 airfield placed in Malaya
2 armour and 1 mech_infantry placed in Shantung
1 armour and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Kiangsu
3 artilleries placed in French Indo China
Japanese undo move 5.
1 destroyer placed in 36 Sea Zone
2 artilleries placed in French Indo China
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.33
ANZAC regular : 0.33
@crockett36 I submerged your sub in 62 to indicate that I forgot my sub was there and was going to be forced into a combat that I didn’t want. You can accept that or not. If not, just remove the sub in 56. Interesting map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
9 infantry moved from Amur to Buryatia
1 artillery moved from Kiangsi to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 battleships, 3 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
4 transports moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from French Indo China to Kwangsi
5 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
4 artilleries and 4 infantry moved from Malaya to Shan State
2 bombers, 9 fighters and 5 tactical_bombers moved from French Indo China to Malaya
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 fighters moved from Kwangsi to Malaya
1 artillery moved from 20 Sea Zone to Kiangsi
1 aaGun moved from Amur to Buryatia
3 fighters moved from Japan to Chahar
Place Units - Japanese
1 airfield placed in Malaya
2 armour and 1 mech_infantry placed in Shantung
1 armour and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Kiangsu
3 artilleries placed in French Indo China
Japanese undo move 5.
1 destroyer placed in 36 Sea Zone
2 artilleries placed in French Indo China
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.33
ANZAC regular : 0.33
@crockett36 One more edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
9 infantry moved from Amur to Buryatia
1 artillery moved from Kiangsi to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 battleships, 3 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
4 transports moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from French Indo China to Kwangsi
5 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
4 artilleries and 4 infantry moved from Malaya to Shan State
2 bombers, 9 fighters and 5 tactical_bombers moved from French Indo China to Malaya
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 fighters moved from Kwangsi to Malaya
1 artillery moved from 20 Sea Zone to Kiangsi
1 aaGun moved from Amur to Buryatia
3 fighters moved from Japan to Chahar
Place Units - Japanese
1 airfield placed in Malaya
2 armour and 1 mech_infantry placed in Shantung
1 armour and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Kiangsu
3 artilleries placed in French Indo China
Japanese undo move 5.
1 destroyer placed in 36 Sea Zone
2 artilleries placed in French Indo China
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.33
ANZAC regular : 0.33
@crockett36 sorry. tinkering with placement this time.
I don’t play Japan that much. Having fun. We should switch sides even if just for fun. Can’t tell if I’m where I am because of the adjustment or play. What are your carefully chosen words for a midgame assessment?
@crockett36 So just to clarify, you forgot to move the sub out the battle so you did it in non com. I’m fine with that just wanted to understand. If you still need to adjust go ahead I won’t be taking my turn till late today or early tomorrow. I’m not understanding the switch sides part could you explain more? I think Russia is under a lot of pressure if I had to summarize it. Besides that pretty even in my eyes.
@crockett36 Also having fun! :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
Midway : 1 airfield and 1 bomber
Soviet Far East : 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
7 Sea Zone : 1 destroyer
4 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 6 fighters, 2 tactical_bombers and 7 transports
Central United States : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
Southeast Mexico : 2 infantry
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
64 Sea Zone : 1 transport
101 Sea Zone : 2 carriers, 5 destroyers, 2 fighters and 5 transports
71 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 52 / 57
Russians : 25 / 24
Japanese : 61 / 67
Americans : 50 / 70
Chinese : 7 / 15
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 17 / 22
ANZAC : 12 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 93 times
2 was rolled 90 times
3 was rolled 93 times
4 was rolled 95 times
5 was rolled 98 times
6 was rolled 92 times
Average roll : 3.519
Median : 4.000
Variance : 0.067
Standard Deviation : 0.259
Total rolls : 561
Germans Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 31 times
4 was rolled 21 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.480
Median : 3.000
Variance : 0.416
Standard Deviation : 0.645
Total rolls : 150
British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.389
Median : 3.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 72
Italians Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.809
Median : 4.000
Variance : 0.796
Standard Deviation : 0.892
Total rolls : 68
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.862
Median : 4.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 29
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.636
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 22
ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.143
Median : 2.500
Variance : 0.790
Standard Deviation : 0.889
Total rolls : 28
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Russians Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 19 times
6 was rolled 11 times
Average roll : 3.435
Median : 3.000
Variance : 0.586
Standard Deviation : 0.766
Total rolls : 92
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.467
Median : 4.000
Variance : 0.291
Standard Deviation : 0.539
Total rolls : 75
I forgot to move them in combat so just used edit. If it is not allowed feel free to move them back onto the transports.
Switch sides means that when this game is over we would switch sides and you would be the axis and we the allies
@crockett36 it’s okay
@crockett36 Got it, I like the idea, that or we switch partners. I’m a bit rusty with the Axis but not bad. Just I’m not sure if I would be a worthy Axis opponent for league players.
@FranceNeedsMorePower Can you upload the file please?
@crockett36 I did in my turn post if you look above.