@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
@crockett36 Do you want to use kamikazes. JapanKamQ.tsvg
@FranceNeedsMorePower For future reference, you could’ve only moved your transports into SZ19 since he has no scramble opportunity. and then noncombat move the rest in. That way he wouldnt have the opportunity to kamikaze you.
@Daaras @crockett36 Yeah I’m doing that.
@Daaras @crockett36 I will just say no to it and say no to BB, instead of retaking the whole turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Shantung : 1 infantry and 2 mech_infantrys
Kiangsu : 2 mech_infantrys
Jehol : 2 artilleries
Manchuria : 1 armour and 1 infantry
Kweichow : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
Midway : 1 airfield
19 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 7 transports
6 Sea Zone : 1 flag
Central United States : 2 aaGuns, 1 factory_major and 6 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag, 2 artilleries and 8 infantry
Algeria : 1 flag, 1 artillery
Tunisia : 1 flag, 2 artilleries
Norway : 1 flag, 1 armour and 1 infantry
112 Sea Zone : 1 transport
84 Sea Zone : 1 submarine
94 Sea Zone : 1 carrier, 2 destroyers and 2 transports
101 Sea Zone : 4 destroyers and 3 transports
91 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 6 transports
88 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 56 / 67
Russians : 17 / 20
Japanese : 54 / 68
Americans : 56 / 76
Chinese : 16 / 15
British : 33 / 30
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 14 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 174 times
2 was rolled 160 times
3 was rolled 158 times
4 was rolled 169 times
5 was rolled 172 times
6 was rolled 154 times
Average roll : 3.473
Median : 4.000
Variance : 0.344
Standard Deviation : 0.587
Total rolls : 987
Germans Combat
1 was rolled 29 times
2 was rolled 33 times
3 was rolled 34 times
4 was rolled 26 times
5 was rolled 36 times
6 was rolled 32 times
Average roll : 3.542
Median : 3.000
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 190
British Combat
1 was rolled 23 times
2 was rolled 24 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.306
Median : 3.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 111
Italians Combat
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.606
Median : 4.000
Variance : 0.179
Standard Deviation : 0.423
Total rolls : 99
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.933
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30
Americans Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.558
Median : 4.000
Variance : 0.300
Standard Deviation : 0.548
Total rolls : 77
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.274
Median : 3.000
Variance : 0.434
Standard Deviation : 0.659
Total rolls : 84
UK_Pacific Combat
1 was rolled 16 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.263
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 57
Russians Combat
1 was rolled 20 times
2 was rolled 16 times
3 was rolled 23 times
4 was rolled 17 times
5 was rolled 24 times
6 was rolled 13 times
Average roll : 3.425
Median : 3.000
Variance : 0.811
Standard Deviation : 0.901
Total rolls : 113
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 37 times
2 was rolled 29 times
3 was rolled 29 times
4 was rolled 41 times
5 was rolled 36 times
6 was rolled 28 times
Average roll : 3.470
Median : 4.000
Variance : 0.730
Standard Deviation : 0.855
Total rolls : 200
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 transports moved from 91 Sea Zone to 94 Sea Zone
2 artilleries moved from 94 Sea Zone to Tunisia
1 submarine moved from 83 Sea Zone to 84 Sea Zone
1 armour and 4 mech_infantrys moved from Amur to 5 Sea Zone
2 artilleries and 5 infantry moved from Siberia to 5 Sea Zone
1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 5 infantry, 4 mech_infantrys, 2 tactical_bombers and 7 transports moved from 5 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 armour moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from 19 Sea Zone to Shantung
2 artilleries moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Shantung
1 fighter moved from 19 Sea Zone to Jehol
1 fighter moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Jehol
1 bomber moved from Midway to Shantung
1 mech_infantry moved from 19 Sea Zone to Shantung
1 fighter moved from 19 Sea Zone to Kiangsu
Combat - Americans
Battle in Manchuria
Battle in Norway
Battle in 84 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 84 Sea Zone
Americans win, taking Manchuria from Japanese, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Tunisia
Battle in Kiangsu
Americans attack with 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 1/8 hits, 2.83 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Kiangsu
1 infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Kiangsu
2 infantry owned by the Japanese lost in Kiangsu
Americans win, taking Tunisia from Italians, taking Kiangsu from Japanese with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Shantung
Americans attack with 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 3/7 hits, 2.50 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Shantung
2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Jehol
Americans attack with 2 artilleries and 2 fighters
Japanese defend with 1 artillery
Americans roll dice for 2 artilleries and 2 fighters in Jehol, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
2 fighters moved from Jehol to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 bomber moved from Shantung to Kweichow
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 88 Sea Zone
2 destroyers moved from 91 Sea Zone to 94 Sea Zone
1 carrier moved from 91 Sea Zone to 94 Sea Zone
Place Units - Americans
4 destroyers and 3 transports placed in 101 Sea Zone
Americans undo move 1.
4 destroyers and 3 transports placed in 101 Sea Zone
6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
4 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 artillery and 2 infantry moved from Hunan to Kweichow
Place Units - Chinese
5 infantry placed in Kweichow
Chinese undo move 1.
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Purchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 97 Sea Zone to 94 Sea Zone
2 fighters and 2 tactical_bombers moved from Cyprus to Volgograd
1 infantry moved from Tambov to Volgograd
2 artilleries and 4 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Trans-Jordan to Persia
3 mech_infantrys moved from Egypt to Iraq
3 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Nigeria
1 artillery and 2 infantry moved from French Equatorial Africa to French Central Africa
1 armour and 1 infantry moved from French Guiana to 88 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,1,5,4,3,5,5,5,3,4,2,6,4
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 0.00
note to future self, I should have dropped a destroyer in 6 in order to block the invaders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 mech_infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
Combat - Italians
Strategic bombing raid in Gibraltar
British roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits
1 bomber owned by the Italians killed by AA in Gibraltar
Bombing raid in Gibraltar causes 0 damage total.
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
British AA : 0.83
@Stucifer I’m re-doing my turn because I did not like the moves I did. Give me a moment.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Kiangsu : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 2 infantry
19 Sea Zone : 1 cruiser and 1 destroyer
54 Sea Zone : 1 destroyer and 5 submarines
62 Sea Zone : 2 transports
Nigeria : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
French Central Africa : 1 infantry
Volgograd : 2 infantry
Caucasus : 1 infantry
Brazil : 1 flag
Suriname : 1 flag, 2 infantry
88 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 56 / 67
Russians : 16 / 20
Japanese : 46 / 68
Americans : 56 / 76
Chinese : 21 / 21
British : 33 / 33
UK_Pacific : 8 / 5
Italians : 13 / 13
ANZAC : 14 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 175 times
2 was rolled 160 times
3 was rolled 158 times
4 was rolled 169 times
5 was rolled 172 times
6 was rolled 154 times
Average roll : 3.471
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 988
Germans Combat
1 was rolled 29 times
2 was rolled 33 times
3 was rolled 34 times
4 was rolled 26 times
5 was rolled 36 times
6 was rolled 32 times
Average roll : 3.542
Median : 3.000
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 190
British Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.286
Median : 3.000
Variance : 0.967
Standard Deviation : 0.983
Total rolls : 112
Italians Combat
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.606
Median : 4.000
Variance : 0.179
Standard Deviation : 0.423
Total rolls : 99
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.933
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30
Americans Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.558
Median : 4.000
Variance : 0.300
Standard Deviation : 0.548
Total rolls : 77
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.274
Median : 3.000
Variance : 0.434
Standard Deviation : 0.659
Total rolls : 84
UK_Pacific Combat
1 was rolled 16 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.263
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 57
Russians Combat
1 was rolled 20 times
2 was rolled 16 times
3 was rolled 23 times
4 was rolled 17 times
5 was rolled 24 times
6 was rolled 13 times
Average roll : 3.425
Median : 3.000
Variance : 0.811
Standard Deviation : 0.901
Total rolls : 113
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 37 times
2 was rolled 29 times
3 was rolled 29 times
4 was rolled 41 times
5 was rolled 36 times
6 was rolled 28 times
Average roll : 3.470
Median : 4.000
Variance : 0.730
Standard Deviation : 0.855
Total rolls : 200
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 7 infantry and 8 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - Germans
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
3 fighters moved from Novgorod to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 124 Sea Zone to 112 Sea Zone
2 bombers moved from Greece to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win, taking 97 Sea Zone from British with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Norway
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Germans
3 fighters moved from Norway to Western Germany
5 infantry moved from Western Germany to Northern Italy
1 artillery moved from Northern Italy to France
1 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 fighter moved from Greece to Northern Italy
3 mech_infantrys moved from Ukraine to Tambov
1 infantry moved from Bryansk to Rostov
2 aaGuns, 7 armour and 8 mech_infantrys moved from Rostov to Tambov
1 aaGun, 2 armour, 19 artilleries, 47 infantry and 12 mech_infantrys moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Belarus to Bryansk
2 bombers moved from Caucasus to Greece
Place Units - Germans
3 infantry placed in France
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 infantry and 2 mech_infantrys placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 64 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Russians regular : 0.67
Germans regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Combat Move - Russians
3 fighters, 2 infantry and 1 tactical_bomber moved from Volgograd to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
3 aaGuns, 9 artilleries and 54 infantry moved from Samara to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Yenisey to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
5 infantry moved from Yenisey to Dzavhan
Japanese take Dzavhan from Russians
1 fighter moved from Japan to Jehol
1 fighter moved from Japan to Manchuria
1 bomber moved from Japan to Manchuria
1 bomber moved from Japan to Jehol
1 tactical_bomber moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Jehol
1 artillery and 1 infantry moved from Burma to India
2 tactical_bombers moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
Combat - Japanese
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 2 artilleries
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 2 : 3/3 hits, 1.83 expected hits
Chinese roll dice for 2 artilleries in Jehol, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese lost in Jehol
2 artilleries owned by the Americans lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is -15
Casualties for Japanese: 1 bomber and 1 tactical_bomber
Casualties for Americans: 2 artilleries
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 3/3 hits, 1.83 expected hits
Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.83 expected hits
1 bomber owned by the Japanese lost in Manchuria
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 artillery, 12 infantry and 1 mech_infantry moved from Burma to Shan State
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 5 transports moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
2 tactical_bombers moved from India to 37 Sea Zone
1 aaGun moved from Yenisey to Dzavhan
Place Units - Japanese
3 fighters placed in Japan
2 carriers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,5,4,5,3,4,3,6,5,6,3,1,3,3,3,2,5,4,6,1,1,4,2,2,2
Japanese collect 51 PUs (1 lost to blockades); end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50
Japanese regular : 2.33
UK_Pacific regular : -0.33
Kamikazes will be put on the cruisers and destroyers evenly. Thank you for your attention to this matter.
@crockett36 ool for a sea zone 6 attack: sub, carriers diver, fighters.
@crockett36 I’m not following, what kamikazes?
@crockett36 Man, you responded literally perfectly on my attack.