OOL? Are you wanting to save the BB or the fighters
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 7 armour and 9 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 7 armour, 1 infantry and 10 mech_infantrys British defend with 1 infantry Germans roll dice for 7 armour, 1 infantry and 10 mech_infantrys in Rostov, round 2 : 6/18 hits, 5.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun, 5 artilleries and 13 infantry moved from Western Ukraine to Bryansk 2 artilleries and 8 infantry moved from Belarus to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 artillery and 1 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Eastern Poland to Bryansk 1 bomber and 1 tactical_bomber moved from Belarus to Greece 1 bomber and 1 fighter moved from Western Germany to Greece 1 artillery and 1 infantry moved from France to Northern Italy 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov Place Units - Germans 3 mech_infantrys placed in Ukraine 3 fighters placed in Novgorod 1 artillery and 6 infantry placed in Western Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,3,1,1 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Samara to Volgograd 3 aaGuns, 2 armour, 9 artilleries, 2 fighters, 54 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Volgograd Place Units - Russians 1 armour, 1 fighter and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
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My posting may be slow/nonexistent until after Oct 12- have a trip this weekend and then family coming to town for a wedding on the 12th
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Buryatia to Japan 6 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 artillery moved from Chahar to Jehol 1 mech_infantry moved from Kiangsu to Shantung 5 artilleries moved from Shan State to 37 Sea Zone 5 infantry moved from Shan State to 37 Sea Zone 5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 37 Sea Zone to 39 Sea Zone 5 artilleries and 5 infantry moved from 39 Sea Zone to India 1 bomber, 13 fighters and 5 tactical_bombers moved from Shan State to India 3 tactical_bombers moved from French Indo China to India 2 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific Combat - Japanese
Combat Hit Differential Summary :
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scramble?
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@crockett36 no thanks
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Buryatia to Japan 6 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 artillery moved from Chahar to Jehol 1 mech_infantry moved from Kiangsu to Shantung 5 artilleries moved from Shan State to 37 Sea Zone 5 infantry moved from Shan State to 37 Sea Zone 5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 37 Sea Zone to 39 Sea Zone 5 artilleries and 5 infantry moved from 39 Sea Zone to India 1 bomber, 13 fighters and 5 tactical_bombers moved from Shan State to India 3 tactical_bombers moved from French Indo China to India 2 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific Combat - Japanese Battle in India Japanese attack with 5 artilleries, 1 bomber, 13 fighters, 5 infantry and 8 tactical_bombers British defend with 3 aaGuns, 3 artilleries, 5 fighters and 20 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 3/9 hits, 1.50 expected hits 3 fighters owned by the Japanese lost in India Japanese roll dice for 1 battleship and 2 cruisers in India, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 5 artilleries, 1 bomber, 10 fighters, 5 infantry and 8 tactical_bombers in India, round 2 : 16/29 hits, 14.33 expected hits UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 5 fighters and 21 infantry in India, round 2 : 14/29 hits, 11.33 expected hits 2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 5 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in India 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 14 infantry owned by the British lost in India Japanese roll dice for 1 bomber, 8 fighters and 6 tactical_bombers in India, round 3 : 7/15 hits, 8.67 expected hits UK_Pacific roll dice for 3 artilleries, 5 fighters and 6 infantry in India, round 3 : 5/14 hits, 6.33 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in India 1 artillery owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 5 fighters and 5 tactical_bombers in India, round 4 : 6/10 hits, 5.83 expected hits UK_Pacific roll dice for 2 artilleries and 5 fighters in India, round 4 : 5/7 hits, 4.00 expected hits 2 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in India 2 artilleries owned by the British and 4 fighters owned by the British lost in India Japanese roll dice for 3 fighters and 2 tactical_bombers in India, round 5 : 1/5 hits, 2.83 expected hits UK_Pacific roll dice for 1 fighter in India, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in India 1 fighter owned by the British lost in India Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -83 Casualties for Japanese: 5 artilleries, 1 bomber, 11 fighters, 5 infantry and 6 tactical_bombers Casualties for British: 3 aaGuns, 3 artilleries, 5 fighters and 20 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from India to 39 Sea Zone 2 fighters moved from India to 39 Sea Zone 1 aaGun moved from Yakut S.S.R. to Yenisey 1 submarine moved from 56 Sea Zone to 37 Sea Zone Place Units - Japanese 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers placed in Japan Japanese undo move 1. 2 bombers placed in French Indo China Japanese undo move 1. 2 bombers, 1 fighter and 2 tactical_bombers placed in Japan Japanese undo move 1. 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers placed in Japan Japanese undo move 1. 2 bombers, 1 fighter and 2 tactical_bombers placed in Japan 3 infantry placed in Shantung 2 infantry placed in Japan Japanese undo move 1. Japanese undo move 2. Japanese undo move 1. 3 infantry placed in Kiangsu 2 infantry placed in Shantung Japanese undo move 2. Japanese undo move 1. 1 infantry and 2 tactical_bombers placed in Shantung Japanese undo move 1. 2 infantry placed in Shantung 3 infantry placed in Kiangsu 2 bombers, 1 fighter and 2 tactical_bombers placed in Japan Japanese undo move 3. 1 fighter and 2 tactical_bombers placed in Japan 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33 British AA : 1.50 UK_Pacific regular : 2.67
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Re-taking my turn so may be till tomorrow or not.
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@crockett36 Do you want to use kamikazes. JapanKamQ.tsvg
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@FranceNeedsMorePower For future reference, you could’ve only moved your transports into SZ19 since he has no scramble opportunity. and then noncombat move the rest in. That way he wouldnt have the opportunity to kamikaze you.
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@Daaras @crockett36 Yeah I’m doing that.
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@Daaras @crockett36 I will just say no to it and say no to BB, instead of retaking the whole turn.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Shantung : 1 infantry and 2 mech_infantrys Kiangsu : 2 mech_infantrys Jehol : 2 artilleries Manchuria : 1 armour and 1 infantry Kweichow : 1 bomber Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour Midway : 1 airfield 19 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 7 transports 6 Sea Zone : 1 flag Central United States : 2 aaGuns, 1 factory_major and 6 infantry Eastern United States : 1 airfield, 1 factory_major and 1 harbour Morocco : 1 flag, 2 artilleries and 8 infantry Algeria : 1 flag, 1 artillery Tunisia : 1 flag, 2 artilleries Norway : 1 flag, 1 armour and 1 infantry 112 Sea Zone : 1 transport 84 Sea Zone : 1 submarine 94 Sea Zone : 1 carrier, 2 destroyers and 2 transports 101 Sea Zone : 4 destroyers and 3 transports 91 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 6 transports 88 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 56 / 67 Russians : 17 / 20 Japanese : 54 / 68 Americans : 56 / 76 Chinese : 16 / 15 British : 33 / 30 UK_Pacific : 5 / 6 Italians : 12 / 12 ANZAC : 14 / 14 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 174 times 2 was rolled 160 times 3 was rolled 158 times 4 was rolled 169 times 5 was rolled 172 times 6 was rolled 154 times Average roll : 3.473 Median : 4.000 Variance : 0.344 Standard Deviation : 0.587 Total rolls : 987 Germans Combat 1 was rolled 29 times 2 was rolled 33 times 3 was rolled 34 times 4 was rolled 26 times 5 was rolled 36 times 6 was rolled 32 times Average roll : 3.542 Median : 3.000 Variance : 0.346 Standard Deviation : 0.588 Total rolls : 190 British Combat 1 was rolled 23 times 2 was rolled 24 times 3 was rolled 12 times 4 was rolled 17 times 5 was rolled 18 times 6 was rolled 17 times Average roll : 3.306 Median : 3.000 Variance : 0.886 Standard Deviation : 0.941 Total rolls : 111 Italians Combat 1 was rolled 14 times 2 was rolled 17 times 3 was rolled 16 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 19 times Average roll : 3.606 Median : 4.000 Variance : 0.179 Standard Deviation : 0.423 Total rolls : 99 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.933 Median : 4.000 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 30 Americans Combat 1 was rolled 14 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 16 times 5 was rolled 13 times 6 was rolled 13 times Average roll : 3.558 Median : 4.000 Variance : 0.300 Standard Deviation : 0.548 Total rolls : 77 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.429 Median : 3.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 15 times 2 was rolled 16 times 3 was rolled 15 times 4 was rolled 16 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.274 Median : 3.000 Variance : 0.434 Standard Deviation : 0.659 Total rolls : 84 UK_Pacific Combat 1 was rolled 16 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.263 Median : 3.000 Variance : 1.027 Standard Deviation : 1.013 Total rolls : 57 Russians Combat 1 was rolled 20 times 2 was rolled 16 times 3 was rolled 23 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 13 times Average roll : 3.425 Median : 3.000 Variance : 0.811 Standard Deviation : 0.901 Total rolls : 113 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 37 times 2 was rolled 29 times 3 was rolled 29 times 4 was rolled 41 times 5 was rolled 36 times 6 was rolled 28 times Average roll : 3.470 Median : 4.000 Variance : 0.730 Standard Deviation : 0.855 Total rolls : 200
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 4 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 artilleries moved from Gibraltar to 91 Sea Zone 2 artilleries and 2 transports moved from 91 Sea Zone to 94 Sea Zone 2 artilleries moved from 94 Sea Zone to Tunisia 1 submarine moved from 83 Sea Zone to 84 Sea Zone 1 armour and 4 mech_infantrys moved from Amur to 5 Sea Zone 2 artilleries and 5 infantry moved from Siberia to 5 Sea Zone 1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 5 infantry, 4 mech_infantrys, 2 tactical_bombers and 7 transports moved from 5 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 armour moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Manchuria 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from 19 Sea Zone to Shantung 2 artilleries moved from 19 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Shantung 1 fighter moved from 19 Sea Zone to Jehol 1 fighter moved from 19 Sea Zone to Kiangsu 1 fighter moved from 19 Sea Zone to Jehol 1 bomber moved from Midway to Shantung 1 mech_infantry moved from 19 Sea Zone to Shantung 1 fighter moved from 19 Sea Zone to Kiangsu Combat - Americans Battle in Manchuria Battle in Norway Battle in 84 Sea Zone ANZAC loiter and taunt; Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 84 Sea Zone Americans win, taking Manchuria from Japanese, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Tunisia Battle in Kiangsu Americans attack with 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 1/8 hits, 2.83 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Kiangsu 1 infantry owned by the Japanese lost in Kiangsu Americans roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Kiangsu 2 infantry owned by the Japanese lost in Kiangsu Americans win, taking Tunisia from Italians, taking Kiangsu from Japanese with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 3 infantry Battle in Shantung Americans attack with 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 factory_minor, 2 infantry and 1 mech_infantry Americans roll dice for 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 3/7 hits, 2.50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Shantung 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry and 1 mech_infantry Battle in Jehol Americans attack with 2 artilleries and 2 fighters Japanese defend with 1 artillery Americans roll dice for 2 artilleries and 2 fighters in Jehol, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 2 fighters moved from Jehol to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone 3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 1 bomber moved from Shantung to Kweichow 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 2 destroyers moved from 91 Sea Zone to 88 Sea Zone 2 destroyers moved from 91 Sea Zone to 94 Sea Zone 1 carrier moved from 91 Sea Zone to 94 Sea Zone Place Units - Americans 4 destroyers and 3 transports placed in 101 Sea Zone Americans undo move 1. 4 destroyers and 3 transports placed in 101 Sea Zone 6 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 4 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Tsinghai to Kweichow 1 artillery and 2 infantry moved from Hunan to Kweichow Place Units - Chinese 5 infantry placed in Kweichow Chinese undo move 1. 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Purchase Units - British British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British British creates battle in territory 97 Sea Zone Non Combat Move - British 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 97 Sea Zone to 94 Sea Zone 2 fighters and 2 tactical_bombers moved from Cyprus to Volgograd 1 infantry moved from Tambov to Volgograd 2 artilleries and 4 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Trans-Jordan to Persia 3 mech_infantrys moved from Egypt to Iraq 3 transports moved from 80 Sea Zone to 72 Sea Zone 1 armour and 2 mech_infantrys moved from Belgian Congo to Nigeria 1 artillery and 2 infantry moved from French Equatorial Africa to French Central Africa 1 armour and 1 infantry moved from French Guiana to 88 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 3 mech_infantrys placed in Egypt 3 infantry placed in Persia 3 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,1,5,4,3,5,5,5,3,4,2,6,4 UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.00
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note to future self, I should have dropped a destroyer in 6 in order to block the invaders.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from Bryansk to Tambov Italians take Tambov from Russians Combat - Italians Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits 1 bomber owned by the Italians killed by AA in Gibraltar Bombing raid in Gibraltar causes 0 damage total. Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
British AA : 0.83
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@Stucifer I’m re-doing my turn because I did not like the moves I did. Give me a moment.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Kiangsu : 3 fighters Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry South Australia : 1 artillery and 2 infantry 19 Sea Zone : 1 cruiser and 1 destroyer 54 Sea Zone : 1 destroyer and 5 submarines 62 Sea Zone : 2 transports Nigeria : 1 infantry United Kingdom : 2 infantry French Equatorial Africa : 1 infantry French Central Africa : 1 infantry Volgograd : 2 infantry Caucasus : 1 infantry Brazil : 1 flag Suriname : 1 flag, 2 infantry 88 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 56 / 67 Russians : 16 / 20 Japanese : 46 / 68 Americans : 56 / 76 Chinese : 21 / 21 British : 33 / 33 UK_Pacific : 8 / 5 Italians : 13 / 13 ANZAC : 14 / 14 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 175 times 2 was rolled 160 times 3 was rolled 158 times 4 was rolled 169 times 5 was rolled 172 times 6 was rolled 154 times Average roll : 3.471 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 988 Germans Combat 1 was rolled 29 times 2 was rolled 33 times 3 was rolled 34 times 4 was rolled 26 times 5 was rolled 36 times 6 was rolled 32 times Average roll : 3.542 Median : 3.000 Variance : 0.346 Standard Deviation : 0.588 Total rolls : 190 British Combat 1 was rolled 24 times 2 was rolled 24 times 3 was rolled 12 times 4 was rolled 17 times 5 was rolled 18 times 6 was rolled 17 times Average roll : 3.286 Median : 3.000 Variance : 0.967 Standard Deviation : 0.983 Total rolls : 112 Italians Combat 1 was rolled 14 times 2 was rolled 17 times 3 was rolled 16 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 19 times Average roll : 3.606 Median : 4.000 Variance : 0.179 Standard Deviation : 0.423 Total rolls : 99 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.933 Median : 4.000 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 30 Americans Combat 1 was rolled 14 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 16 times 5 was rolled 13 times 6 was rolled 13 times Average roll : 3.558 Median : 4.000 Variance : 0.300 Standard Deviation : 0.548 Total rolls : 77 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.429 Median : 3.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 15 times 2 was rolled 16 times 3 was rolled 15 times 4 was rolled 16 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.274 Median : 3.000 Variance : 0.434 Standard Deviation : 0.659 Total rolls : 84 UK_Pacific Combat 1 was rolled 16 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.263 Median : 3.000 Variance : 1.027 Standard Deviation : 1.013 Total rolls : 57 Russians Combat 1 was rolled 20 times 2 was rolled 16 times 3 was rolled 23 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 13 times Average roll : 3.425 Median : 3.000 Variance : 0.811 Standard Deviation : 0.901 Total rolls : 113 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 37 times 2 was rolled 29 times 3 was rolled 29 times 4 was rolled 41 times 5 was rolled 36 times 6 was rolled 28 times Average roll : 3.470 Median : 4.000 Variance : 0.730 Standard Deviation : 0.855 Total rolls : 200