League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower

  • 2025 2024 '23

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Rostov
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            7 armour and 9 mech_infantrys moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 7 armour, 1 infantry and 10 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 7 armour, 1 infantry and 10 mech_infantrys in Rostov, round 2 : 6/18 hits, 5.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun, 5 artilleries and 13 infantry moved from Western Ukraine to Bryansk
            2 artilleries and 8 infantry moved from Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 1 infantry moved from Novgorod to Belarus
            10 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber and 1 tactical_bomber moved from Belarus to Greece
            1 bomber and 1 fighter moved from Western Germany to Greece
            1 artillery and 1 infantry moved from France to Northern Italy
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Rostov
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 fighters placed in Novgorod
            1 artillery and 6 infantry placed in Western Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,3,1,1
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 16 infantry moved from Samara to Volgograd
            3 aaGuns, 2 armour, 9 artilleries, 2 fighters, 54 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara
            2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Volgograd
    
        Place Units - Russians
            1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23

    My posting may be slow/nonexistent until after Oct 12- have a trip this weekend and then family coming to town for a wedding on the 12th

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Buryatia to Japan
            6 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 mech_infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 artillery moved from Chahar to Jehol
            1 mech_infantry moved from Kiangsu to Shantung
            5 artilleries moved from Shan State to 37 Sea Zone
            5 infantry moved from Shan State to 37 Sea Zone
            5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 37 Sea Zone to 39 Sea Zone
            5 artilleries and 5 infantry moved from 39 Sea Zone to India
            1 bomber, 13 fighters and 5 tactical_bombers moved from Shan State to India
            3 tactical_bombers moved from French Indo China to India
            2 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    scramble?


  • @crockett36 no thanks

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Buryatia to Japan
            6 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 mech_infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 artillery moved from Chahar to Jehol
            1 mech_infantry moved from Kiangsu to Shantung
            5 artilleries moved from Shan State to 37 Sea Zone
            5 infantry moved from Shan State to 37 Sea Zone
            5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 37 Sea Zone to 39 Sea Zone
            5 artilleries and 5 infantry moved from 39 Sea Zone to India
            1 bomber, 13 fighters and 5 tactical_bombers moved from Shan State to India
            3 tactical_bombers moved from French Indo China to India
            2 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
    
        Combat - Japanese
            Battle in India
                Japanese attack with 5 artilleries, 1 bomber, 13 fighters, 5 infantry and 8 tactical_bombers
                British defend with 3 aaGuns, 3 artilleries, 5 fighters and 20 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 3/9 hits, 1.50 expected hits
                    3 fighters owned by the Japanese lost in India
                    Japanese roll dice for 1 battleship and 2 cruisers in India, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 5 artilleries, 1 bomber, 10 fighters, 5 infantry and 8 tactical_bombers in India, round 2 : 16/29 hits, 14.33 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 5 fighters and 21 infantry in India, round 2 : 14/29 hits, 11.33 expected hits
                    2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 5 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in India
                    1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 14 infantry owned by the British lost in India
                    Japanese roll dice for 1 bomber, 8 fighters and 6 tactical_bombers in India, round 3 : 7/15 hits, 8.67 expected hits
                    UK_Pacific roll dice for 3 artilleries, 5 fighters and 6 infantry in India, round 3 : 5/14 hits, 6.33 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in India
                    1 artillery owned by the British and 6 infantry owned by the British lost in India
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in India, round 4 : 6/10 hits, 5.83 expected hits
                    UK_Pacific roll dice for 2 artilleries and 5 fighters in India, round 4 : 5/7 hits, 4.00 expected hits
                    2 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in India
                    2 artilleries owned by the British and 4 fighters owned by the British lost in India
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in India, round 5 : 1/5 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in India
                    1 fighter owned by the British lost in India
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -83
                Casualties for Japanese: 5 artilleries, 1 bomber, 11 fighters, 5 infantry and 6 tactical_bombers
                Casualties for British: 3 aaGuns, 3 artilleries, 5 fighters and 20 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from India to 39 Sea Zone
            2 fighters moved from India to 39 Sea Zone
            1 aaGun moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 56 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers placed in Japan
            Japanese undo move 1.
            2 bombers placed in French Indo China
            Japanese undo move 1.
            2 bombers, 1 fighter and 2 tactical_bombers placed in Japan
            Japanese undo move 1.
            2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers placed in Japan
            Japanese undo move 1.
            2 bombers, 1 fighter and 2 tactical_bombers placed in Japan
            3 infantry placed in Shantung
            2 infantry placed in Japan
            Japanese undo move 1.
            Japanese undo move 2.
            Japanese undo move 1.
            3 infantry placed in Kiangsu
            2 infantry placed in Shantung
            Japanese undo move 2.
            Japanese undo move 1.
            1 infantry and 2 tactical_bombers placed in Shantung
            Japanese undo move 1.
            2 infantry placed in Shantung
            3 infantry placed in Kiangsu
            2 bombers, 1 fighter and 2 tactical_bombers placed in Japan
            Japanese undo move 3.
            1 fighter and 2 tactical_bombers placed in Japan
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    British AA : 1.50
    UK_Pacific regular : 2.67
    

    Savegame


  • Re-taking my turn so may be till tomorrow or not.


  • @crockett36 Do you want to use kamikazes. JapanKamQ.tsvg


  • @FranceNeedsMorePower For future reference, you could’ve only moved your transports into SZ19 since he has no scramble opportunity. and then noncombat move the rest in. That way he wouldnt have the opportunity to kamikaze you.


  • @Daaras @crockett36 Yeah I’m doing that.


  • @Daaras @crockett36 I will just say no to it and say no to BB, instead of retaking the whole turn.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Shantung : 1 infantry and 2 mech_infantrys
    Kiangsu : 2 mech_infantrys
    Jehol : 2 artilleries
    Manchuria : 1 armour and 1 infantry
    Kweichow : 1 bomber
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
    Midway : 1 airfield
    19 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 7 transports
    6 Sea Zone : 1 flag
    Central United States : 2 aaGuns, 1 factory_major and 6 infantry
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Morocco : 1 flag, 2 artilleries and 8 infantry
    Algeria : 1 flag, 1 artillery
    Tunisia : 1 flag, 2 artilleries
    Norway : 1 flag, 1 armour and 1 infantry
    112 Sea Zone : 1 transport
    84 Sea Zone : 1 submarine
    94 Sea Zone : 1 carrier, 2 destroyers and 2 transports
    101 Sea Zone : 4 destroyers and 3 transports
    91 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 6 transports
    88 Sea Zone : 2 destroyers and 1 transport
    

    Production/PUs Summary :

    Germans : 56 / 67
    Russians : 17 / 20
    Japanese : 54 / 68
    Americans : 56 / 76
    Chinese : 16 / 15
    British : 33 / 30
    UK_Pacific : 5 / 6
    Italians : 12 / 12
    ANZAC : 14 / 14
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 174 times
            2 was rolled 160 times
            3 was rolled 158 times
            4 was rolled 169 times
            5 was rolled 172 times
            6 was rolled 154 times
        Average roll : 3.473
        Median : 4.000
        Variance : 0.344
        Standard Deviation : 0.587
        Total rolls : 987
    
    Germans Combat
            1 was rolled 29 times
            2 was rolled 33 times
            3 was rolled 34 times
            4 was rolled 26 times
            5 was rolled 36 times
            6 was rolled 32 times
        Average roll : 3.542
        Median : 3.000
        Variance : 0.346
        Standard Deviation : 0.588
        Total rolls : 190
    
    British Combat
            1 was rolled 23 times
            2 was rolled 24 times
            3 was rolled 12 times
            4 was rolled 17 times
            5 was rolled 18 times
            6 was rolled 17 times
        Average roll : 3.306
        Median : 3.000
        Variance : 0.886
        Standard Deviation : 0.941
        Total rolls : 111
    
    Italians Combat
            1 was rolled 14 times
            2 was rolled 17 times
            3 was rolled 16 times
            4 was rolled 18 times
            5 was rolled 15 times
            6 was rolled 19 times
        Average roll : 3.606
        Median : 4.000
        Variance : 0.179
        Standard Deviation : 0.423
        Total rolls : 99
    
    French Combat
            1 was rolled 2 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 7 times
        Average roll : 3.933
        Median : 4.000
        Variance : 0.483
        Standard Deviation : 0.695
        Total rolls : 30
    
    Americans Combat
            1 was rolled 14 times
            2 was rolled 10 times
            3 was rolled 11 times
            4 was rolled 16 times
            5 was rolled 13 times
            6 was rolled 13 times
        Average roll : 3.558
        Median : 4.000
        Variance : 0.300
        Standard Deviation : 0.548
        Total rolls : 77
    
    ANZAC Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.429
        Median : 3.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.364
        Standard Deviation : 0.603
        Total rolls : 12
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 16 times
            3 was rolled 15 times
            4 was rolled 16 times
            5 was rolled 13 times
            6 was rolled 9 times
        Average roll : 3.274
        Median : 3.000
        Variance : 0.434
        Standard Deviation : 0.659
        Total rolls : 84
    
    UK_Pacific Combat
            1 was rolled 16 times
            2 was rolled 6 times
            3 was rolled 9 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 9 times
        Average roll : 3.263
        Median : 3.000
        Variance : 1.027
        Standard Deviation : 1.013
        Total rolls : 57
    
    Russians Combat
            1 was rolled 20 times
            2 was rolled 16 times
            3 was rolled 23 times
            4 was rolled 17 times
            5 was rolled 24 times
            6 was rolled 13 times
        Average roll : 3.425
        Median : 3.000
        Variance : 0.811
        Standard Deviation : 0.901
        Total rolls : 113
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Japanese Combat
            1 was rolled 37 times
            2 was rolled 29 times
            3 was rolled 29 times
            4 was rolled 41 times
            5 was rolled 36 times
            6 was rolled 28 times
        Average roll : 3.470
        Median : 4.000
        Variance : 0.730
        Standard Deviation : 0.855
        Total rolls : 200
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 artilleries and 2 transports moved from 91 Sea Zone to 94 Sea Zone
            2 artilleries moved from 94 Sea Zone to Tunisia
            1 submarine moved from 83 Sea Zone to 84 Sea Zone
            1 armour and 4 mech_infantrys moved from Amur to 5 Sea Zone
            2 artilleries and 5 infantry moved from Siberia to 5 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 5 infantry, 4 mech_infantrys, 2 tactical_bombers and 7 transports moved from 5 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 armour moved from 19 Sea Zone to Manchuria
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from 19 Sea Zone to Shantung
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from 19 Sea Zone to Shantung
            1 infantry moved from 19 Sea Zone to Manchuria
            1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 mech_infantry moved from 19 Sea Zone to Shantung
            2 artilleries moved from 19 Sea Zone to Jehol
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Shantung
            1 fighter moved from 19 Sea Zone to Jehol
            1 fighter moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 19 Sea Zone to Jehol
            1 bomber moved from Midway to Shantung
            1 mech_infantry moved from 19 Sea Zone to Shantung
            1 fighter moved from 19 Sea Zone to Kiangsu
    
        Combat - Americans
            Battle in Manchuria
            Battle in Norway
            Battle in 84 Sea Zone
                ANZAC loiter and taunt; Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 84 Sea Zone
                Americans win, taking Manchuria from Japanese, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Tunisia
            Battle in Kiangsu
                Americans attack with 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 1/8 hits, 2.83 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Kiangsu
                    1 infantry owned by the Japanese lost in Kiangsu
                    Americans roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 3/7 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Kiangsu
                    2 infantry owned by the Japanese lost in Kiangsu
                Americans win, taking Tunisia from Italians, taking Kiangsu from Japanese with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Shantung
                Americans attack with 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 factory_minor, 2 infantry and 1 mech_infantry
                    Americans roll dice for 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 3/7 hits, 2.50 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Shantung
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shantung
                Americans win, taking Shantung from Japanese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry and 1 mech_infantry
            Battle in Jehol
                Americans attack with 2 artilleries and 2 fighters
                Japanese defend with 1 artillery
                    Americans roll dice for 2 artilleries and 2 fighters in Jehol, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            2 fighters moved from Jehol to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
            3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            1 bomber moved from Shantung to Kweichow
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            2 destroyers moved from 91 Sea Zone to 88 Sea Zone
            2 destroyers moved from 91 Sea Zone to 94 Sea Zone
            1 carrier moved from 91 Sea Zone to 94 Sea Zone
    
        Place Units - Americans
            4 destroyers and 3 transports placed in 101 Sea Zone
            Americans undo move 1.
            4 destroyers and 3 transports placed in 101 Sea Zone
            6 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            4 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Tsinghai to Kweichow
            1 artillery and 2 infantry moved from Hunan to Kweichow
    
        Place Units - Chinese
            5 infantry placed in Kweichow
            Chinese undo move 1.
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Combat - British
            British creates battle in territory 97 Sea Zone
    
        Non Combat Move - British
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 97 Sea Zone to 94 Sea Zone
            2 fighters and 2 tactical_bombers moved from Cyprus to Volgograd
            1 infantry moved from Tambov to Volgograd
            2 artilleries and 4 infantry moved from Eastern Persia to Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            3 mech_infantrys moved from Egypt to Iraq
            3 transports moved from 80 Sea Zone to 72 Sea Zone
            1 armour and 2 mech_infantrys moved from Belgian Congo to Nigeria
            1 artillery and 2 infantry moved from French Equatorial Africa to French Central Africa
            1 armour and 1 infantry moved from French Guiana to 88 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            3 infantry placed in Persia
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,1,5,4,3,5,5,5,3,4,2,6,4
            UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 0.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    note to future self, I should have dropped a destroyer in 6 in order to block the invaders.


  • 2025 2024 '23

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Gibraltar
            1 mech_infantry moved from Bryansk to Tambov
                  Italians take Tambov from Russians
    
        Combat - Italians
            Strategic bombing raid in Gibraltar
                    British roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits
                1 bomber owned by the Italians killed by AA in Gibraltar
                Bombing raid in Gibraltar causes 0 damage total. 
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.83
    

    Savegame


  • @Stucifer I’m re-doing my turn because I did not like the moves I did. Give me a moment.


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Kiangsu : 3 fighters
    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
    South Australia : 1 artillery and 2 infantry
    19 Sea Zone : 1 cruiser and 1 destroyer
    54 Sea Zone : 1 destroyer and 5 submarines
    62 Sea Zone : 2 transports
    Nigeria : 1 infantry
    United Kingdom : 2 infantry
    French Equatorial Africa : 1 infantry
    French Central Africa : 1 infantry
    Volgograd : 2 infantry
    Caucasus : 1 infantry
    Brazil : 1 flag
    Suriname : 1 flag, 2 infantry
    88 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 56 / 67
    Russians : 16 / 20
    Japanese : 46 / 68
    Americans : 56 / 76
    Chinese : 21 / 21
    British : 33 / 33
    UK_Pacific : 8 / 5
    Italians : 13 / 13
    ANZAC : 14 / 14
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 175 times
            2 was rolled 160 times
            3 was rolled 158 times
            4 was rolled 169 times
            5 was rolled 172 times
            6 was rolled 154 times
        Average roll : 3.471
        Median : 4.000
        Variance : 0.364
        Standard Deviation : 0.603
        Total rolls : 988
    
    Germans Combat
            1 was rolled 29 times
            2 was rolled 33 times
            3 was rolled 34 times
            4 was rolled 26 times
            5 was rolled 36 times
            6 was rolled 32 times
        Average roll : 3.542
        Median : 3.000
        Variance : 0.346
        Standard Deviation : 0.588
        Total rolls : 190
    
    British Combat
            1 was rolled 24 times
            2 was rolled 24 times
            3 was rolled 12 times
            4 was rolled 17 times
            5 was rolled 18 times
            6 was rolled 17 times
        Average roll : 3.286
        Median : 3.000
        Variance : 0.967
        Standard Deviation : 0.983
        Total rolls : 112
    
    Italians Combat
            1 was rolled 14 times
            2 was rolled 17 times
            3 was rolled 16 times
            4 was rolled 18 times
            5 was rolled 15 times
            6 was rolled 19 times
        Average roll : 3.606
        Median : 4.000
        Variance : 0.179
        Standard Deviation : 0.423
        Total rolls : 99
    
    French Combat
            1 was rolled 2 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 7 times
        Average roll : 3.933
        Median : 4.000
        Variance : 0.483
        Standard Deviation : 0.695
        Total rolls : 30
    
    Americans Combat
            1 was rolled 14 times
            2 was rolled 10 times
            3 was rolled 11 times
            4 was rolled 16 times
            5 was rolled 13 times
            6 was rolled 13 times
        Average roll : 3.558
        Median : 4.000
        Variance : 0.300
        Standard Deviation : 0.548
        Total rolls : 77
    
    ANZAC Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.429
        Median : 3.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.364
        Standard Deviation : 0.603
        Total rolls : 12
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 16 times
            3 was rolled 15 times
            4 was rolled 16 times
            5 was rolled 13 times
            6 was rolled 9 times
        Average roll : 3.274
        Median : 3.000
        Variance : 0.434
        Standard Deviation : 0.659
        Total rolls : 84
    
    UK_Pacific Combat
            1 was rolled 16 times
            2 was rolled 6 times
            3 was rolled 9 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 9 times
        Average roll : 3.263
        Median : 3.000
        Variance : 1.027
        Standard Deviation : 1.013
        Total rolls : 57
    
    Russians Combat
            1 was rolled 20 times
            2 was rolled 16 times
            3 was rolled 23 times
            4 was rolled 17 times
            5 was rolled 24 times
            6 was rolled 13 times
        Average roll : 3.425
        Median : 3.000
        Variance : 0.811
        Standard Deviation : 0.901
        Total rolls : 113
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Japanese Combat
            1 was rolled 37 times
            2 was rolled 29 times
            3 was rolled 29 times
            4 was rolled 41 times
            5 was rolled 36 times
            6 was rolled 28 times
        Average roll : 3.470
        Median : 4.000
        Variance : 0.730
        Standard Deviation : 0.855
        Total rolls : 200
    

    Savegame

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