League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower

  • 2025 2024 '23

    @daaras and I have been playing in person this weekend, back to our regularly scheduled programming tomorrow 🤓


  • @Stucifer take pictures!


  • @Stucifer @crockett36 @Daaras Yes take pictures! What game did you play?


  • @crockett36 Your hosting war room at BFD? I saw your name on their.


  • @FranceNeedsMorePower yes. Have to brush up. Fabulous game


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 8 Sea Zone to 7 Sea Zone
            2 fighters and 2 tactical_bombers moved from Midway to 7 Sea Zone
            1 bomber moved from Midway to 7 Sea Zone
            4 fighters moved from Midway to 7 Sea Zone
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 carriers moved from 8 Sea Zone to 4 Sea Zone
            2 battleships, 2 cruisers and 4 destroyers moved from 8 Sea Zone to 4 Sea Zone
            6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 4 Sea Zone
            1 bomber moved from 7 Sea Zone to Midway
            1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Aleutian Islands to 8 Sea Zone
            1 armour, 2 artilleries, 1 cruiser, 5 infantry, 4 mech_infantrys and 7 transports moved from 8 Sea Zone to 4 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            2 infantry moved from 64 Sea Zone to Southeast Mexico
            2 transports moved from 64 Sea Zone to 101 Sea Zone
            1 destroyer and 1 submarine moved from 80 Sea Zone to 71 Sea Zone
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier, 2 fighters and 3 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Changing ownership of Soviet Far East from Japanese to Russians
            EDIT: Adding units owned by Americans to Soviet Far East: 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
            EDIT: Removing units owned by Americans from 4 Sea Zone: 1 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 7 transports
            EDIT: Adding units owned by Americans to 4 Sea Zone: 7 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Kweichow to Yunnan
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Libya to Alexandria
            2 artilleries and 4 infantry moved from Persia to 80 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 80 Sea Zone to 98 Sea Zone
            3 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 96 Sea Zone
            3 infantry moved from Burma to India
    
        Non Combat Move - British
            2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
            1 aaGun, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Caucasus to Volgograd
            3 fighters moved from India to Eastern Persia
            2 tactical_bombers moved from Persia to 98 Sea Zone
            2 fighters moved from Persia to 98 Sea Zone
    
        Place Units - British
            2 fighters placed in Persia
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
            British collect 31 PUs (2 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 2 fighters
            EDIT: Adding units owned by British to Eastern Persia: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.33
    Japanese regular : -1.33
    

    Savegame


  • @crockett36 Cool! :)


  • @Daaras @crockett36 @Stucifer Daaras must have forgotten, I told him to put the U.K. troops in D.C. on one of my transports. Can I edit that or no?


  • Or who ever is next can edit it?

  • 2025 2024 '23

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone
            1 armour moved from French Central Africa to Gold Coast
                  Italians take Gold Coast from British
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 3 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 submarine owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            2 fighters moved from 96 Sea Zone to 97 Sea Zone
            1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 mech_infantry moved from Romania to Belarus
            1 infantry and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
            1 transport moved from 82 Sea Zone to 84 Sea Zone
            1 infantry moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 carrier and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.50
    British regular : 0.83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 2 PUs; 
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Burma : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    South Australia : 3 artilleries and 3 infantry
    Midway : 3 fighters
    30 Sea Zone : 1 destroyer and 1 submarine
    26 Sea Zone : 1 cruiser and 1 destroyer
    62 Sea Zone : 2 submarines
    Brazil : 1 flag, 2 infantry
    Northwest Persia : 2 infantry
    68 Sea Zone : 2 infantry and 1 transport
    

    Production/PUs Summary :

    Germans : 52 / 57
    Russians : 25 / 24
    Japanese : 60 / 67
    Americans : 50 / 70
    Chinese : 8 / 14
    British : 32 / 31
    UK_Pacific : 6 / 8
    Italians : 18 / 23
    ANZAC : 12 / 14
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 98 times
            2 was rolled 92 times
            3 was rolled 97 times
            4 was rolled 98 times
            5 was rolled 99 times
            6 was rolled 92 times
        Average roll : 3.493
        Median : 4.000
        Variance : 0.087
        Standard Deviation : 0.295
        Total rolls : 576
    
    Germans Combat
            1 was rolled 24 times
            2 was rolled 24 times
            3 was rolled 31 times
            4 was rolled 21 times
            5 was rolled 27 times
            6 was rolled 23 times
        Average roll : 3.480
        Median : 3.000
        Variance : 0.416
        Standard Deviation : 0.645
        Total rolls : 150
    
    British Combat
            1 was rolled 15 times
            2 was rolled 14 times
            3 was rolled 9 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 12 times
        Average roll : 3.356
        Median : 3.000
        Variance : 0.317
        Standard Deviation : 0.563
        Total rolls : 73
    
    Italians Combat
            1 was rolled 12 times
            2 was rolled 8 times
            3 was rolled 11 times
            4 was rolled 17 times
            5 was rolled 11 times
            6 was rolled 14 times
        Average roll : 3.671
        Median : 4.000
        Variance : 0.650
        Standard Deviation : 0.807
        Total rolls : 73
    
    French Combat
            1 was rolled 2 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 6 times
        Average roll : 3.862
        Median : 4.000
        Variance : 0.387
        Standard Deviation : 0.622
        Total rolls : 29
    
    Americans Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 4 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 6 times
        Average roll : 3.636
        Median : 3.500
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 22
    
    ANZAC Combat
            1 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.500
        Median : 2.500
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.364
        Standard Deviation : 0.603
        Total rolls : 12
    
    Chinese Combat
            1 was rolled 7 times
            2 was rolled 9 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.118
        Median : 3.000
        Variance : 0.586
        Standard Deviation : 0.765
        Total rolls : 34
    
    UK_Pacific Combat
            1 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.750
        Median : 4.500
        Variance : 1.111
        Standard Deviation : 1.054
        Total rolls : 4
    
    Russians Combat
            1 was rolled 17 times
            2 was rolled 12 times
            3 was rolled 18 times
            4 was rolled 15 times
            5 was rolled 19 times
            6 was rolled 11 times
        Average roll : 3.435
        Median : 3.000
        Variance : 0.586
        Standard Deviation : 0.766
        Total rolls : 92
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Japanese Combat
            1 was rolled 13 times
            2 was rolled 13 times
            3 was rolled 12 times
            4 was rolled 15 times
            5 was rolled 15 times
            6 was rolled 10 times
        Average roll : 3.462
        Median : 4.000
        Variance : 0.234
        Standard Deviation : 0.483
        Total rolls : 78
    

    Savegame


  • Don’t use that one, use this one I will send.


  • @FranceNeedsMorePower go ahead and make that edit


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 2 PUs; 
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 52 / 57
    Russians : 25 / 24
    Japanese : 60 / 67
    Americans : 50 / 70
    Chinese : 8 / 14
    British : 32 / 31
    UK_Pacific : 6 / 8
    Italians : 17 / 23
    ANZAC : 13 / 15
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 2 PUs; 
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 52 / 57
    Russians : 25 / 24
    Japanese : 60 / 67
    Americans : 50 / 70
    Chinese : 8 / 14
    British : 32 / 31
    UK_Pacific : 6 / 8
    Italians : 17 / 23
    ANZAC : 13 / 15
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @crockett36 said in League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower:

    @FranceNeedsMorePower yes. Have to brush up. Fabulous game

    Man I want to check it out but don’t know if I’ll have time. The G42 tournament is quite the commitment 😬


  • @Stucifer Same here, I do want to give my full attention to the tournament.

    The following are just ideas, so don’t feel pressured or anything.

    Are you guys interested in practicing against me? Or divide it up somehow and do it the full way it is at the tournament? If no no worries, I’m not sure if bouncing ideas off each other is a great idea or not because it gives away our strategies. Just an idea again.

    What are you thoughts?


  • Re-thinking, it probably is not the best idea, it gives away our strategies to much. If you have another input please share.


  • @FranceNeedsMorePower I think it’s fine, strategies online are hard to stick to or even see sometimes over the board to be honest.

    I’ve got a lot of commitments at the moment so another practice game isn’t on my radar for the next couple weeks though


  • @Stucifer No worries! :) Yeah have a lot on my plate and other A&A games going on, plus a chess.org game. You said you think it’s fine, do you mean bouncing ideas off each other or feedback or something else?

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