League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower


  • @crockett36 @Daaras @Stucifer I’m making some changes with my turn, Daaras wanted me to do something so I will send shortly.


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
    Midway : 1 airfield and 1 bomber
    Amur : 1 armour and 4 mech_infantrys
    Siberia : 2 artilleries and 5 infantry
    5 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 7 transports
    Central United States : 2 aaGuns, 2 artilleries, 1 factory_major and 6 infantry
    Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Gibraltar : 1 armour and 2 artilleries
    Morocco : 1 flag, 1 artillery and 1 infantry
    101 Sea Zone : 2 destroyers and 5 transports
    83 Sea Zone : 1 destroyer and 1 submarine
    91 Sea Zone : 2 carriers, 5 destroyers, 2 fighters and 5 transports
    

    Production/PUs Summary :

    Germans : 56 / 67
    Russians : 22 / 21
    Japanese : 64 / 71
    Americans : 51 / 71
    Chinese : 3 / 14
    British : 32 / 31
    UK_Pacific : 6 / 8
    Italians : 16 / 23
    ANZAC : 13 / 15
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 122 times
            2 was rolled 108 times
            3 was rolled 115 times
            4 was rolled 114 times
            5 was rolled 124 times
            6 was rolled 116 times
        Average roll : 3.512
        Median : 4.000
        Variance : 0.240
        Standard Deviation : 0.490
        Total rolls : 699
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 28 times
            3 was rolled 32 times
            4 was rolled 22 times
            5 was rolled 34 times
            6 was rolled 29 times
        Average roll : 3.552
        Median : 3.000
        Variance : 0.511
        Standard Deviation : 0.715
        Total rolls : 172
    
    British Combat
            1 was rolled 15 times
            2 was rolled 14 times
            3 was rolled 9 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 12 times
        Average roll : 3.356
        Median : 3.000
        Variance : 0.317
        Standard Deviation : 0.563
        Total rolls : 73
    
    Italians Combat
            1 was rolled 13 times
            2 was rolled 10 times
            3 was rolled 11 times
            4 was rolled 17 times
            5 was rolled 11 times
            6 was rolled 14 times
        Average roll : 3.592
        Median : 4.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 76
    
    French Combat
            1 was rolled 2 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 6 times
        Average roll : 3.862
        Median : 4.000
        Variance : 0.387
        Standard Deviation : 0.622
        Total rolls : 29
    
    Americans Combat
            1 was rolled 10 times
            2 was rolled 6 times
            3 was rolled 8 times
            4 was rolled 9 times
            5 was rolled 7 times
            6 was rolled 11 times
        Average roll : 3.588
        Median : 4.000
        Variance : 0.350
        Standard Deviation : 0.592
        Total rolls : 51
    
    ANZAC Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.429
        Median : 3.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.364
        Standard Deviation : 0.603
        Total rolls : 12
    
    Chinese Combat
            1 was rolled 8 times
            2 was rolled 9 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3.111
        Median : 3.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 36
    
    UK_Pacific Combat
            1 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.167
        Median : 3.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
    
    Russians Combat
            1 was rolled 20 times
            2 was rolled 15 times
            3 was rolled 23 times
            4 was rolled 17 times
            5 was rolled 24 times
            6 was rolled 13 times
        Average roll : 3.438
        Median : 3.000
        Variance : 0.877
        Standard Deviation : 0.936
        Total rolls : 112
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Japanese Combat
            1 was rolled 21 times
            2 was rolled 17 times
            3 was rolled 17 times
            4 was rolled 22 times
            5 was rolled 22 times
            6 was rolled 19 times
        Average roll : 3.542
        Median : 4.000
        Variance : 0.234
        Standard Deviation : 0.483
        Total rolls : 118
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Kwangsi : 2 infantry
    Kweichow : 2 aaGuns, 6 artilleries and 3 infantry
    Hunan : 1 artillery and 4 infantry
    Tsinghai : 1 fighter and 4 infantry
    Szechwan : 1 artillery and 3 infantry
    

    Production/PUs Summary :

    Germans : 56 / 67
    Russians : 22 / 21
    Japanese : 60 / 71
    Americans : 51 / 71
    Chinese : 7 / 15
    British : 32 / 31
    UK_Pacific : 6 / 8
    Italians : 16 / 23
    ANZAC : 13 / 15
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 133 times
            2 was rolled 115 times
            3 was rolled 128 times
            4 was rolled 129 times
            5 was rolled 132 times
            6 was rolled 121 times
        Average roll : 3.495
        Median : 4.000
        Variance : 0.321
        Standard Deviation : 0.567
        Total rolls : 758
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 28 times
            3 was rolled 32 times
            4 was rolled 22 times
            5 was rolled 34 times
            6 was rolled 29 times
        Average roll : 3.552
        Median : 3.000
        Variance : 0.511
        Standard Deviation : 0.715
        Total rolls : 172
    
    British Combat
            1 was rolled 15 times
            2 was rolled 14 times
            3 was rolled 9 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 12 times
        Average roll : 3.356
        Median : 3.000
        Variance : 0.317
        Standard Deviation : 0.563
        Total rolls : 73
    
    Italians Combat
            1 was rolled 13 times
            2 was rolled 10 times
            3 was rolled 11 times
            4 was rolled 17 times
            5 was rolled 11 times
            6 was rolled 14 times
        Average roll : 3.592
        Median : 4.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 76
    
    French Combat
            1 was rolled 2 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 6 times
        Average roll : 3.862
        Median : 4.000
        Variance : 0.387
        Standard Deviation : 0.622
        Total rolls : 29
    
    Americans Combat
            1 was rolled 10 times
            2 was rolled 6 times
            3 was rolled 8 times
            4 was rolled 9 times
            5 was rolled 7 times
            6 was rolled 11 times
        Average roll : 3.588
        Median : 4.000
        Variance : 0.350
        Standard Deviation : 0.592
        Total rolls : 51
    
    ANZAC Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.429
        Median : 3.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.364
        Standard Deviation : 0.603
        Total rolls : 12
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 16 times
            3 was rolled 15 times
            4 was rolled 16 times
            5 was rolled 13 times
            6 was rolled 9 times
        Average roll : 3.274
        Median : 3.000
        Variance : 0.434
        Standard Deviation : 0.659
        Total rolls : 84
    
    UK_Pacific Combat
            1 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.167
        Median : 3.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
    
    Russians Combat
            1 was rolled 20 times
            2 was rolled 15 times
            3 was rolled 23 times
            4 was rolled 17 times
            5 was rolled 24 times
            6 was rolled 13 times
        Average roll : 3.438
        Median : 3.000
        Variance : 0.877
        Standard Deviation : 0.936
        Total rolls : 112
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Japanese Combat
            1 was rolled 25 times
            2 was rolled 17 times
            3 was rolled 20 times
            4 was rolled 25 times
            5 was rolled 22 times
            6 was rolled 20 times
        Average roll : 3.481
        Median : 4.000
        Variance : 0.387
        Standard Deviation : 0.622
        Total rolls : 129
    

    Savegame


  • I meant to move the fighter to the area with the four guy but I miss clicked so I Screenshot 2025-09-25 184615.png used edit.


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Combat Move - British
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from Persia to 97 Sea Zone
            2 fighters moved from 91 Sea Zone to 97 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23

    @Daaras Full scramble fighters from S Italy + Greece


  • @Stucifer Wonder where Daaras is…


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 7 Sea Zone
            6 fighters and 2 tactical_bombers moved from 4 Sea Zone to 7 Sea Zone
            1 destroyer moved from 4 Sea Zone to 7 Sea Zone
            2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports moved from 4 Sea Zone to 5 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 armour moved from Soviet Far East to Amur
                  Russians take Amur from Japanese
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 4 artilleries, 2 carriers, 5 destroyers, 4 fighters, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Morocco
            Battle in Gibraltar
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Gibraltar
                    1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                    1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is -2
                Casualties for Americans: 3 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 5 Sea Zone
                Americans attack with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports in 5 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
                    Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 5 Sea Zone
                Americans win with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 7 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers
                Japanese defend with 1 battleship
                    Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
                    Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Americans lost in 7 Sea Zone
                    1 battleship owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 battleship
    
        Non Combat Move - Americans
            6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
            4 mech_infantrys moved from Soviet Far East to Amur
            2 artilleries and 4 infantry moved from Soviet Far East to Siberia
            1 bomber moved from 7 Sea Zone to Midway
            2 infantry moved from Southeast Mexico to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Eastern United States
            1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
    
        Place Units - Americans
            2 destroyers and 4 transports placed in 101 Sea Zone
            2 artilleries and 6 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 artillery and 2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Hunan
            5 infantry moved from Yunnan to Kweichow
            6 artilleries moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 6 artilleries and 6 infantry
                Japanese defend with 2 armour, 1 infantry and 1 mech_infantry
                    Chinese roll dice for 6 artilleries and 6 infantry in Kweichow, round 2 : 3/12 hits, 4.00 expected hits
                    Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/4 hits, 1.67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
                    Chinese roll dice for 6 artilleries and 4 infantry in Kweichow, round 3 : 3/10 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 armour owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Sikang
            2 aaGuns moved from Yunnan to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Sikang: 1 fighter
            EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 25 PUs; 
            British buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 4x factory_major; Remaining resources: 4 PUs; 
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from Persia to 97 Sea Zone
            2 fighters moved from 91 Sea Zone to 97 Sea Zone
    
        Combat - British
            Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
                Germans defend with 5 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                    British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Italians
                    British roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 7/13 hits, 6.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 8 fighters and 1 transport in 97 Sea Zone, round 2 : 7/13 hits, 7.67 expected hits
                Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    3 submarines owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 11/13 hits, 6.67 expected hits
                    Italians roll dice for 1 battleship, 7 fighters and 1 transport in 97 Sea Zone, round 3 : 5/8 hits, 5.33 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    1 transport owned by the Italians, 5 fighters owned by the Germans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 71
                Casualties for British: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                Casualties for Germans: 5 fighters
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Cyprus
            2 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
            2 artilleries and 4 infantry moved from 80 Sea Zone to Eastern Persia
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
            5 fighters moved from Eastern Persia to India
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 aaGun, 1 artillery and 3 infantry moved from Caucasus to Volgograd
    
        Place Units - British
            3 infantry placed in Persia
            3 mech_infantrys placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
            British collect 30 PUs (2 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Americans regular : -1.67
    Japanese regular : 0.50
    Italians regular : 0.83
    British regular : 4.67
    

    Savegame

  • 2025 2024 '23

    British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 11/13 hits, 6.67 expected hits

    Oof

  • 2025 2024 '23

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 99 Sea Zone
            1 bomber moved from 99 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 98 Sea Zone to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry and 1 mech_infantry moved from French Central Africa to French West Africa
            1 armour moved from Gold Coast to French West Africa
            1 mech_infantry moved from Belarus to Bryansk
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,2,2,5,5
            Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    India : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor, 1 harbour and 1 infantry
    South Australia : 3 artilleries and 3 infantry
    Midway : 3 fighters
    30 Sea Zone : 2 submarines
    26 Sea Zone : 1 destroyer and 1 submarine
    6 Sea Zone : 1 cruiser and 1 destroyer
    62 Sea Zone : 2 submarines
    Nigeria : 2 infantry
    United Kingdom : 2 infantry
    French Central Africa : 1 infantry
    Volgograd : 1 infantry
    Caucasus : 2 infantry
    84 Sea Zone : 1 transport
    Brazil : 1 flag, 2 infantry
    

    Production/PUs Summary :

    Germans : 56 / 67
    Russians : 22 / 21
    Japanese : 60 / 71
    Americans : 51 / 71
    Chinese : 7 / 15
    British : 33 / 30
    UK_Pacific : 6 / 6
    Italians : 14 / 12
    ANZAC : 14 / 14
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 139 times
            2 was rolled 132 times
            3 was rolled 135 times
            4 was rolled 133 times
            5 was rolled 141 times
            6 was rolled 131 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.100
        Standard Deviation : 0.316
        Total rolls : 811
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 28 times
            3 was rolled 32 times
            4 was rolled 22 times
            5 was rolled 34 times
            6 was rolled 29 times
        Average roll : 3.552
        Median : 3.000
        Variance : 0.511
        Standard Deviation : 0.715
        Total rolls : 172
    
    British Combat
            1 was rolled 20 times
            2 was rolled 24 times
            3 was rolled 11 times
            4 was rolled 15 times
            5 was rolled 16 times
            6 was rolled 16 times
        Average roll : 3.304
        Median : 3.000
        Variance : 0.990
        Standard Deviation : 0.995
        Total rolls : 102
    
    Italians Combat
            1 was rolled 14 times
            2 was rolled 17 times
            3 was rolled 16 times
            4 was rolled 18 times
            5 was rolled 15 times
            6 was rolled 19 times
        Average roll : 3.606
        Median : 4.000
        Variance : 0.179
        Standard Deviation : 0.423
        Total rolls : 99
    
    French Combat
            1 was rolled 2 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 7 times
        Average roll : 3.933
        Median : 4.000
        Variance : 0.483
        Standard Deviation : 0.695
        Total rolls : 30
    
    Americans Combat
            1 was rolled 10 times
            2 was rolled 6 times
            3 was rolled 8 times
            4 was rolled 9 times
            5 was rolled 7 times
            6 was rolled 11 times
        Average roll : 3.588
        Median : 4.000
        Variance : 0.350
        Standard Deviation : 0.592
        Total rolls : 51
    
    ANZAC Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.429
        Median : 3.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.364
        Standard Deviation : 0.603
        Total rolls : 12
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 16 times
            3 was rolled 15 times
            4 was rolled 16 times
            5 was rolled 13 times
            6 was rolled 9 times
        Average roll : 3.274
        Median : 3.000
        Variance : 0.434
        Standard Deviation : 0.659
        Total rolls : 84
    
    UK_Pacific Combat
            1 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.167
        Median : 3.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
    
    Russians Combat
            1 was rolled 20 times
            2 was rolled 15 times
            3 was rolled 23 times
            4 was rolled 17 times
            5 was rolled 24 times
            6 was rolled 13 times
        Average roll : 3.438
        Median : 3.000
        Variance : 0.877
        Standard Deviation : 0.936
        Total rolls : 112
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Japanese Combat
            1 was rolled 25 times
            2 was rolled 17 times
            3 was rolled 20 times
            4 was rolled 25 times
            5 was rolled 22 times
            6 was rolled 20 times
        Average roll : 3.481
        Median : 4.000
        Variance : 0.387
        Standard Deviation : 0.622
        Total rolls : 129
    

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Rostov
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            7 armour and 9 mech_infantrys moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 7 armour, 1 infantry and 10 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 7 armour, 1 infantry and 10 mech_infantrys in Rostov, round 2 : 6/18 hits, 5.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun, 5 artilleries and 13 infantry moved from Western Ukraine to Bryansk
            2 artilleries and 8 infantry moved from Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 1 infantry moved from Novgorod to Belarus
            10 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber and 1 tactical_bomber moved from Belarus to Greece
            1 bomber and 1 fighter moved from Western Germany to Greece
            1 artillery and 1 infantry moved from France to Northern Italy
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Rostov
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 fighters placed in Novgorod
            1 artillery and 6 infantry placed in Western Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,3,1,1
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 16 infantry moved from Samara to Volgograd
            3 aaGuns, 2 armour, 9 artilleries, 2 fighters, 54 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara
            2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Volgograd
    
        Place Units - Russians
            1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23

    My posting may be slow/nonexistent until after Oct 12- have a trip this weekend and then family coming to town for a wedding on the 12th

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Buryatia to Japan
            6 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 mech_infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 artillery moved from Chahar to Jehol
            1 mech_infantry moved from Kiangsu to Shantung
            5 artilleries moved from Shan State to 37 Sea Zone
            5 infantry moved from Shan State to 37 Sea Zone
            5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 37 Sea Zone to 39 Sea Zone
            5 artilleries and 5 infantry moved from 39 Sea Zone to India
            1 bomber, 13 fighters and 5 tactical_bombers moved from Shan State to India
            3 tactical_bombers moved from French Indo China to India
            2 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    scramble?


  • @crockett36 no thanks

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Buryatia to Japan
            6 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 mech_infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 artillery moved from Chahar to Jehol
            1 mech_infantry moved from Kiangsu to Shantung
            5 artilleries moved from Shan State to 37 Sea Zone
            5 infantry moved from Shan State to 37 Sea Zone
            5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 37 Sea Zone to 39 Sea Zone
            5 artilleries and 5 infantry moved from 39 Sea Zone to India
            1 bomber, 13 fighters and 5 tactical_bombers moved from Shan State to India
            3 tactical_bombers moved from French Indo China to India
            2 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
    
        Combat - Japanese
            Battle in India
                Japanese attack with 5 artilleries, 1 bomber, 13 fighters, 5 infantry and 8 tactical_bombers
                British defend with 3 aaGuns, 3 artilleries, 5 fighters and 20 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 3/9 hits, 1.50 expected hits
                    3 fighters owned by the Japanese lost in India
                    Japanese roll dice for 1 battleship and 2 cruisers in India, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 5 artilleries, 1 bomber, 10 fighters, 5 infantry and 8 tactical_bombers in India, round 2 : 16/29 hits, 14.33 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 5 fighters and 21 infantry in India, round 2 : 14/29 hits, 11.33 expected hits
                    2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 5 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in India
                    1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 14 infantry owned by the British lost in India
                    Japanese roll dice for 1 bomber, 8 fighters and 6 tactical_bombers in India, round 3 : 7/15 hits, 8.67 expected hits
                    UK_Pacific roll dice for 3 artilleries, 5 fighters and 6 infantry in India, round 3 : 5/14 hits, 6.33 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in India
                    1 artillery owned by the British and 6 infantry owned by the British lost in India
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in India, round 4 : 6/10 hits, 5.83 expected hits
                    UK_Pacific roll dice for 2 artilleries and 5 fighters in India, round 4 : 5/7 hits, 4.00 expected hits
                    2 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in India
                    2 artilleries owned by the British and 4 fighters owned by the British lost in India
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in India, round 5 : 1/5 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in India
                    1 fighter owned by the British lost in India
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -83
                Casualties for Japanese: 5 artilleries, 1 bomber, 11 fighters, 5 infantry and 6 tactical_bombers
                Casualties for British: 3 aaGuns, 3 artilleries, 5 fighters and 20 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from India to 39 Sea Zone
            2 fighters moved from India to 39 Sea Zone
            1 aaGun moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 56 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers placed in Japan
            Japanese undo move 1.
            2 bombers placed in French Indo China
            Japanese undo move 1.
            2 bombers, 1 fighter and 2 tactical_bombers placed in Japan
            Japanese undo move 1.
            2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers placed in Japan
            Japanese undo move 1.
            2 bombers, 1 fighter and 2 tactical_bombers placed in Japan
            3 infantry placed in Shantung
            2 infantry placed in Japan
            Japanese undo move 1.
            Japanese undo move 2.
            Japanese undo move 1.
            3 infantry placed in Kiangsu
            2 infantry placed in Shantung
            Japanese undo move 2.
            Japanese undo move 1.
            1 infantry and 2 tactical_bombers placed in Shantung
            Japanese undo move 1.
            2 infantry placed in Shantung
            3 infantry placed in Kiangsu
            2 bombers, 1 fighter and 2 tactical_bombers placed in Japan
            Japanese undo move 3.
            1 fighter and 2 tactical_bombers placed in Japan
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    British AA : 1.50
    UK_Pacific regular : 2.67
    

    Savegame


  • Re-taking my turn so may be till tomorrow or not.


  • @crockett36 Do you want to use kamikazes. JapanKamQ.tsvg

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