Max D, tip BB, lose DD, CA and 1 fig
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Non Combat Move - Russians 3 infantry moved from Samara to Volgograd 8 infantry moved from Vologda to Samara 2 aaGuns and 8 infantry moved from Novosibirsk to Samara Place Units - Russians 6 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 10 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Malaya to Shan State 10 fighters and 5 tactical_bombers moved from Malaya to Shan State 2 bombers moved from Malaya to India 1 artillery and 9 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 20 Sea Zone to 37 Sea Zone 2 artilleries moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 2 armour and 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Tsagaan Olom to Kansu Japanese take Kansu from Chinese 9 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 mech_infantrys moved from Buyant-Uhaa to Yakut S.S.R. 1 artillery moved from Central Mongolia to Chahar 1 fighter moved from Chahar to Yakut S.S.R. 1 battleship moved from 20 Sea Zone to 7 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0.33 expected hits 1 bomber owned by the Japanese killed by AA in India Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in 7 Sea Zone Japanese attack with 1 battleship Americans defend with 1 destroyer Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangsi Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 fighter, 10 infantry and 2 mech_infantrys Russians defend with 6 infantry Japanese roll dice for 1 fighter, 10 infantry and 2 mech_infantrys in Yakut S.S.R., round 2 : 2/13 hits, 2.50 expected hits Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 1 fighter, 9 infantry and 2 mech_infantrys in Yakut S.S.R., round 3 : 2/12 hits, 2.33 expected hits Russians roll dice for 4 infantry in Yakut S.S.R., round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in Yakut S.S.R. 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 1 fighter, 6 infantry and 2 mech_infantrys in Yakut S.S.R., round 4 : 4/9 hits, 1.83 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 4 infantry Casualties for Russians: 6 infantry Non Combat Move - Japanese 1 destroyer moved from 19 Sea Zone to 5 Sea Zone 1 fighter moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Buryatia to Yakut S.S.R. 2 fighters moved from Chahar to Shan State 8 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from 37 Sea Zone to Shan State 1 bomber moved from India to Shan State Place Units - Japanese 7 infantry placed in Japan 1 mech_infantry placed in Kiangsu 3 infantry placed in Japan 3 tactical_bombers placed in French Indo China Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : 3.00 UK_Pacific AA : 0.67 Russians regular : 0.00 -
@crockett36 @Daaras @Stucifer I’m making some changes with my turn, Daaras wanted me to do something so I will send shortly.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for Americans :
Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour Midway : 1 airfield and 1 bomber Amur : 1 armour and 4 mech_infantrys Siberia : 2 artilleries and 5 infantry 5 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 7 transports Central United States : 2 aaGuns, 2 artilleries, 1 factory_major and 6 infantry Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry Gibraltar : 1 armour and 2 artilleries Morocco : 1 flag, 1 artillery and 1 infantry 101 Sea Zone : 2 destroyers and 5 transports 83 Sea Zone : 1 destroyer and 1 submarine 91 Sea Zone : 2 carriers, 5 destroyers, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 56 / 67 Russians : 22 / 21 Japanese : 64 / 71 Americans : 51 / 71 Chinese : 3 / 14 British : 32 / 31 UK_Pacific : 6 / 8 Italians : 16 / 23 ANZAC : 13 / 15 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 122 times 2 was rolled 108 times 3 was rolled 115 times 4 was rolled 114 times 5 was rolled 124 times 6 was rolled 116 times Average roll : 3.512 Median : 4.000 Variance : 0.240 Standard Deviation : 0.490 Total rolls : 699 Germans Combat 1 was rolled 27 times 2 was rolled 28 times 3 was rolled 32 times 4 was rolled 22 times 5 was rolled 34 times 6 was rolled 29 times Average roll : 3.552 Median : 3.000 Variance : 0.511 Standard Deviation : 0.715 Total rolls : 172 British Combat 1 was rolled 15 times 2 was rolled 14 times 3 was rolled 9 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.356 Median : 3.000 Variance : 0.317 Standard Deviation : 0.563 Total rolls : 73 Italians Combat 1 was rolled 13 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 17 times 5 was rolled 11 times 6 was rolled 14 times Average roll : 3.592 Median : 4.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 76 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.862 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 29 Americans Combat 1 was rolled 10 times 2 was rolled 6 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.588 Median : 4.000 Variance : 0.350 Standard Deviation : 0.592 Total rolls : 51 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.429 Median : 3.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 8 times 2 was rolled 9 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.111 Median : 3.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 36 UK_Pacific Combat 1 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.167 Median : 3.500 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 6 Russians Combat 1 was rolled 20 times 2 was rolled 15 times 3 was rolled 23 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 13 times Average roll : 3.438 Median : 3.000 Variance : 0.877 Standard Deviation : 0.936 Total rolls : 112 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 21 times 2 was rolled 17 times 3 was rolled 17 times 4 was rolled 22 times 5 was rolled 22 times 6 was rolled 19 times Average roll : 3.542 Median : 4.000 Variance : 0.234 Standard Deviation : 0.483 Total rolls : 118 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Hit Differential Summary :
Territory Summary for Chinese :
Kwangsi : 2 infantry Kweichow : 2 aaGuns, 6 artilleries and 3 infantry Hunan : 1 artillery and 4 infantry Tsinghai : 1 fighter and 4 infantry Szechwan : 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 56 / 67 Russians : 22 / 21 Japanese : 60 / 71 Americans : 51 / 71 Chinese : 7 / 15 British : 32 / 31 UK_Pacific : 6 / 8 Italians : 16 / 23 ANZAC : 13 / 15 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 133 times 2 was rolled 115 times 3 was rolled 128 times 4 was rolled 129 times 5 was rolled 132 times 6 was rolled 121 times Average roll : 3.495 Median : 4.000 Variance : 0.321 Standard Deviation : 0.567 Total rolls : 758 Germans Combat 1 was rolled 27 times 2 was rolled 28 times 3 was rolled 32 times 4 was rolled 22 times 5 was rolled 34 times 6 was rolled 29 times Average roll : 3.552 Median : 3.000 Variance : 0.511 Standard Deviation : 0.715 Total rolls : 172 British Combat 1 was rolled 15 times 2 was rolled 14 times 3 was rolled 9 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.356 Median : 3.000 Variance : 0.317 Standard Deviation : 0.563 Total rolls : 73 Italians Combat 1 was rolled 13 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 17 times 5 was rolled 11 times 6 was rolled 14 times Average roll : 3.592 Median : 4.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 76 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.862 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 29 Americans Combat 1 was rolled 10 times 2 was rolled 6 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.588 Median : 4.000 Variance : 0.350 Standard Deviation : 0.592 Total rolls : 51 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.429 Median : 3.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 15 times 2 was rolled 16 times 3 was rolled 15 times 4 was rolled 16 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.274 Median : 3.000 Variance : 0.434 Standard Deviation : 0.659 Total rolls : 84 UK_Pacific Combat 1 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.167 Median : 3.500 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 6 Russians Combat 1 was rolled 20 times 2 was rolled 15 times 3 was rolled 23 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 13 times Average roll : 3.438 Median : 3.000 Variance : 0.877 Standard Deviation : 0.936 Total rolls : 112 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 25 times 2 was rolled 17 times 3 was rolled 20 times 4 was rolled 25 times 5 was rolled 22 times 6 was rolled 20 times Average roll : 3.481 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 129 -
I meant to move the fighter to the area with the four guy but I miss clicked so I
used edit. -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - British 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Persia to 97 Sea Zone 2 fighters moved from 91 Sea Zone to 97 Sea Zone Combat - BritishCombat Hit Differential Summary :
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@Daaras Full scramble fighters from S Italy + Greece
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@Stucifer Wonder where Daaras is…
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 7 Sea Zone 6 fighters and 2 tactical_bombers moved from 4 Sea Zone to 7 Sea Zone 1 destroyer moved from 4 Sea Zone to 7 Sea Zone 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports moved from 4 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 armour moved from Soviet Far East to Amur Russians take Amur from Japanese 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 4 artilleries, 2 carriers, 5 destroyers, 4 fighters, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 1 armour, 2 artilleries and 3 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is -2 Casualties for Americans: 3 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 5 Sea Zone Americans attack with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports in 5 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 5 Sea Zone Americans win with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers Japanese defend with 1 battleship Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone 1 battleship owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 battleship Non Combat Move - Americans 6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone 4 mech_infantrys moved from Soviet Far East to Amur 2 artilleries and 4 infantry moved from Soviet Far East to Siberia 1 bomber moved from 7 Sea Zone to Midway 2 infantry moved from Southeast Mexico to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Eastern United States 1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone Place Units - Americans 2 destroyers and 4 transports placed in 101 Sea Zone 2 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Hunan 5 infantry moved from Yunnan to Kweichow 6 artilleries moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 6 artilleries and 6 infantry Japanese defend with 2 armour, 1 infantry and 1 mech_infantry Chinese roll dice for 6 artilleries and 6 infantry in Kweichow, round 2 : 3/12 hits, 4.00 expected hits Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow Chinese roll dice for 6 artilleries and 4 infantry in Kweichow, round 3 : 3/10 hits, 3.33 expected hits Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry Battle in Hunan Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kwangsi to Sikang 2 aaGuns moved from Yunnan to Kweichow Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 fighter EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 25 PUs; British buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 4 PUs; UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Persia to 97 Sea Zone 2 fighters moved from 91 Sea Zone to 97 Sea Zone Combat - British Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers Germans defend with 5 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Italians British roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 7/13 hits, 6.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 8 fighters and 1 transport in 97 Sea Zone, round 2 : 7/13 hits, 7.67 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British 3 submarines owned by the British and 1 carrier owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 11/13 hits, 6.67 expected hits Italians roll dice for 1 battleship, 7 fighters and 1 transport in 97 Sea Zone, round 3 : 5/8 hits, 5.33 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone 1 transport owned by the Italians, 5 fighters owned by the Germans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 71 Casualties for British: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport Casualties for Germans: 5 fighters Non Combat Move - British 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Cyprus 2 artilleries and 4 infantry moved from Egypt to 98 Sea Zone 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 5 fighters moved from Eastern Persia to India 1 mech_infantry moved from Alexandria to Trans-Jordan 1 aaGun, 1 artillery and 3 infantry moved from Caucasus to Volgograd Place Units - British 3 infantry placed in Persia 3 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6 British collect 30 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -1.67 Japanese regular : 0.50 Italians regular : 0.83 British regular : 4.67 -
British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 11/13 hits, 6.67 expected hits
Oof
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 99 Sea Zone 1 bomber moved from 99 Sea Zone to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber French defend with 1 destroyer Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry and 1 mech_infantry moved from French Central Africa to French West Africa 1 armour moved from Gold Coast to French West Africa 1 mech_infantry moved from Belarus to Bryansk Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,2,2,5,5 Italians collect 12 PUs (4 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : 0.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry South Australia : 3 artilleries and 3 infantry Midway : 3 fighters 30 Sea Zone : 2 submarines 26 Sea Zone : 1 destroyer and 1 submarine 6 Sea Zone : 1 cruiser and 1 destroyer 62 Sea Zone : 2 submarines Nigeria : 2 infantry United Kingdom : 2 infantry French Central Africa : 1 infantry Volgograd : 1 infantry Caucasus : 2 infantry 84 Sea Zone : 1 transport Brazil : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 56 / 67 Russians : 22 / 21 Japanese : 60 / 71 Americans : 51 / 71 Chinese : 7 / 15 British : 33 / 30 UK_Pacific : 6 / 6 Italians : 14 / 12 ANZAC : 14 / 14 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 139 times 2 was rolled 132 times 3 was rolled 135 times 4 was rolled 133 times 5 was rolled 141 times 6 was rolled 131 times Average roll : 3.491 Median : 3.000 Variance : 0.100 Standard Deviation : 0.316 Total rolls : 811 Germans Combat 1 was rolled 27 times 2 was rolled 28 times 3 was rolled 32 times 4 was rolled 22 times 5 was rolled 34 times 6 was rolled 29 times Average roll : 3.552 Median : 3.000 Variance : 0.511 Standard Deviation : 0.715 Total rolls : 172 British Combat 1 was rolled 20 times 2 was rolled 24 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 16 times 6 was rolled 16 times Average roll : 3.304 Median : 3.000 Variance : 0.990 Standard Deviation : 0.995 Total rolls : 102 Italians Combat 1 was rolled 14 times 2 was rolled 17 times 3 was rolled 16 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 19 times Average roll : 3.606 Median : 4.000 Variance : 0.179 Standard Deviation : 0.423 Total rolls : 99 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.933 Median : 4.000 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 30 Americans Combat 1 was rolled 10 times 2 was rolled 6 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.588 Median : 4.000 Variance : 0.350 Standard Deviation : 0.592 Total rolls : 51 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.429 Median : 3.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 15 times 2 was rolled 16 times 3 was rolled 15 times 4 was rolled 16 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.274 Median : 3.000 Variance : 0.434 Standard Deviation : 0.659 Total rolls : 84 UK_Pacific Combat 1 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.167 Median : 3.500 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 6 Russians Combat 1 was rolled 20 times 2 was rolled 15 times 3 was rolled 23 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 13 times Average roll : 3.438 Median : 3.000 Variance : 0.877 Standard Deviation : 0.936 Total rolls : 112 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 25 times 2 was rolled 17 times 3 was rolled 20 times 4 was rolled 25 times 5 was rolled 22 times 6 was rolled 20 times Average roll : 3.481 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 129 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 7 armour and 9 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 7 armour, 1 infantry and 10 mech_infantrys British defend with 1 infantry Germans roll dice for 7 armour, 1 infantry and 10 mech_infantrys in Rostov, round 2 : 6/18 hits, 5.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun, 5 artilleries and 13 infantry moved from Western Ukraine to Bryansk 2 artilleries and 8 infantry moved from Belarus to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 artillery and 1 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Eastern Poland to Bryansk 1 bomber and 1 tactical_bomber moved from Belarus to Greece 1 bomber and 1 fighter moved from Western Germany to Greece 1 artillery and 1 infantry moved from France to Northern Italy 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov Place Units - Germans 3 mech_infantrys placed in Ukraine 3 fighters placed in Novgorod 1 artillery and 6 infantry placed in Western Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,3,1,1 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Samara to Volgograd 3 aaGuns, 2 armour, 9 artilleries, 2 fighters, 54 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Volgograd Place Units - Russians 1 armour, 1 fighter and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
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My posting may be slow/nonexistent until after Oct 12- have a trip this weekend and then family coming to town for a wedding on the 12th
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Buryatia to Japan 6 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 artillery moved from Chahar to Jehol 1 mech_infantry moved from Kiangsu to Shantung 5 artilleries moved from Shan State to 37 Sea Zone 5 infantry moved from Shan State to 37 Sea Zone 5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 37 Sea Zone to 39 Sea Zone 5 artilleries and 5 infantry moved from 39 Sea Zone to India 1 bomber, 13 fighters and 5 tactical_bombers moved from Shan State to India 3 tactical_bombers moved from French Indo China to India 2 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific Combat - JapaneseCombat Hit Differential Summary :
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scramble?
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@crockett36 no thanks
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Buryatia to Japan 6 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 artillery moved from Chahar to Jehol 1 mech_infantry moved from Kiangsu to Shantung 5 artilleries moved from Shan State to 37 Sea Zone 5 infantry moved from Shan State to 37 Sea Zone 5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 37 Sea Zone to 39 Sea Zone 5 artilleries and 5 infantry moved from 39 Sea Zone to India 1 bomber, 13 fighters and 5 tactical_bombers moved from Shan State to India 3 tactical_bombers moved from French Indo China to India 2 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific Combat - Japanese Battle in India Japanese attack with 5 artilleries, 1 bomber, 13 fighters, 5 infantry and 8 tactical_bombers British defend with 3 aaGuns, 3 artilleries, 5 fighters and 20 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 3/9 hits, 1.50 expected hits 3 fighters owned by the Japanese lost in India Japanese roll dice for 1 battleship and 2 cruisers in India, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 5 artilleries, 1 bomber, 10 fighters, 5 infantry and 8 tactical_bombers in India, round 2 : 16/29 hits, 14.33 expected hits UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 5 fighters and 21 infantry in India, round 2 : 14/29 hits, 11.33 expected hits 2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 5 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in India 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 14 infantry owned by the British lost in India Japanese roll dice for 1 bomber, 8 fighters and 6 tactical_bombers in India, round 3 : 7/15 hits, 8.67 expected hits UK_Pacific roll dice for 3 artilleries, 5 fighters and 6 infantry in India, round 3 : 5/14 hits, 6.33 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in India 1 artillery owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 5 fighters and 5 tactical_bombers in India, round 4 : 6/10 hits, 5.83 expected hits UK_Pacific roll dice for 2 artilleries and 5 fighters in India, round 4 : 5/7 hits, 4.00 expected hits 2 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in India 2 artilleries owned by the British and 4 fighters owned by the British lost in India Japanese roll dice for 3 fighters and 2 tactical_bombers in India, round 5 : 1/5 hits, 2.83 expected hits UK_Pacific roll dice for 1 fighter in India, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in India 1 fighter owned by the British lost in India Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -83 Casualties for Japanese: 5 artilleries, 1 bomber, 11 fighters, 5 infantry and 6 tactical_bombers Casualties for British: 3 aaGuns, 3 artilleries, 5 fighters and 20 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from India to 39 Sea Zone 2 fighters moved from India to 39 Sea Zone 1 aaGun moved from Yakut S.S.R. to Yenisey 1 submarine moved from 56 Sea Zone to 37 Sea Zone Place Units - Japanese 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers placed in Japan Japanese undo move 1. 2 bombers placed in French Indo China Japanese undo move 1. 2 bombers, 1 fighter and 2 tactical_bombers placed in Japan Japanese undo move 1. 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers placed in Japan Japanese undo move 1. 2 bombers, 1 fighter and 2 tactical_bombers placed in Japan 3 infantry placed in Shantung 2 infantry placed in Japan Japanese undo move 1. Japanese undo move 2. Japanese undo move 1. 3 infantry placed in Kiangsu 2 infantry placed in Shantung Japanese undo move 2. Japanese undo move 1. 1 infantry and 2 tactical_bombers placed in Shantung Japanese undo move 1. 2 infantry placed in Shantung 3 infantry placed in Kiangsu 2 bombers, 1 fighter and 2 tactical_bombers placed in Japan Japanese undo move 3. 1 fighter and 2 tactical_bombers placed in Japan 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Japanese regular : -1.33 British AA : 1.50 UK_Pacific regular : 2.67





