Assumed no intercept & ussr sub to stay put.
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
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Giving you 90% odds to kill all the German planes on Greece was not in my game plan surprisingly
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 5 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 12 artilleries and 28 infantry moved from Belarus to Bryansk 5 artilleries and 14 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Greece to Russia 1 tactical_bomber moved from Belarus to Russia Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 1/3 hits, 0.50 expected hits Defenders Fire, : 0/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans killed by AA in Russia Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Russia causes 9 damage total. Damaged units is as follows: factory_major = 5, airfield = 4 Battle in Western Ukraine Germans attack with 5 artilleries and 14 infantry Russians defend with 2 artilleries Germans roll dice for 5 artilleries and 14 infantry in Western Ukraine, round 2 : 2/19 hits, 4.83 expected hits Russians roll dice for 2 artilleries in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine 2 artilleries owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 artilleries and 13 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Eastern Poland to Western Ukraine 2 aaGuns moved from Belarus to Bryansk 3 armour moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 1 fighter moved from Belarus to Greece 1 tactical_bomber moved from Russia to Belarus 2 artilleries and 8 infantry moved from Novgorod to Belarus 1 bomber moved from Russia to Belarus 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Greece to Southern Italy 3 infantry moved from Bulgaria to Greece 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 artillery and 1 infantry moved from Northern Italy to France 2 aaGuns moved from Northern Italy to Southern Italy EDIT: 1 artillery and 1 infantry moved from Northern Italy to Greece 10 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 submarine placed in 93 Sea Zone 1 airfield placed in Greece 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Defenders Fire, : -0.50 Attackers Fire, : 0.50 Russians regular : 0.33 Germans regular : -2.83 Russians AA : 0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Non Combat Move - Russians 3 infantry moved from Samara to Volgograd 8 infantry moved from Vologda to Samara 2 aaGuns and 8 infantry moved from Novosibirsk to Samara Place Units - Russians 6 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 10 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Malaya to Shan State 10 fighters and 5 tactical_bombers moved from Malaya to Shan State 2 bombers moved from Malaya to India 1 artillery and 9 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 20 Sea Zone to 37 Sea Zone 2 artilleries moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 2 armour and 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Tsagaan Olom to Kansu Japanese take Kansu from Chinese 9 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 mech_infantrys moved from Buyant-Uhaa to Yakut S.S.R. 1 artillery moved from Central Mongolia to Chahar 1 fighter moved from Chahar to Yakut S.S.R. 1 battleship moved from 20 Sea Zone to 7 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0.33 expected hits 1 bomber owned by the Japanese killed by AA in India Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in 7 Sea Zone Japanese attack with 1 battleship Americans defend with 1 destroyer Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangsi Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 fighter, 10 infantry and 2 mech_infantrys Russians defend with 6 infantry Japanese roll dice for 1 fighter, 10 infantry and 2 mech_infantrys in Yakut S.S.R., round 2 : 2/13 hits, 2.50 expected hits Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 1 fighter, 9 infantry and 2 mech_infantrys in Yakut S.S.R., round 3 : 2/12 hits, 2.33 expected hits Russians roll dice for 4 infantry in Yakut S.S.R., round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in Yakut S.S.R. 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 1 fighter, 6 infantry and 2 mech_infantrys in Yakut S.S.R., round 4 : 4/9 hits, 1.83 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 4 infantry Casualties for Russians: 6 infantry Non Combat Move - Japanese 1 destroyer moved from 19 Sea Zone to 5 Sea Zone 1 fighter moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Buryatia to Yakut S.S.R. 2 fighters moved from Chahar to Shan State 8 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from 37 Sea Zone to Shan State 1 bomber moved from India to Shan State Place Units - Japanese 7 infantry placed in Japan 1 mech_infantry placed in Kiangsu 3 infantry placed in Japan 3 tactical_bombers placed in French Indo China Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : 3.00 UK_Pacific AA : 0.67 Russians regular : 0.00
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@crockett36 @Daaras @Stucifer I’m making some changes with my turn, Daaras wanted me to do something so I will send shortly.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour Midway : 1 airfield and 1 bomber Amur : 1 armour and 4 mech_infantrys Siberia : 2 artilleries and 5 infantry 5 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 7 transports Central United States : 2 aaGuns, 2 artilleries, 1 factory_major and 6 infantry Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry Gibraltar : 1 armour and 2 artilleries Morocco : 1 flag, 1 artillery and 1 infantry 101 Sea Zone : 2 destroyers and 5 transports 83 Sea Zone : 1 destroyer and 1 submarine 91 Sea Zone : 2 carriers, 5 destroyers, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 56 / 67 Russians : 22 / 21 Japanese : 64 / 71 Americans : 51 / 71 Chinese : 3 / 14 British : 32 / 31 UK_Pacific : 6 / 8 Italians : 16 / 23 ANZAC : 13 / 15 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 122 times 2 was rolled 108 times 3 was rolled 115 times 4 was rolled 114 times 5 was rolled 124 times 6 was rolled 116 times Average roll : 3.512 Median : 4.000 Variance : 0.240 Standard Deviation : 0.490 Total rolls : 699 Germans Combat 1 was rolled 27 times 2 was rolled 28 times 3 was rolled 32 times 4 was rolled 22 times 5 was rolled 34 times 6 was rolled 29 times Average roll : 3.552 Median : 3.000 Variance : 0.511 Standard Deviation : 0.715 Total rolls : 172 British Combat 1 was rolled 15 times 2 was rolled 14 times 3 was rolled 9 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.356 Median : 3.000 Variance : 0.317 Standard Deviation : 0.563 Total rolls : 73 Italians Combat 1 was rolled 13 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 17 times 5 was rolled 11 times 6 was rolled 14 times Average roll : 3.592 Median : 4.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 76 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.862 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 29 Americans Combat 1 was rolled 10 times 2 was rolled 6 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.588 Median : 4.000 Variance : 0.350 Standard Deviation : 0.592 Total rolls : 51 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.429 Median : 3.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 8 times 2 was rolled 9 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.111 Median : 3.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 36 UK_Pacific Combat 1 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.167 Median : 3.500 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 6 Russians Combat 1 was rolled 20 times 2 was rolled 15 times 3 was rolled 23 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 13 times Average roll : 3.438 Median : 3.000 Variance : 0.877 Standard Deviation : 0.936 Total rolls : 112 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 21 times 2 was rolled 17 times 3 was rolled 17 times 4 was rolled 22 times 5 was rolled 22 times 6 was rolled 19 times Average roll : 3.542 Median : 4.000 Variance : 0.234 Standard Deviation : 0.483 Total rolls : 118
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Hit Differential Summary :
Territory Summary for Chinese :
Kwangsi : 2 infantry Kweichow : 2 aaGuns, 6 artilleries and 3 infantry Hunan : 1 artillery and 4 infantry Tsinghai : 1 fighter and 4 infantry Szechwan : 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 56 / 67 Russians : 22 / 21 Japanese : 60 / 71 Americans : 51 / 71 Chinese : 7 / 15 British : 32 / 31 UK_Pacific : 6 / 8 Italians : 16 / 23 ANZAC : 13 / 15 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 133 times 2 was rolled 115 times 3 was rolled 128 times 4 was rolled 129 times 5 was rolled 132 times 6 was rolled 121 times Average roll : 3.495 Median : 4.000 Variance : 0.321 Standard Deviation : 0.567 Total rolls : 758 Germans Combat 1 was rolled 27 times 2 was rolled 28 times 3 was rolled 32 times 4 was rolled 22 times 5 was rolled 34 times 6 was rolled 29 times Average roll : 3.552 Median : 3.000 Variance : 0.511 Standard Deviation : 0.715 Total rolls : 172 British Combat 1 was rolled 15 times 2 was rolled 14 times 3 was rolled 9 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.356 Median : 3.000 Variance : 0.317 Standard Deviation : 0.563 Total rolls : 73 Italians Combat 1 was rolled 13 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 17 times 5 was rolled 11 times 6 was rolled 14 times Average roll : 3.592 Median : 4.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 76 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.862 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 29 Americans Combat 1 was rolled 10 times 2 was rolled 6 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.588 Median : 4.000 Variance : 0.350 Standard Deviation : 0.592 Total rolls : 51 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.429 Median : 3.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 15 times 2 was rolled 16 times 3 was rolled 15 times 4 was rolled 16 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.274 Median : 3.000 Variance : 0.434 Standard Deviation : 0.659 Total rolls : 84 UK_Pacific Combat 1 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.167 Median : 3.500 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 6 Russians Combat 1 was rolled 20 times 2 was rolled 15 times 3 was rolled 23 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 13 times Average roll : 3.438 Median : 3.000 Variance : 0.877 Standard Deviation : 0.936 Total rolls : 112 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 25 times 2 was rolled 17 times 3 was rolled 20 times 4 was rolled 25 times 5 was rolled 22 times 6 was rolled 20 times Average roll : 3.481 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 129
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I meant to move the fighter to the area with the four guy but I miss clicked so I
used edit.
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - British 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Persia to 97 Sea Zone 2 fighters moved from 91 Sea Zone to 97 Sea Zone Combat - British
Combat Hit Differential Summary :
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@Daaras Full scramble fighters from S Italy + Greece
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@Stucifer Wonder where Daaras is…
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 7 Sea Zone 6 fighters and 2 tactical_bombers moved from 4 Sea Zone to 7 Sea Zone 1 destroyer moved from 4 Sea Zone to 7 Sea Zone 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports moved from 4 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 armour moved from Soviet Far East to Amur Russians take Amur from Japanese 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 4 artilleries, 2 carriers, 5 destroyers, 4 fighters, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 1 armour, 2 artilleries and 3 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is -2 Casualties for Americans: 3 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 5 Sea Zone Americans attack with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports in 5 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 5 Sea Zone Americans win with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers Japanese defend with 1 battleship Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone 1 battleship owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 battleship Non Combat Move - Americans 6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone 4 mech_infantrys moved from Soviet Far East to Amur 2 artilleries and 4 infantry moved from Soviet Far East to Siberia 1 bomber moved from 7 Sea Zone to Midway 2 infantry moved from Southeast Mexico to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Eastern United States 1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone Place Units - Americans 2 destroyers and 4 transports placed in 101 Sea Zone 2 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Hunan 5 infantry moved from Yunnan to Kweichow 6 artilleries moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 6 artilleries and 6 infantry Japanese defend with 2 armour, 1 infantry and 1 mech_infantry Chinese roll dice for 6 artilleries and 6 infantry in Kweichow, round 2 : 3/12 hits, 4.00 expected hits Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow Chinese roll dice for 6 artilleries and 4 infantry in Kweichow, round 3 : 3/10 hits, 3.33 expected hits Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry Battle in Hunan Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kwangsi to Sikang 2 aaGuns moved from Yunnan to Kweichow Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 fighter EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 25 PUs; British buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 4 PUs; UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Persia to 97 Sea Zone 2 fighters moved from 91 Sea Zone to 97 Sea Zone Combat - British Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers Germans defend with 5 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Italians British roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 7/13 hits, 6.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 8 fighters and 1 transport in 97 Sea Zone, round 2 : 7/13 hits, 7.67 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British 3 submarines owned by the British and 1 carrier owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 11/13 hits, 6.67 expected hits Italians roll dice for 1 battleship, 7 fighters and 1 transport in 97 Sea Zone, round 3 : 5/8 hits, 5.33 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone 1 transport owned by the Italians, 5 fighters owned by the Germans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 71 Casualties for British: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport Casualties for Germans: 5 fighters Non Combat Move - British 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Cyprus 2 artilleries and 4 infantry moved from Egypt to 98 Sea Zone 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 5 fighters moved from Eastern Persia to India 1 mech_infantry moved from Alexandria to Trans-Jordan 1 aaGun, 1 artillery and 3 infantry moved from Caucasus to Volgograd Place Units - British 3 infantry placed in Persia 3 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6 British collect 30 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -1.67 Japanese regular : 0.50 Italians regular : 0.83 British regular : 4.67
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British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 11/13 hits, 6.67 expected hits
Oof
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 99 Sea Zone 1 bomber moved from 99 Sea Zone to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber French defend with 1 destroyer Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry and 1 mech_infantry moved from French Central Africa to French West Africa 1 armour moved from Gold Coast to French West Africa 1 mech_infantry moved from Belarus to Bryansk Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,2,2,5,5 Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry South Australia : 3 artilleries and 3 infantry Midway : 3 fighters 30 Sea Zone : 2 submarines 26 Sea Zone : 1 destroyer and 1 submarine 6 Sea Zone : 1 cruiser and 1 destroyer 62 Sea Zone : 2 submarines Nigeria : 2 infantry United Kingdom : 2 infantry French Central Africa : 1 infantry Volgograd : 1 infantry Caucasus : 2 infantry 84 Sea Zone : 1 transport Brazil : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 56 / 67 Russians : 22 / 21 Japanese : 60 / 71 Americans : 51 / 71 Chinese : 7 / 15 British : 33 / 30 UK_Pacific : 6 / 6 Italians : 14 / 12 ANZAC : 14 / 14 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 139 times 2 was rolled 132 times 3 was rolled 135 times 4 was rolled 133 times 5 was rolled 141 times 6 was rolled 131 times Average roll : 3.491 Median : 3.000 Variance : 0.100 Standard Deviation : 0.316 Total rolls : 811 Germans Combat 1 was rolled 27 times 2 was rolled 28 times 3 was rolled 32 times 4 was rolled 22 times 5 was rolled 34 times 6 was rolled 29 times Average roll : 3.552 Median : 3.000 Variance : 0.511 Standard Deviation : 0.715 Total rolls : 172 British Combat 1 was rolled 20 times 2 was rolled 24 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 16 times 6 was rolled 16 times Average roll : 3.304 Median : 3.000 Variance : 0.990 Standard Deviation : 0.995 Total rolls : 102 Italians Combat 1 was rolled 14 times 2 was rolled 17 times 3 was rolled 16 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 19 times Average roll : 3.606 Median : 4.000 Variance : 0.179 Standard Deviation : 0.423 Total rolls : 99 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.933 Median : 4.000 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 30 Americans Combat 1 was rolled 10 times 2 was rolled 6 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.588 Median : 4.000 Variance : 0.350 Standard Deviation : 0.592 Total rolls : 51 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.429 Median : 3.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 15 times 2 was rolled 16 times 3 was rolled 15 times 4 was rolled 16 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.274 Median : 3.000 Variance : 0.434 Standard Deviation : 0.659 Total rolls : 84 UK_Pacific Combat 1 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.167 Median : 3.500 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 6 Russians Combat 1 was rolled 20 times 2 was rolled 15 times 3 was rolled 23 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 13 times Average roll : 3.438 Median : 3.000 Variance : 0.877 Standard Deviation : 0.936 Total rolls : 112 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 25 times 2 was rolled 17 times 3 was rolled 20 times 4 was rolled 25 times 5 was rolled 22 times 6 was rolled 20 times Average roll : 3.481 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 129
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 7 armour and 9 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 7 armour, 1 infantry and 10 mech_infantrys British defend with 1 infantry Germans roll dice for 7 armour, 1 infantry and 10 mech_infantrys in Rostov, round 2 : 6/18 hits, 5.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun, 5 artilleries and 13 infantry moved from Western Ukraine to Bryansk 2 artilleries and 8 infantry moved from Belarus to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 artillery and 1 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Eastern Poland to Bryansk 1 bomber and 1 tactical_bomber moved from Belarus to Greece 1 bomber and 1 fighter moved from Western Germany to Greece 1 artillery and 1 infantry moved from France to Northern Italy 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov Place Units - Germans 3 mech_infantrys placed in Ukraine 3 fighters placed in Novgorod 1 artillery and 6 infantry placed in Western Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,3,1,1 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 16 infantry moved from Samara to Volgograd 3 aaGuns, 2 armour, 9 artilleries, 2 fighters, 54 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Volgograd Place Units - Russians 1 armour, 1 fighter and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
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My posting may be slow/nonexistent until after Oct 12- have a trip this weekend and then family coming to town for a wedding on the 12th
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Buryatia to Japan 6 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 artillery moved from Chahar to Jehol 1 mech_infantry moved from Kiangsu to Shantung 5 artilleries moved from Shan State to 37 Sea Zone 5 infantry moved from Shan State to 37 Sea Zone 5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 37 Sea Zone to 39 Sea Zone 5 artilleries and 5 infantry moved from 39 Sea Zone to India 1 bomber, 13 fighters and 5 tactical_bombers moved from Shan State to India 3 tactical_bombers moved from French Indo China to India 2 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific Combat - Japanese
Combat Hit Differential Summary :
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scramble?