@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
9 infantry moved from Amur to Buryatia
1 artillery moved from Kiangsi to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 battleships, 3 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
4 transports moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from French Indo China to Kwangsi
5 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
4 artilleries and 4 infantry moved from Malaya to Shan State
2 bombers, 9 fighters and 5 tactical_bombers moved from French Indo China to Malaya
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 fighters moved from Kwangsi to Malaya
1 artillery moved from 20 Sea Zone to Kiangsi
1 aaGun moved from Amur to Buryatia
3 fighters moved from Japan to Chahar
Place Units - Japanese
1 airfield placed in Malaya
2 armour and 1 mech_infantry placed in Shantung
1 armour and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Kiangsu
3 artilleries placed in French Indo China
Japanese undo move 5.
1 destroyer placed in 36 Sea Zone
2 artilleries placed in French Indo China
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.33
ANZAC regular : 0.33
@crockett36 sorry. tinkering with placement this time.
I don’t play Japan that much. Having fun. We should switch sides even if just for fun. Can’t tell if I’m where I am because of the adjustment or play. What are your carefully chosen words for a midgame assessment?
@crockett36 So just to clarify, you forgot to move the sub out the battle so you did it in non com. I’m fine with that just wanted to understand. If you still need to adjust go ahead I won’t be taking my turn till late today or early tomorrow. I’m not understanding the switch sides part could you explain more? I think Russia is under a lot of pressure if I had to summarize it. Besides that pretty even in my eyes.
@crockett36 Also having fun! :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
Midway : 1 airfield and 1 bomber
Soviet Far East : 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
7 Sea Zone : 1 destroyer
4 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 6 fighters, 2 tactical_bombers and 7 transports
Central United States : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
Southeast Mexico : 2 infantry
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
64 Sea Zone : 1 transport
101 Sea Zone : 2 carriers, 5 destroyers, 2 fighters and 5 transports
71 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 52 / 57
Russians : 25 / 24
Japanese : 61 / 67
Americans : 50 / 70
Chinese : 7 / 15
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 17 / 22
ANZAC : 12 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 93 times
2 was rolled 90 times
3 was rolled 93 times
4 was rolled 95 times
5 was rolled 98 times
6 was rolled 92 times
Average roll : 3.519
Median : 4.000
Variance : 0.067
Standard Deviation : 0.259
Total rolls : 561
Germans Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 31 times
4 was rolled 21 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.480
Median : 3.000
Variance : 0.416
Standard Deviation : 0.645
Total rolls : 150
British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.389
Median : 3.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 72
Italians Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.809
Median : 4.000
Variance : 0.796
Standard Deviation : 0.892
Total rolls : 68
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.862
Median : 4.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 29
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.636
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 22
ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.143
Median : 2.500
Variance : 0.790
Standard Deviation : 0.889
Total rolls : 28
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Russians Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 19 times
6 was rolled 11 times
Average roll : 3.435
Median : 3.000
Variance : 0.586
Standard Deviation : 0.766
Total rolls : 92
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.467
Median : 4.000
Variance : 0.291
Standard Deviation : 0.539
Total rolls : 75
I forgot to move them in combat so just used edit. If it is not allowed feel free to move them back onto the transports.
Switch sides means that when this game is over we would switch sides and you would be the axis and we the allies
@crockett36 it’s okay
@crockett36 Got it, I like the idea, that or we switch partners. I’m a bit rusty with the Axis but not bad. Just I’m not sure if I would be a worthy Axis opponent for league players.
@FranceNeedsMorePower Can you upload the file please?
@crockett36 I did in my turn post if you look above.
@daaras and I have been playing in person this weekend, back to our regularly scheduled programming tomorrow 🤓
@Stucifer take pictures!
@Stucifer @crockett36 @Daaras Yes take pictures! What game did you play?
@crockett36 Your hosting war room at BFD? I saw your name on their.
@FranceNeedsMorePower yes. Have to brush up. Fabulous game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
2 fighters and 2 tactical_bombers moved from Midway to 7 Sea Zone
1 bomber moved from Midway to 7 Sea Zone
4 fighters moved from Midway to 7 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 carriers moved from 8 Sea Zone to 4 Sea Zone
2 battleships, 2 cruisers and 4 destroyers moved from 8 Sea Zone to 4 Sea Zone
6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 4 Sea Zone
1 bomber moved from 7 Sea Zone to Midway
1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Aleutian Islands to 8 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 5 infantry, 4 mech_infantrys and 7 transports moved from 8 Sea Zone to 4 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Southeast Mexico
2 transports moved from 64 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 71 Sea Zone
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
1 carrier, 2 fighters and 3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Adding units owned by Americans to Soviet Far East: 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
EDIT: Removing units owned by Americans from 4 Sea Zone: 1 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 7 transports
EDIT: Adding units owned by Americans to 4 Sea Zone: 7 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Libya to Alexandria
2 artilleries and 4 infantry moved from Persia to 80 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 80 Sea Zone to 98 Sea Zone
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 infantry moved from Burma to India
Non Combat Move - British
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 aaGun, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Caucasus to Volgograd
3 fighters moved from India to Eastern Persia
2 tactical_bombers moved from Persia to 98 Sea Zone
2 fighters moved from Persia to 98 Sea Zone
Place Units - British
2 fighters placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 fighters
EDIT: Adding units owned by British to Eastern Persia: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.33
Japanese regular : -1.33
@crockett36 Cool! :)