How would you like these 4 hits to be assigned?
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
-
@FranceNeedsMorePower Yep US unit edit is good to go.
You can cycle through your units that still have movement using the buttons in the bottom right on TripleA. Has saved me from forgetting unitsā¦sometimes š
-
@Stucifer Thanks I will use that! Opps I did copy the wrong stuff for my turn post, sorry.
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 6 armour and 4 mech_infantrys moved from Eastern Poland to Archangel Combat - Germans Battle in Archangel Germans attack with 6 armour, 1 artillery, 1 infantry and 4 mech_infantrys Russians defend with 1 aaGun and 9 infantry Germans roll dice for 6 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Archangel, round 2 : 4/12 hits, 4.33 expected hits Russians roll dice for 1 aaGun and 9 infantry in Archangel, round 2 : 5/9 hits, 3.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Archangel 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Archangel Germans roll dice for 6 armour and 1 mech_infantry in Archangel, round 3 : 6/7 hits, 3.17 expected hits Russians roll dice for 6 infantry in Archangel, round 3 : 2/6 hits, 2.00 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel 6 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys Casualties for Russians: 1 aaGun and 9 infantry Non Combat Move - Germans 3 artilleries and 12 infantry moved from Baltic States to Belarus 2 aaGuns, 5 artilleries and 10 infantry moved from Bessarabia to Eastern Poland 2 armour moved from Romania to Belarus 1 tactical_bomber moved from Greece to Belarus 6 infantry moved from Finland to Karelia 1 aaGun, 5 artilleries and 12 infantry moved from Germany to Poland 4 artilleries and 6 infantry moved from Poland to Eastern Poland 3 infantry moved from Greece to Bulgaria 1 bomber moved from Gibraltar to Southern Italy 2 aaGuns and 1 artillery moved from Southern France to Northern Italy 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 infantry moved from Bulgaria to Romania 1 infantry moved from Bessarabia to Romania Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,3 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 2.50 -
B Booper referenced this topic on
-
@FranceNeedsMorePower You should use a new GMX email that would be like @gmx.com, the others are failing a lot.
-
@Betano I mean for the Marti dice server
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Western Ukraine from Germans to Russians EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from Ukraine to Russia 8 infantry moved from Timguska to Novosibirsk 1 infantry moved from Olgiy to Timguska 2 aaGuns and 7 infantry moved from Yenisey to Timguska 5 infantry moved from Yenisey to Yakut S.S.R. 2 aaGuns moved from Ukraine to Bryansk 19 infantry moved from Ukraine to Bryansk 6 artilleries moved from Ukraine to Bryansk 1 armour moved from Ukraine to Western Ukraine 1 armour moved from Western Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Russia Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Volgograd 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
-
@Betano Iām not following. Please explain more in depth what you mean.
-
@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
-
@Betano Alright, thanks for letting me know. I will look into it.
-
-
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 3 carriers moved from 35 Sea Zone to 20 Sea Zone 2 battleships moved from 35 Sea Zone to 20 Sea Zone 2 bombers moved from Kwangsi to India 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 artillery moved from Jehol to Shantung 3 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Shantung to Anhwe 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Buryatia to Amur 7 infantry moved from Manchuria to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Amur 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 6 infantry moved from Kwangsi to French Indo China 3 fighters moved from Kwangsi to French Indo China 4 tactical_bombers moved from Kwangsi to French Indo China 1 fighter moved from Japan to French Indo China 1 fighter moved from Manchuria to Jehol 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 artillery moved from Kwangtung to Kiangsi 2 fighters moved from Jehol to Kiangsi Combat - Japanese Air Battle in IndiaCombat Hit Differential Summary :
-
@crockett36 scramble?
-
@crockett36 no thanks
-
@Daaras sorry that is the wrong answer. Try again.
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 3 carriers moved from 35 Sea Zone to 20 Sea Zone 2 battleships moved from 35 Sea Zone to 20 Sea Zone 2 bombers moved from Kwangsi to India 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 artillery moved from Jehol to Shantung 3 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Shantung to Anhwe 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Buryatia to Amur 7 infantry moved from Manchuria to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Amur 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 6 infantry moved from Kwangsi to French Indo China 3 fighters moved from Kwangsi to French Indo China 4 tactical_bombers moved from Kwangsi to French Indo China 1 fighter moved from Japan to French Indo China 1 fighter moved from Manchuria to Jehol 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 artillery moved from Kwangtung to Kiangsi 2 fighters moved from Jehol to Kiangsi Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Malaya Cleaning up after air battles Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from 20 Sea Zone to Kiangsi EDIT: 1 destroyer moved from 16 Sea Zone to 20 Sea Zone EDIT: 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 aaGun moved from Manchuria to Amur 2 bombers moved from India to French Indo China Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 1 factory_minor placed in French Indo China 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
UK_Pacific AA : -0.33 -
@crockett36 edited two destroyers, backing them away from the enemy fleet and saving my menās lives.
-
@crockett36 @Daaras @Stucifer Hopefully your fine with this but if not you can move them back. I accidentally moved the transports to the wrong sea zone and I did not see it till after I did my non com phase. I used edit mode to move them where I actually wanted them. Here is what it did look like:
Here is where I wanted them to be: 
Let me know if it was ok to move them.
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 5 destroyers and 2 infantry; Remaining resources: 1 PUs;Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
-
If thatās not allowed then just move them back using edit.





