Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
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TripleA Manual Gamesave Post: French round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 3 submarines moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Borneo Battle in 35 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone ANZAC win, taking Borneo from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 aaGuns and 6 infantry moved from Queensland to South Australia 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 cruiser moved from 22 Sea Zone to 20 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to South Australia 1 transport moved from 91 Sea Zone to 87 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters EDIT: Adding units owned by British to 91 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 2.33 -
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Volgograd Germans take Volgograd from Russians Combat - Germans Non Combat Move - Germans 3 aaGuns, 8 armour, 20 artilleries, 47 infantry and 25 mech_infantrys moved from Tambov to Rostov 3 mech_infantrys moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 2 artilleries and 1 infantry moved from Russia to Tambov 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 2 infantry moved from Northern Italy to Southern Italy 3 fighters moved from Western Germany to Greece 3 bombers and 1 tactical_bomber moved from Western Germany to Southern Italy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 artillery moved from Nenetsia to 127 Sea Zone 1 artillery and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 artilleries and 1 infantry placed in France 1 fighter and 2 infantry placed in Western Germany 1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Persia to Caucasus Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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guys I was trying to get this turn in, but I am exhausted from hunting and made some errors. I can’t think straight currently. What I think I have to do is do one more round of combat in Kwa and send a cruiser and into 20 and a destroyer into 35. That will allow me to crash my planes into the ocean.
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@crockett36 No worries!





