League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower


  • TripleA Manual Gamesave Post: French round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            3 submarines moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 22 Sea Zone to 35 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in 35 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking Borneo from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 42 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 aaGuns and 6 infantry moved from Queensland to South Australia
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 cruiser moved from 22 Sea Zone to 20 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from New South Wales to South Australia
            1 transport moved from 91 Sea Zone to 87 Sea Zone
            2 infantry moved from French West Africa to 87 Sea Zone
            2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Caucasus
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters
            EDIT: Adding units owned by British to 91 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    ANZAC regular : 2.33
    

    Savegame


  • 2025 2024 '23

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Samara to Volgograd
                  Germans take Volgograd from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 aaGuns, 8 armour, 20 artilleries, 47 infantry and 25 mech_infantrys moved from Tambov to Rostov
            3 mech_infantrys moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Ukraine to Rostov
            2 artilleries and 1 infantry moved from Russia to Tambov
            3 mech_infantrys moved from Novgorod to Bryansk
            2 mech_infantrys moved from Slovakia Hungary to Bessarabia
            2 infantry moved from Northern Italy to Southern Italy
            3 fighters moved from Western Germany to Greece
            3 bombers and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 artillery moved from Nenetsia to 127 Sea Zone
            1 artillery and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            2 artilleries and 1 infantry placed in France
            1 fighter and 2 infantry placed in Western Germany
            1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Persia to Caucasus
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    guys I was trying to get this turn in, but I am exhausted from hunting and made some errors. I can’t think straight currently. What I think I have to do is do one more round of combat in Kwa and send a cruiser and into 20 and a destroyer into 35. That will allow me to crash my planes into the ocean.


  • @crockett36 No worries!

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 fighters; Remaining resources: 17 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from India to Kwangtung
            2 infantry moved from Western Australia to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 fighters moved from 37 Sea Zone to Philippines
            3 fighters moved from French Indo China to Kwangtung
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            9 infantry moved from Shan State to French Indo China
            1 mech_infantry moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 mech_infantry moved from Evenkiyskiy to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Olgiy to Tsagaan Olom
            5 infantry moved from Dzavhan to Tsagaan Olom
            1 mech_infantry moved from Urals to Kansu
            1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 cruiser moved from 38 Sea Zone to 43 Sea Zone
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 fighters; Remaining resources: 17 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from India to Kwangtung
            2 infantry moved from Western Australia to 56 Sea Zone
            3 fighters moved from French Indo China to Kwangtung
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            9 infantry moved from Shan State to French Indo China
            1 mech_infantry moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 mech_infantry moved from Evenkiyskiy to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Olgiy to Tsagaan Olom
            5 infantry moved from Dzavhan to Tsagaan Olom
            1 mech_infantry moved from Urals to Kansu
            1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
            1 cruiser moved from 38 Sea Zone to 36 Sea Zone
            1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 cruiser
                Americans defend with 2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 4 fighters and 5 transports; ANZAC defend with 1 cruiser and 1 submarine
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 battleships, 4 carriers, 4 cruisers, 1 destroyer, 4 fighters and 5 transports in 20 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits
                    1 cruiser owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 battleships, 4 carriers, 4 cruisers, 1 destroyer, 4 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 cruiser
            Battle in Kwangtung
                Japanese attack with 6 fighters and 2 tactical_bombers
                Americans defend with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 6 fighters and 2 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3.17 expected hits
                    2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Kwangtung
                    2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Americans lost in Kwangtung
                    Japanese roll dice for 4 fighters in Kwangtung, round 3 : 4/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Kwangtung
                    1 fighter owned by the Americans lost in Kwangtung
                Japanese win with 3 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 3 fighters and 2 tactical_bombers
                Casualties for Americans: 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
    
        Non Combat Move - Japanese
            3 fighters moved from Kwangtung to 36 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Place Units - Japanese
            1 fighter placed in 36 Sea Zone
            2 fighters placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,6,3,2,6
            Japanese collect 40 PUs (4 lost to blockades); end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : 2.83
    UK_Pacific regular : 1.17
    ANZAC regular : 0.33
    

    Savegame



  • @crockett36 Despite my good rolls, I redid it because of the illegal moves. Scaled back the attack on DNG and didn’t send the figs against the Phil Islands.


  • @crockett36 Any problems, let me know and I will suffer the consequences. It’s the best resolution I could come up with. My apologies. Suggestions are welcomed.

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