Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
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@FranceNeedsMorePower youre up
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@Daaras @crockett36 @Stucifer Alright so I’m using a different computer cause I had to ship my other one off for repair. What is the forum ID?
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@Daaras @crockett36 @Stucifer Alright my stuff is a little “jacked” up so here is a screen recording of what’s going on. I will post it right after this post.
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@Daaras @crockett36 @Stucifer Never mind was able to fix it on my own.
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@Stucifer @crockett36 @Daaras Just waiting for Daaras to answer my question in our Allied Chat Room then I will send my turn.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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@crockett36 @Daaras @Stucifer Germany 2 is up.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer and 14 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 5 infantry moved from Bulgaria to Greece 1 artillery and 1 infantry moved from France to Southern France 2 artilleries moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Southern France 1 fighter moved from Southern Italy to Southern France 1 bomber moved from Western Germany to Greece 1 armour moved from Romania to Greece 1 bomber moved from Western Germany to Greece 1 armour moved from Romania to Greece 1 infantry moved from Romania to Bessarabia Combat - Germans Battle in Greece Germans attack with 2 armour, 2 bombers and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour, 2 bombers and 5 infantry in Greece, round 2 : 3/9 hits, 3.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 2 armour, 2 bombers and 4 infantry in Greece, round 3 : 3/8 hits, 3.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour, 2 bombers and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Southern France Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber French defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.83 expected hits French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Southern France Germans win, taking Southern France from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 fighters and 2 tactical_bombers French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits, 3.00 expected hits French roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the French and 2 artilleries owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for French: 2 artilleries and 1 infantry Non Combat Move - Germans 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Western Germany 6 armour and 4 mech_infantrys moved from France to Germany 3 artilleries and 6 infantry moved from Germany to Poland 1 aaGun and 2 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Eastern Poland 2 aaGuns moved from Slovakia Hungary to Eastern Poland 2 artilleries and 12 infantry moved from Poland to Eastern Poland 2 artilleries and 5 infantry moved from Romania to Eastern Poland 2 bombers moved from Greece to Southern Italy 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 aaGun moved from Holland Belgium to Normandy Bordeaux Place Units - Germans 1 destroyer placed in 113 Sea Zone 4 artilleries and 6 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 46 PUs (1 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
French regular : -1.33 Neutral_Allies regular : -0.67 Germans regular : 1.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Belarus to Baltic States 3 fighters and 1 tactical_bomber moved from Ukraine to Baltic States 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Baltic States Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 aaGun and 3 infantry Germans roll AA dice in Baltic States : 0/3 hits, 0.50 expected hits Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 1 aaGun and 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Baltic States 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States 2 infantry owned by the Germans lost in Baltic States Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Baltic States to Novgorod 1 aaGun and 2 infantry moved from Belarus to Novgorod 1 aaGun, 1 artillery and 6 infantry moved from Belarus to Bryansk 2 infantry moved from Western Ukraine to Bryansk 2 armour, 1 artillery and 2 mech_infantrys moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 artillery and 8 infantry moved from Russia to Bryansk Place Units - Russians 1 infantry placed in Novgorod 1 artillery and 9 infantry placed in Russia 1 infantry placed in Ukraine Turning on Edit Mode EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun and 6 infantry EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun EDIT: Adding units owned by Russians to Yenisey: 6 infantry EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans AA : -0.50 Germans regular : 1.33 Russians regular : 0.00 -
@Daaras traveling for the holiday after working today might be a bit
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@crockett36 No worries! Take your time! :)
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 4 Sea Zone 1 armour moved from 4 Sea Zone to Soviet Far East 10 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 mech_infantry moved from Chahar to Manchuria 1 artillery moved from Jehol to Manchuria 1 artillery moved from Chahar to Jehol 1 infantry moved from Anhwe to Jehol 3 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 artilleries, 2 battleships, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 37 Sea Zone 3 fighters and 7 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 bombers moved from Kwangsi to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Kiangsi to Hunan 1 fighter moved from Jehol to Manchuria Combat - Japanese Battle in Soviet Far East Battle in Yunnan Japanese attack with 3 fighters and 7 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 3 fighters and 7 tactical_bombers in Yunnan, round 2 : 6/10 hits, 5.50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1.67 expected hits 3 tactical_bombers owned by the Japanese lost in Yunnan 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Soviet Far East from Russians with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -18 Casualties for Japanese: 3 tactical_bombers Casualties for Chinese: 5 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 transport placed in 19 Sea Zone 2 infantry placed in Kiangsu 1 factory_minor placed in Shantung 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 0.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys Hawaiian Islands : 2 aaGuns, 1 airfield, 1 bomber, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber Midway : 1 airfield 41 Sea Zone : 1 destroyer and 1 submarine 26 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports Central United States : 1 factory_minor and 1 infantry Eastern United States : 1 airfield, 1 factory_minor and 1 harbour 101 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 47 / 51 Russians : 32 / 39 Japanese : 33 / 34 Americans : 52 / 52 Chinese : 9 / 16 British : 30 / 37 UK_Pacific : 17 / 19 Italians : 13 / 17 ANZAC : 10 / 10 French : 7 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 46 times 2 was rolled 53 times 3 was rolled 52 times 4 was rolled 46 times 5 was rolled 55 times 6 was rolled 50 times Average roll : 3.533 Median : 3.500 Variance : 0.230 Standard Deviation : 0.480 Total rolls : 302 Germans Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 23 times 6 was rolled 19 times Average roll : 3.537 Median : 3.000 Variance : 0.389 Standard Deviation : 0.624 Total rolls : 123 British Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.179 Median : 3.000 Variance : 0.355 Standard Deviation : 0.596 Total rolls : 39 Italians Combat 1 was rolled 3 times 3 was rolled 8 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.923 Median : 4.000 Variance : 1.413 Standard Deviation : 1.189 Total rolls : 26 French Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 6 times Average roll : 4.000 Median : 4.000 Variance : 0.693 Standard Deviation : 0.833 Total rolls : 26 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 2.920 Median : 2.000 Variance : 1.201 Standard Deviation : 1.096 Total rolls : 25 Russians Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 4.000 Median : 4.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Japanese Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 10 times 6 was rolled 5 times Average roll : 3.487 Median : 4.000 Variance : 0.987 Standard Deviation : 0.993 Total rolls : 39 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Hit Differential Summary :
Territory Summary for Chinese :
Kweichow : 2 aaGuns, 1 fighter and 15 infantryProduction/PUs Summary :
Germans : 47 / 51 Russians : 32 / 39 Japanese : 33 / 34 Americans : 52 / 52 Chinese : 9 / 16 British : 30 / 37 UK_Pacific : 17 / 19 Italians : 13 / 17 ANZAC : 10 / 10 French : 7 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 46 times 2 was rolled 53 times 3 was rolled 52 times 4 was rolled 46 times 5 was rolled 55 times 6 was rolled 50 times Average roll : 3.533 Median : 3.500 Variance : 0.230 Standard Deviation : 0.480 Total rolls : 302 Germans Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 23 times 6 was rolled 19 times Average roll : 3.537 Median : 3.000 Variance : 0.389 Standard Deviation : 0.624 Total rolls : 123 British Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.179 Median : 3.000 Variance : 0.355 Standard Deviation : 0.596 Total rolls : 39 Italians Combat 1 was rolled 3 times 3 was rolled 8 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.923 Median : 4.000 Variance : 1.413 Standard Deviation : 1.189 Total rolls : 26 French Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 6 times Average roll : 4.000 Median : 4.000 Variance : 0.693 Standard Deviation : 0.833 Total rolls : 26 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 2.920 Median : 2.000 Variance : 1.201 Standard Deviation : 1.096 Total rolls : 25 Russians Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 4.000 Median : 4.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Japanese Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 10 times 6 was rolled 5 times Average roll : 3.487 Median : 4.000 Variance : 0.987 Standard Deviation : 0.993 Total rolls : 39 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States 2 aaGuns moved from Central United States to Western United States 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 artillery moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 aaGuns, 1 fighter and 10 infantry moved from Shensi to Kweichow Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 4 infantry moved from Persia to Iraq 1 mech_infantry moved from Ethiopia to Egypt 1 artillery and 2 infantry moved from Ethiopia to Kenya 1 fighter moved from 81 Sea Zone to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 2 fighters and 1 tactical_bomber moved from India to Persia 3 infantry moved from Shan State to Burma 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya Combat - British Battle in Italian Somaliland Battle in Kenya British attack with 1 artillery, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Italian Somaliland from Italians, taking Kenya from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 fighter and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter and 4 infantry in Iraq, round 2 : 1/6 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 4 : 2/5 hits, 1.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Iraq to 98 Sea Zone 1 tactical_bomber moved from Kenya to 98 Sea Zone EDIT: 2 infantry moved from Bryansk to Novgorod 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from 88 Sea Zone to French Guiana 1 aaGun, 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan Place Units - British 1 factory_minor placed in Persia 3 submarines placed in 98 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 fighter and 3 infantryCombat Hit Differential Summary :
Italians regular : -0.33 Neutral_Axis regular : -0.33 British regular : -2.00 -
@Daaras @crockett36 @Stucifer I forgot to do something with my American turn so hopefully you don’t mind me editing 2 Non comb moves. If you do mind you can just use Daaras file.
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@FranceNeedsMorePower should be fine
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@Stucifer Just use this FixedMyNonComs.tsvg I moved the Tac from Peral into the adjacent sea zone. And I moved the American ships closer to Persia (the sub and destroyer).
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@FranceNeedsMorePower I believe moving the US ships “off” the Pacific board (to sz 79) is not legal. @gamerman01 plays this a lot and might be able to chime in?
I don’t care either way, but since it’s a team game I’ll let @crockett36 make a final decision there if it is ambiguous





