Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in Scotland
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 125 Sea Zone
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Scotland from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 109 Sea Zone
3 carriers moved from 112 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
3 transports moved from 101 Sea Zone to 106 Sea Zone
2 transports moved from 102 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Central United States to Quebec
4 artilleries and 5 infantry moved from Eastern United States to Quebec
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 infantry moved from French West Africa to French Central Africa
2 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters placed in Western United States
2 bombers and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 fighter moved from India to Shan State
1 infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to Eire
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 tactical_bomber moved from Algeria to 109 Sea Zone
2 fighters moved from Algeria to Tunisia
1 carrier and 1 fighter moved from 112 Sea Zone to 109 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.67
Germans regular : 0.83
British regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 artilleries and 3 infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Eastern Poland, round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
British defend with 2 fighters; Americans defend with 3 artilleries, 4 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/10 hits, 3.50 expected hits
Americans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 7/10 hits, 4.00 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Tunisia
2 infantry owned by the Americans lost in Tunisia
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
1 armour owned by the Italians retreated to Libya
Americans win with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Italians: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Tunisia to Libya
1 artillery and 1 infantry moved from Western Germany to France
1 aaGun and 4 infantry moved from Yugoslavia to Romania
2 aaGuns moved from Romania to Eastern Poland
1 armour moved from Northern Italy to Romania
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Combat Hit Differential Summary :
Americans regular : 3.00
Italians regular : 0.50
Russians regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 artilleries and 3 infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Eastern Poland, round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
British defend with 2 fighters; Americans defend with 3 artilleries, 4 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/10 hits, 3.50 expected hits
Americans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 7/10 hits, 4.00 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Tunisia
2 infantry owned by the Americans lost in Tunisia
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
1 armour owned by the Italians retreated to Libya
Americans win with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Italians: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Tunisia to Libya
1 artillery and 1 infantry moved from Western Germany to France
1 aaGun and 4 infantry moved from Yugoslavia to Romania
2 aaGuns moved from Romania to Eastern Poland
1 armour moved from Northern Italy to Romania
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,4,2
Italians collect 13 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 3.00
Italians regular : 0.50
Russians regular : -0.33
That was a complete fking Italian disaster.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
3 fighters moved from Trans-Jordan to Syria
1 infantry moved from Iraq to Syria
Combat - ANZAC
Battle in Syria
ANZAC attack with 3 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Syria
1 infantry owned by the Neutral_Axis lost in Syria
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Syria to Eastern Persia
2 fighters moved from Queensland to Hawaiian Islands
1 aaGun, 1 artillery and 4 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
ANZAC collect 12 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
ANZAC regular : -0.67
Neutral_Axis regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
3 fighters moved from Trans-Jordan to Syria
1 infantry moved from Iraq to Syria
Combat - ANZAC
Battle in Syria
ANZAC attack with 3 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Syria
1 infantry owned by the Neutral_Axis lost in Syria
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Syria to Eastern Persia
2 fighters moved from Queensland to Hawaiian Islands
1 aaGun, 1 artillery and 4 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
ANZAC collect 12 PUs (2 lost to blockades); end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : -0.67
Neutral_Axis regular : 0.67
@simon33
I am not wanting to play this game anymore. I will give you the win, I do not care for wins or rankings, I just want to have fun and get better. I made 2 mistakes in the english channel and then the whole airspace over SF just fuked up this game for me. I would like to play again at a later date with you if you are cool with that. good luck in the future.
Ok. Can you post the result then please?
I think you would have it in you to hold London for a few more rounds. However, the income disparity between USSR and Germany is almost impossible to overcome, largely because USSR has Norway (+Finland). The only real chance for the Axis is a win in the Pacific, which I was investing in stopping.
Thanks for the game.
@simon33 The game was undecided but I just did not like how I played, would rather save us lot of time and just end it. I have several games going most of the time but will reach out to you at a later date.