Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL25 BM4 Simon (L+22) v Zar (X)
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in Scotland Battle in 125 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Scotland from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 109 Sea Zone 3 carriers moved from 112 Sea Zone to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies 3 transports moved from 101 Sea Zone to 106 Sea Zone 2 transports moved from 102 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Central United States to Quebec 4 artilleries and 5 infantry moved from Eastern United States to Quebec 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 infantry moved from French West Africa to French Central Africa 2 fighters moved from Queensland to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters placed in Western United States 2 bombers and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 6 PUs; Combat Move - British 1 fighter moved from India to Shan State 1 infantry moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 bomber moved from Morocco to Eire 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 tactical_bomber moved from Algeria to 109 Sea Zone 2 fighters moved from Algeria to Tunisia 1 carrier and 1 fighter moved from 112 Sea Zone to 109 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.67 Germans regular : 0.83 British regular : 0.33 -
TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 infantry moved from Romania to Bessarabia 2 artilleries and 3 infantry moved from Romania to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 1 armour, 2 artilleries and 3 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Eastern Poland, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry British defend with 2 fighters; Americans defend with 3 artilleries, 4 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/10 hits, 3.50 expected hits Americans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 7/10 hits, 4.00 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Tunisia 2 infantry owned by the Americans lost in Tunisia 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 armour owned by the Italians retreated to Libya Americans win with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -18 Casualties for Italians: 2 artilleries, 4 infantry and 1 mech_infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Tunisia to Libya 1 artillery and 1 infantry moved from Western Germany to France 1 aaGun and 4 infantry moved from Yugoslavia to Romania 2 aaGuns moved from Romania to Eastern Poland 1 armour moved from Northern Italy to Romania 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Northern Italy to France Place Units - Italians 1 destroyer placed in 95 Sea ZoneCombat Hit Differential Summary :
Americans regular : 3.00 Italians regular : 0.50 Russians regular : -0.33 -
TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 infantry moved from Romania to Bessarabia 2 artilleries and 3 infantry moved from Romania to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 1 armour, 2 artilleries and 3 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Eastern Poland, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry British defend with 2 fighters; Americans defend with 3 artilleries, 4 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/10 hits, 3.50 expected hits Americans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 7/10 hits, 4.00 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Tunisia 2 infantry owned by the Americans lost in Tunisia 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 armour owned by the Italians retreated to Libya Americans win with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -18 Casualties for Italians: 2 artilleries, 4 infantry and 1 mech_infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Tunisia to Libya 1 artillery and 1 infantry moved from Western Germany to France 1 aaGun and 4 infantry moved from Yugoslavia to Romania 2 aaGuns moved from Romania to Eastern Poland 1 armour moved from Northern Italy to Romania 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Northern Italy to France Place Units - Italians 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,4,2 Italians collect 13 PUs (2 lost to blockades); end with 18 PUsCombat Hit Differential Summary :
Americans regular : 3.00 Italians regular : 0.50 Russians regular : -0.33 -
That was a complete fking Italian disaster.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 3 fighters moved from Trans-Jordan to Syria 1 infantry moved from Iraq to Syria Combat - ANZAC Battle in Syria ANZAC attack with 3 fighters and 1 infantry Neutral_Axis defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Syria 1 infantry owned by the Neutral_Axis lost in Syria ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - ANZAC 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 3 fighters moved from Syria to Eastern Persia 2 fighters moved from Queensland to Hawaiian Islands 1 aaGun, 1 artillery and 4 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 ANZAC collect 12 PUs (2 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
ANZAC regular : -0.67 Neutral_Axis regular : 0.67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 3 fighters moved from Trans-Jordan to Syria 1 infantry moved from Iraq to Syria Combat - ANZAC Battle in Syria ANZAC attack with 3 fighters and 1 infantry Neutral_Axis defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Syria 1 infantry owned by the Neutral_Axis lost in Syria ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - ANZAC 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 3 fighters moved from Syria to Eastern Persia 2 fighters moved from Queensland to Hawaiian Islands 1 aaGun, 1 artillery and 4 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 ANZAC collect 12 PUs (2 lost to blockades); end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC regular : -0.67 Neutral_Axis regular : 0.67 -
@simon33
I am not wanting to play this game anymore. I will give you the win, I do not care for wins or rankings, I just want to have fun and get better. I made 2 mistakes in the english channel and then the whole airspace over SF just fuked up this game for me. I would like to play again at a later date with you if you are cool with that. good luck in the future. -
Ok. Can you post the result then please?
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I think you would have it in you to hold London for a few more rounds. However, the income disparity between USSR and Germany is almost impossible to overcome, largely because USSR has Norway (+Finland). The only real chance for the Axis is a win in the Pacific, which I was investing in stopping.
Thanks for the game.
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@simon33 The game was undecided but I just did not like how I played, would rather save us lot of time and just end it. I have several games going most of the time but will reach out to you at a later date.





