Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
Remember when I attacked your Russians, I sent a note that I wanted to sink your fleet in the med. But was not allowed to fly over SF so killed the Russians instead. The program would not let me fly over SF. I could not find a note that the program was wrong or not
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
2 artilleries and 4 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Romania
Italians attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Romania, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Western Germany
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Germany, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Western Germany
1 armour owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
2 aaGuns moved from Yugoslavia to Romania
1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,4,5,4,3
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : -1.17
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
ANZAC take Iraq from Neutral_Axis
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery, 2 fighters and 2 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
1 fighter moved from Poland to Baltic States
2 bombers and 1 tactical_bomber moved from Poland to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber
Russians defend with 3 artilleries and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2.83 expected hits
Russians roll dice for 3 artilleries and 1 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Western Ukraine
2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Romania
1 fighter moved from Baltic States to Romania
1 infantry moved from Germany to Poland
10 armour moved from France to Germany
1 fighter and 5 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 bombers moved from Western Ukraine to Germany
3 artilleries and 2 infantry moved from France to Western Germany
1 aaGun moved from Poland to Germany
Place Units - Germans
1 infantry placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,1,6
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
1 fighter and 1 infantry moved from Bessarabia to Eastern Poland
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries moved from Finland to Vyborg
1 armour and 1 mech_infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 armour moved from Bessarabia to Ukraine
6 artilleries moved from Bessarabia to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Ukraine
4 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery, 2 fighters and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 3 infantry, 2 marines, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Anhwe to Yunnan
3 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangsi to Yunnan
3 armour moved from French Indo China to Yunnan
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from New Britain to 47 Sea Zone
1 cruiser and 1 marine moved from 47 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 49 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters and 4 tactical_bombers moved from Shensi to Kwangsi
Place Units - Japanese
1 transport placed in 6 Sea Zone
3 artilleries placed in French Indo China
Japanese undo move 2.
Japanese undo move 1.
1 armour and 2 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 transport placed in 6 Sea Zone
1 artillery, 1 fighter, 3 infantry, 2 marines and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in Scotland
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 125 Sea Zone
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Scotland from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 109 Sea Zone
3 carriers moved from 112 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
3 transports moved from 101 Sea Zone to 106 Sea Zone
2 transports moved from 102 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Central United States to Quebec
4 artilleries and 5 infantry moved from Eastern United States to Quebec
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 infantry moved from French West Africa to French Central Africa
2 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters placed in Western United States
2 bombers and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 fighter moved from India to Shan State
1 infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to Eire
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 tactical_bomber moved from Algeria to 109 Sea Zone
2 fighters moved from Algeria to Tunisia
1 carrier and 1 fighter moved from 112 Sea Zone to 109 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.67
Germans regular : 0.83
British regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 artilleries and 3 infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Eastern Poland, round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
British defend with 2 fighters; Americans defend with 3 artilleries, 4 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/10 hits, 3.50 expected hits
Americans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 7/10 hits, 4.00 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Tunisia
2 infantry owned by the Americans lost in Tunisia
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
1 armour owned by the Italians retreated to Libya
Americans win with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Italians: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Tunisia to Libya
1 artillery and 1 infantry moved from Western Germany to France
1 aaGun and 4 infantry moved from Yugoslavia to Romania
2 aaGuns moved from Romania to Eastern Poland
1 armour moved from Northern Italy to Romania
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Combat Hit Differential Summary :
Americans regular : 3.00
Italians regular : 0.50
Russians regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 artilleries and 3 infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Eastern Poland, round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
British defend with 2 fighters; Americans defend with 3 artilleries, 4 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/10 hits, 3.50 expected hits
Americans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 7/10 hits, 4.00 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Tunisia
2 infantry owned by the Americans lost in Tunisia
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
1 armour owned by the Italians retreated to Libya
Americans win with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Italians: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Tunisia to Libya
1 artillery and 1 infantry moved from Western Germany to France
1 aaGun and 4 infantry moved from Yugoslavia to Romania
2 aaGuns moved from Romania to Eastern Poland
1 armour moved from Northern Italy to Romania
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,4,2
Italians collect 13 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 3.00
Italians regular : 0.50
Russians regular : -0.33
That was a complete fking Italian disaster.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
3 fighters moved from Trans-Jordan to Syria
1 infantry moved from Iraq to Syria
Combat - ANZAC
Battle in Syria
ANZAC attack with 3 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Syria
1 infantry owned by the Neutral_Axis lost in Syria
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Syria to Eastern Persia
2 fighters moved from Queensland to Hawaiian Islands
1 aaGun, 1 artillery and 4 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
ANZAC collect 12 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
ANZAC regular : -0.67
Neutral_Axis regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
3 fighters moved from Trans-Jordan to Syria
1 infantry moved from Iraq to Syria
Combat - ANZAC
Battle in Syria
ANZAC attack with 3 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Syria
1 infantry owned by the Neutral_Axis lost in Syria
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Syria to Eastern Persia
2 fighters moved from Queensland to Hawaiian Islands
1 aaGun, 1 artillery and 4 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
ANZAC collect 12 PUs (2 lost to blockades); end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : -0.67
Neutral_Axis regular : 0.67
@simon33
I am not wanting to play this game anymore. I will give you the win, I do not care for wins or rankings, I just want to have fun and get better. I made 2 mistakes in the english channel and then the whole airspace over SF just fuked up this game for me. I would like to play again at a later date with you if you are cool with that. good luck in the future.
Ok. Can you post the result then please?
I think you would have it in you to hold London for a few more rounds. However, the income disparity between USSR and Germany is almost impossible to overcome, largely because USSR has Norway (+Finland). The only real chance for the Axis is a win in the Pacific, which I was investing in stopping.
Thanks for the game.
@simon33 The game was undecided but I just did not like how I played, would rather save us lot of time and just end it. I have several games going most of the time but will reach out to you at a later date.