@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 cruiser and 1 marine moved from 45 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Malaya to Shan State
1 armour, 2 artilleries and 3 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
3 fighters and 3 tactical_bombers moved from Kwangsi to Tsinghai
1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in New Guinea
Battle in New Britain
Battle in Solomon Islands
Battle in Tsinghai
Japanese attack with 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Tsinghai, round 2 : 8/14 hits, 6.67 expected hits
Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 2 : 4/10 hits, 3.67 expected hits
3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai
8 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers in Tsinghai, round 3 : 6/10 hits, 5.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 2/2 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
Casualties for Chinese: 1 fighter and 9 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Tsinghai to Shensi
1 infantry moved from Kwangsi to Hunan
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 45 Sea Zone to 35 Sea Zone
2 bombers moved from Caroline Islands to Kwangsi
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kwangtung
1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 1.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Morocco to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
@simon33
Scramble 3 fighters 110
lose the dd first.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Combat Move - British
1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 infantry moved from India to Burma
Intercept in London?
Actually, I am going to assume no intercept but make a special note that if you do decide to intercept, I am losing the bomber. So the bombing raid dice are provisional on that. I don’t really think you would intercept though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Morocco to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
Combat - Americans
Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 3 fighters
Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
1 cruiser owned by the Americans lost in 110 Sea Zone
1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Germans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans lost in 110 Sea Zone
1 fighter owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 110 Sea Zone
1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Germans: 1 destroyer and 3 fighters
Battle in Southern France
Americans attack with 1 infantry
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Neutral_Axis win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Western Germany
Americans attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 7 mech_infantrys
Americans roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 6/8 hits, 3.83 expected hits
Germans roll dice for 7 mech_infantrys in Western Germany, round 2 : 2/7 hits, 2.33 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
6 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Western Germany, round 3 : 2/6 hits, 3.17 expected hits
Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Western Germany
1 mech_infantry owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 2 fighters and 1 mech_infantry
Casualties for Germans: 7 mech_infantrys
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
3 carriers and 1 destroyer moved from 105 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 105 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 submarines placed in 105 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
4 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;
Combat Move - British
1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 infantry moved from India to Burma
Combat - British
Air Battle in United Kingdom
British attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in United Kingdom causes 3 damage total.
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Iraq
2 infantry owned by the Neutral_Axis lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Algeria
1 fighter moved from Burma to India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.67
Germans AA : -0.17
Germans regular : -3.67
Neutral_Axis regular : 0.67
British regular : -0.17
UK can overfly Southern France because USA attacked it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Morocco to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
Combat - Americans
Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 3 fighters
Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
1 cruiser owned by the Americans lost in 110 Sea Zone
1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Germans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Americans lost in 110 Sea Zone
1 fighter owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 110 Sea Zone
1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Germans: 1 destroyer and 3 fighters
Battle in Southern France
Americans attack with 1 infantry
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Neutral_Axis win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Western Germany
Americans attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 7 mech_infantrys
Americans roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 6/8 hits, 3.83 expected hits
Germans roll dice for 7 mech_infantrys in Western Germany, round 2 : 2/7 hits, 2.33 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
6 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Western Germany, round 3 : 2/6 hits, 3.17 expected hits
Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Western Germany
1 mech_infantry owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 2 fighters and 1 mech_infantry
Casualties for Germans: 7 mech_infantrys
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
3 carriers and 1 destroyer moved from 105 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 105 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 submarines placed in 105 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
4 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;
Combat Move - British
1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 infantry moved from India to Burma
Combat - British
Air Battle in United Kingdom
British attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in United Kingdom causes 3 damage total.
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Iraq
2 infantry owned by the Neutral_Axis lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Algeria
1 fighter moved from Burma to India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 6 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters
EDIT: Adding units owned by Americans to Queensland: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.67
Germans AA : -0.17
Germans regular : -3.67
Neutral_Axis regular : 0.67
British regular : -0.17
@simon33 said in L25 BM4 Simon (L+22) v Zar (X):
Actually, I am going to assume no intercept but make a special note that if you do decide to intercept, I am losing the bomber. So the bombing raid dice are provisional on that. I don’t really think you would intercept though.
Small edit to USA NCM. Second file please.
well, I read the game notes and there is a specific note about vichy france.
Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.
Unless I am missing something, Germany should have been able to fly over southern france. I do not see anywhere that just a US attacking SF, removes that restriction. It looks like a bug in the program unless there is a FAQ I am not aware of.
@zarhunter said in L25 BM4 Simon (L+22) v Zar (X):
well, I read the game notes and there is a specific note about vichy france.
Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.
Unless I am missing something, Germany should have been able to fly over southern france. I do not see anywhere that just a US attacking SF, removes that restriction. It looks like a bug in the program unless there is a FAQ I am not aware of.
Oh I didn’t know about that. Yet another complication in Vichy.
wrt SF, either USA attacking it or the rule about flyover restrictions not applying allows UK to Algeria over SF. Was thinking you wanted to overfly SF earlier in the game but I can’t find that reference now, so perhaps a different game.
Remember when I attacked your Russians, I sent a note that I wanted to sink your fleet in the med. But was not allowed to fly over SF so killed the Russians instead. The program would not let me fly over SF. I could not find a note that the program was wrong or not
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
2 artilleries and 4 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Romania
Italians attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Romania, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Western Germany
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Germany, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Western Germany
1 armour owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
2 aaGuns moved from Yugoslavia to Romania
1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,4,5,4,3
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : -1.17
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
ANZAC take Iraq from Neutral_Axis
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery, 2 fighters and 2 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
1 fighter moved from Poland to Baltic States
2 bombers and 1 tactical_bomber moved from Poland to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber
Russians defend with 3 artilleries and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2.83 expected hits
Russians roll dice for 3 artilleries and 1 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Western Ukraine
2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Romania
1 fighter moved from Baltic States to Romania
1 infantry moved from Germany to Poland
10 armour moved from France to Germany
1 fighter and 5 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 bombers moved from Western Ukraine to Germany
3 artilleries and 2 infantry moved from France to Western Germany
1 aaGun moved from Poland to Germany
Place Units - Germans
1 infantry placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,1,6
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
1 fighter and 1 infantry moved from Bessarabia to Eastern Poland
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries moved from Finland to Vyborg
1 armour and 1 mech_infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 armour moved from Bessarabia to Ukraine
6 artilleries moved from Bessarabia to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Ukraine
4 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery, 2 fighters and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 3 infantry, 2 marines, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Anhwe to Yunnan
3 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangsi to Yunnan
3 armour moved from French Indo China to Yunnan
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from New Britain to 47 Sea Zone
1 cruiser and 1 marine moved from 47 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 49 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters and 4 tactical_bombers moved from Shensi to Kwangsi
Place Units - Japanese
1 transport placed in 6 Sea Zone
3 artilleries placed in French Indo China
Japanese undo move 2.
Japanese undo move 1.
1 armour and 2 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 transport placed in 6 Sea Zone
1 artillery, 1 fighter, 3 infantry, 2 marines and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in Scotland
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 125 Sea Zone
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Scotland from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 109 Sea Zone
3 carriers moved from 112 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
3 transports moved from 101 Sea Zone to 106 Sea Zone
2 transports moved from 102 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Central United States to Quebec
4 artilleries and 5 infantry moved from Eastern United States to Quebec
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 infantry moved from French West Africa to French Central Africa
2 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters placed in Western United States
2 bombers and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 fighter moved from India to Shan State
1 infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to Eire
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 tactical_bomber moved from Algeria to 109 Sea Zone
2 fighters moved from Algeria to Tunisia
1 carrier and 1 fighter moved from 112 Sea Zone to 109 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.67
Germans regular : 0.83
British regular : 0.33