@crockett36 This is the video about how to download for forum play.
L25 BM4 Simon (L+22) v Zar (X)
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I only saw it around USSR. Not enough to retake it.
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour and 3 infantry moved from Northern Italy to France 1 aaGun and 5 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Bulgaria to Romania 2 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Bulgaria to Yugoslavia 1 armour moved from Yugoslavia to Northern Italy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 fighter moved from France to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 3 fighters moved from Persia to Trans-Jordan 1 infantry moved from French Central Africa to French Equatorial Africa 1 cruiser moved from 26 Sea Zone to 10 Sea Zone Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 52 PUs; Germans buy 3 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Poland 2 bombers moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 artillery moved from Poland to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 tactical_bomber moved from Poland to Eastern Poland 1 destroyer moved from 125 Sea Zone to 110 Sea Zone Combat - Germans Battle in Eastern Poland Germans attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 artilleries Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits, 3.33 expected hits Russians roll dice for 3 artilleries in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Russians lost in Eastern Poland Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/7 hits, 3.33 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 3 artilleries Non Combat Move - Germans 2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland 1 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland 2 infantry moved from Western Germany to France 4 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom 1 artillery and 1 marine moved from Scotland to United Kingdom 10 armour moved from Germany to France Place Units - Germans 3 infantry placed in United Kingdom 3 artilleries placed in France 1 infantry placed in Germany 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,3 Germans collect 38 PUs (5 lost to blockades); end with 38 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -1.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 infantry moved from Bessarabia to Romania 1 armour moved from Western Ukraine to Romania 1 fighter moved from Russia to Romania 2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland Combat - Russians Russians creates battle in territory 109 Sea Zone Battle in Eastern Poland Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Western Ukraine Germans win, taking 109 Sea Zone from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Romania Russians attack with 1 armour, 1 fighter and 1 infantry Italians defend with 2 infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Romania, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Romania 1 infantry owned by the Italians lost in Romania Russians roll dice for 1 armour and 1 fighter in Romania, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Russians 1 fighter moved from Romania to Bessarabia 1 armour and 4 artilleries moved from Western Ukraine to Bessarabia 2 artilleries and 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Bryansk to Western Ukraine 6 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 aaGun, 3 artilleries and 2 infantry moved from Novgorod to Belarus 1 armour, 2 artilleries and 1 mech_infantry moved from Norway to Finland 1 armour and 1 mech_infantry moved from Finland to Vyborg Place Units - Russians 1 armour and 1 mech_infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Russians collect 43 PUs (1 lost to blockades); end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.83
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 6 armour, 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 75 Sea Zone to 71 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Malaya to Shan State 1 armour, 2 artilleries and 3 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai 3 fighters and 3 tactical_bombers moved from Kwangsi to Tsinghai 1 mech_infantry moved from Kwangtung to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese Combat - Japanese Battle in New Guinea Battle in New Britain Battle in Solomon Islands Battle in Tsinghai Japanese attack with 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 1 fighter and 9 infantry Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Tsinghai, round 2 : 8/14 hits, 6.67 expected hits Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 2 : 4/10 hits, 3.67 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai 8 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers in Tsinghai, round 3 : 6/10 hits, 5.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 2/2 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry Casualties for Chinese: 1 fighter and 9 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Tsinghai to Shensi 1 infantry moved from Kwangsi to Hunan 1 armour moved from Kwangsi to Yunnan 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 bombers moved from Caroline Islands to Kwangsi Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Kwangtung 1 submarine placed in 6 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 1.83
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany Americans take Holland Belgium from Germans 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Morocco to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 cruiser moved from 105 Sea Zone to 110 Sea Zone
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Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
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@simon33
Scramble 3 fighters 110
lose the dd first. -
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Combat Move - British 1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 infantry moved from India to Burma
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Intercept in London?
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Actually, I am going to assume no intercept but make a special note that if you do decide to intercept, I am losing the bomber. So the bombing raid dice are provisional on that. I don’t really think you would intercept though.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany Americans take Holland Belgium from Germans 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Morocco to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 cruiser moved from 105 Sea Zone to 110 Sea Zone Combat - Americans Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 destroyer and 3 fighters Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits 1 cruiser owned by the Americans lost in 110 Sea Zone 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone Americans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans lost in 110 Sea Zone 1 fighter owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 110 Sea Zone 1 fighter owned by the Germans lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters Casualties for Germans: 1 destroyer and 3 fighters Battle in Southern France Americans attack with 1 infantry Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Neutral_Axis win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Battle in Western Germany Americans attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_major, 1 harbour and 7 mech_infantrys Americans roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 6/8 hits, 3.83 expected hits Germans roll dice for 7 mech_infantrys in Western Germany, round 2 : 2/7 hits, 2.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany 6 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Western Germany, round 3 : 2/6 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Western Germany 1 mech_infantry owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 2 fighters and 1 mech_infantry Casualties for Germans: 7 mech_infantrys Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 3 carriers and 1 destroyer moved from 105 Sea Zone to 112 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 105 Sea Zone to 102 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 submarines placed in 105 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 4 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 3 PUs; Combat Move - British 1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 infantry moved from India to Burma Combat - British Air Battle in United Kingdom British attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in United Kingdom causes 3 damage total. Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Cleaning up after air battles Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Algeria 1 fighter moved from Burma to India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -0.67 Germans AA : -0.17 Germans regular : -3.67 Neutral_Axis regular : 0.67 British regular : -0.17
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UK can overfly Southern France because USA attacked it.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany Americans take Holland Belgium from Germans 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Morocco to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 cruiser moved from 105 Sea Zone to 110 Sea Zone Combat - Americans Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 destroyer and 3 fighters Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits 1 cruiser owned by the Americans lost in 110 Sea Zone 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone Americans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans lost in 110 Sea Zone 1 fighter owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 110 Sea Zone 1 fighter owned by the Germans lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters Casualties for Germans: 1 destroyer and 3 fighters Battle in Southern France Americans attack with 1 infantry Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Neutral_Axis win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Battle in Western Germany Americans attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_major, 1 harbour and 7 mech_infantrys Americans roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 6/8 hits, 3.83 expected hits Germans roll dice for 7 mech_infantrys in Western Germany, round 2 : 2/7 hits, 2.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany 6 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Western Germany, round 3 : 2/6 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Western Germany 1 mech_infantry owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 2 fighters and 1 mech_infantry Casualties for Germans: 7 mech_infantrys Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 3 carriers and 1 destroyer moved from 105 Sea Zone to 112 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 105 Sea Zone to 102 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 submarines placed in 105 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 4 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 3 PUs; Combat Move - British 1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 infantry moved from India to Burma Combat - British Air Battle in United Kingdom British attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in United Kingdom causes 3 damage total. Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Cleaning up after air battles Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Algeria 1 fighter moved from Burma to India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 6 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters EDIT: Adding units owned by Americans to Queensland: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -0.67 Germans AA : -0.17 Germans regular : -3.67 Neutral_Axis regular : 0.67 British regular : -0.17
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@simon33 said in L25 BM4 Simon (L+22) v Zar (X):
Actually, I am going to assume no intercept but make a special note that if you do decide to intercept, I am losing the bomber. So the bombing raid dice are provisional on that. I don’t really think you would intercept though.
Small edit to USA NCM. Second file please.
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well, I read the game notes and there is a specific note about vichy france.
Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.
Unless I am missing something, Germany should have been able to fly over southern france. I do not see anywhere that just a US attacking SF, removes that restriction. It looks like a bug in the program unless there is a FAQ I am not aware of.
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@zarhunter said in L25 BM4 Simon (L+22) v Zar (X):
well, I read the game notes and there is a specific note about vichy france.
Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.
Unless I am missing something, Germany should have been able to fly over southern france. I do not see anywhere that just a US attacking SF, removes that restriction. It looks like a bug in the program unless there is a FAQ I am not aware of.
Oh I didn’t know about that. Yet another complication in Vichy.
wrt SF, either USA attacking it or the rule about flyover restrictions not applying allows UK to Algeria over SF. Was thinking you wanted to overfly SF earlier in the game but I can’t find that reference now, so perhaps a different game.