L25 BM4 Simon (L+22) v Zar (X)


  • @simon33 need to stop working and doing turns, really did not see the normandy landing coming

  • '19 '17 '16

    I only saw it around USSR. Not enough to retake it.


  • TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour and 3 infantry moved from Northern Italy to France
            1 aaGun and 5 infantry moved from Yugoslavia to Northern Italy
            2 infantry moved from Bulgaria to Romania
            2 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Bulgaria to Yugoslavia
            1 armour moved from Yugoslavia to Northern Italy
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 fighter moved from France to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            3 fighters moved from Persia to Trans-Jordan
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 cruiser moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - ANZAC
            1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 52 PUs; 
            Germans buy 3 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Poland
            2 bombers moved from Poland to Eastern Poland
            2 infantry moved from Poland to Eastern Poland
            1 artillery moved from Poland to Eastern Poland
            1 fighter moved from Poland to Eastern Poland
            1 tactical_bomber moved from Poland to Eastern Poland
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 3 artilleries
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits, 3.33 expected hits
                    Russians roll dice for 3 artilleries in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the Russians lost in Eastern Poland
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/7 hits, 3.33 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 3 artilleries
    
        Non Combat Move - Germans
            2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
            1 infantry moved from Germany to Poland
            1 aaGun moved from Germany to Poland
            2 infantry moved from Western Germany to France
            4 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
            1 artillery and 1 marine moved from Scotland to United Kingdom
            10 armour moved from Germany to France
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            3 artilleries placed in France
            1 infantry placed in Germany
            7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,3
            Germans collect 38 PUs (5 lost to blockades); end with 38 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : -1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Bessarabia to Romania
            1 armour moved from Western Ukraine to Romania
            1 fighter moved from Russia to Romania
            2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
    
        Combat - Russians
            Russians creates battle in territory 109 Sea Zone
            Battle in Eastern Poland
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    1 infantry owned by the Germans lost in Eastern Poland
                1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Western Ukraine
                Germans win, taking 109 Sea Zone from Germans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Romania
                Russians attack with 1 armour, 1 fighter and 1 infantry
                Italians defend with 2 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Romania, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Romania
                    1 infantry owned by the Italians lost in Romania
                    Russians roll dice for 1 armour and 1 fighter in Romania, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Romania to Bessarabia
            1 armour and 4 artilleries moved from Western Ukraine to Bessarabia
            2 artilleries and 1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Bryansk to Western Ukraine
            6 infantry moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            1 aaGun, 3 artilleries and 2 infantry moved from Novgorod to Belarus
            1 armour, 2 artilleries and 1 mech_infantry moved from Norway to Finland
            1 armour and 1 mech_infantry moved from Finland to Vyborg
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Russia
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Russians collect 43 PUs (1 lost to blockades); end with 43 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 cruiser and 1 marine moved from 45 Sea Zone to 47 Sea Zone
            1 marine moved from 47 Sea Zone to New Britain
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 75 Sea Zone to 71 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Malaya to Shan State
            1 armour, 2 artilleries and 3 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
            3 fighters and 3 tactical_bombers moved from Kwangsi to Tsinghai
            1 mech_infantry moved from Kwangtung to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
    
        Combat - Japanese
            Battle in New Guinea
            Battle in New Britain
            Battle in Solomon Islands
            Battle in Tsinghai
                Japanese attack with 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
                Chinese defend with 1 fighter and 9 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Tsinghai, round 2 : 8/14 hits, 6.67 expected hits
                    Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 2 : 4/10 hits, 3.67 expected hits
                    3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai
                    8 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers in Tsinghai, round 3 : 6/10 hits, 5.50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 2/2 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
                Casualties for Chinese: 1 fighter and 9 infantry
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Tsinghai to Shensi
            1 infantry moved from Kwangsi to Hunan
            1 armour moved from Kwangsi to Yunnan
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from 36 Sea Zone to Kwangsi
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 45 Sea Zone to 35 Sea Zone
            2 bombers moved from Caroline Islands to Kwangsi
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Kwangtung
            1 submarine placed in 6 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 1.83
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                  Americans take Holland Belgium from Germans
            1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Morocco to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 cruiser moved from 105 Sea Zone to 110 Sea Zone
    

    Savegame

  • '19 '17 '16

    Scramble to SZ110?

    Care to nominate an OOL? I will do the 110 battle first.


  • @simon33
    Scramble 3 fighters 110
    lose the dd first.

  • '19 '17 '16

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Combat Move - British
            1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 fighter and 1 infantry moved from India to Burma
    

    Savegame

  • '19 '17 '16

    Intercept in London?

  • '19 '17 '16

    Actually, I am going to assume no intercept but make a special note that if you do decide to intercept, I am losing the bomber. So the bombing raid dice are provisional on that. I don’t really think you would intercept though.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                  Americans take Holland Belgium from Germans
            1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Morocco to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 cruiser moved from 105 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 2 fighters
                Germans defend with 1 destroyer and 3 fighters
                    Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 cruiser owned by the Americans lost in 110 Sea Zone
                    1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Americans lost in 110 Sea Zone
                    1 fighter owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 110 Sea Zone
                    1 fighter owned by the Germans lost in 110 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters
                Casualties for Germans: 1 destroyer and 3 fighters
            Battle in Southern France
                Americans attack with 1 infantry
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Neutral_Axis win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
            Battle in Western Germany
                Americans attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_major, 1 harbour and 7 mech_infantrys
                    Americans roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 6/8 hits, 3.83 expected hits
                    Germans roll dice for 7 mech_infantrys in Western Germany, round 2 : 2/7 hits, 2.33 expected hits
                    1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
                    6 mech_infantrys owned by the Germans lost in Western Germany
                    Americans roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Western Germany, round 3 : 2/6 hits, 3.17 expected hits
                    Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    1 mech_infantry owned by the Germans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 2 fighters and 1 mech_infantry
                Casualties for Germans: 7 mech_infantrys
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            3 carriers and 1 destroyer moved from 105 Sea Zone to 112 Sea Zone
            3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 105 Sea Zone to 102 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 submarines placed in 105 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Western United States
            4 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 fighter and 1 infantry moved from India to Burma
    
        Combat - British
            Air Battle in United Kingdom
                British attacks with 2 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Burma
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Neutral_Axis: 3 infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 bomber moved from United Kingdom to Morocco
            1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Algeria
            1 fighter moved from Burma to India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -0.67
    Germans AA : -0.17
    Germans regular : -3.67
    Neutral_Axis regular : 0.67
    British regular : -0.17
    

    Savegame

  • '19 '17 '16

    UK can overfly Southern France because USA attacked it.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                  Americans take Holland Belgium from Germans
            1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Morocco to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 cruiser moved from 105 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 2 fighters
                Germans defend with 1 destroyer and 3 fighters
                    Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 cruiser owned by the Americans lost in 110 Sea Zone
                    1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Americans lost in 110 Sea Zone
                    1 fighter owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 110 Sea Zone
                    1 fighter owned by the Germans lost in 110 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters
                Casualties for Germans: 1 destroyer and 3 fighters
            Battle in Southern France
                Americans attack with 1 infantry
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Neutral_Axis win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
            Battle in Western Germany
                Americans attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_major, 1 harbour and 7 mech_infantrys
                    Americans roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 6/8 hits, 3.83 expected hits
                    Germans roll dice for 7 mech_infantrys in Western Germany, round 2 : 2/7 hits, 2.33 expected hits
                    1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
                    6 mech_infantrys owned by the Germans lost in Western Germany
                    Americans roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Western Germany, round 3 : 2/6 hits, 3.17 expected hits
                    Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    1 mech_infantry owned by the Germans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 2 fighters and 1 mech_infantry
                Casualties for Germans: 7 mech_infantrys
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            3 carriers and 1 destroyer moved from 105 Sea Zone to 112 Sea Zone
            3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 105 Sea Zone to 102 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 submarines placed in 105 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Western United States
            4 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 fighter and 1 infantry moved from India to Burma
    
        Combat - British
            Air Battle in United Kingdom
                British attacks with 2 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Burma
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Neutral_Axis: 3 infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 bomber moved from United Kingdom to Morocco
            1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Algeria
            1 fighter moved from Burma to India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 6 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters
            EDIT: Adding units owned by Americans to Queensland: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -0.67
    Germans AA : -0.17
    Germans regular : -3.67
    Neutral_Axis regular : 0.67
    British regular : -0.17
    

    Savegame

  • '19 '17 '16

    @simon33 said in L25 BM4 Simon (L+22) v Zar (X):

    Actually, I am going to assume no intercept but make a special note that if you do decide to intercept, I am losing the bomber. So the bombing raid dice are provisional on that. I don’t really think you would intercept though.

    Small edit to USA NCM. Second file please.


  • @simon33

    well, I read the game notes and there is a specific note about vichy france.

    Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.

    Unless I am missing something, Germany should have been able to fly over southern france. I do not see anywhere that just a US attacking SF, removes that restriction. It looks like a bug in the program unless there is a FAQ I am not aware of.

  • '19 '17 '16

    @zarhunter said in L25 BM4 Simon (L+22) v Zar (X):

    @simon33

    well, I read the game notes and there is a specific note about vichy france.

    Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.

    Unless I am missing something, Germany should have been able to fly over southern france. I do not see anywhere that just a US attacking SF, removes that restriction. It looks like a bug in the program unless there is a FAQ I am not aware of.

    Oh I didn’t know about that. Yet another complication in Vichy.

    wrt SF, either USA attacking it or the rule about flyover restrictions not applying allows UK to Algeria over SF. Was thinking you wanted to overfly SF earlier in the game but I can’t find that reference now, so perhaps a different game.


  • Remember when I attacked your Russians, I sent a note that I wanted to sink your fleet in the med. But was not allowed to fly over SF so killed the Russians instead. The program would not let me fly over SF. I could not find a note that the program was wrong or not

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