L25 BM4 Simon (L+22) v Zar (X)


  • TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Tunisia
            1 bomber moved from Southern Italy to Tunisia
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
            1 infantry moved from Romania to Bessarabia
            2 artilleries and 3 infantry moved from Romania to Eastern Poland
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 1 armour, 2 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Eastern Poland, round 2 : 4/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
                British defend with 2 fighters; Americans defend with 3 artilleries, 4 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/10 hits, 3.50 expected hits
                    Americans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 7/10 hits, 4.00 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Tunisia
                    2 infantry owned by the Americans lost in Tunisia
                1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
                1 armour owned by the Italians retreated to Libya
                Americans win with 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -18
                Casualties for Italians: 2 artilleries, 4 infantry and 1 mech_infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Western Germany to France
            1 aaGun and 4 infantry moved from Yugoslavia to Romania
            2 aaGuns moved from Romania to Eastern Poland
            1 armour moved from Northern Italy to Romania
            2 mech_infantrys moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,4,2
            Italians collect 13 PUs (2 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.00
    Italians regular : 0.50
    Russians regular : -0.33
    

    Savegame


  • That was a complete fking Italian disaster.

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Trans-Jordan to Syria
            1 infantry moved from Iraq to Syria
    
        Combat - ANZAC
            Battle in Syria
                ANZAC attack with 3 fighters and 1 infantry
                Neutral_Axis defend with 1 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Syria
                    1 infantry owned by the Neutral_Axis lost in Syria
                ANZAC win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            3 fighters moved from Syria to Eastern Persia
            2 fighters moved from Queensland to Hawaiian Islands
            1 aaGun, 1 artillery and 4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
            ANZAC collect 12 PUs (2 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : -0.67
    Neutral_Axis regular : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Trans-Jordan to Syria
            1 infantry moved from Iraq to Syria
    
        Combat - ANZAC
            Battle in Syria
                ANZAC attack with 3 fighters and 1 infantry
                Neutral_Axis defend with 1 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Syria
                    1 infantry owned by the Neutral_Axis lost in Syria
                ANZAC win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            3 fighters moved from Syria to Eastern Persia
            2 fighters moved from Queensland to Hawaiian Islands
            1 aaGun, 1 artillery and 4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
            ANZAC collect 12 PUs (2 lost to blockades); end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : -0.67
    Neutral_Axis regular : 0.67
    

    Savegame


  • @simon33
    I am not wanting to play this game anymore. I will give you the win, I do not care for wins or rankings, I just want to have fun and get better. I made 2 mistakes in the english channel and then the whole airspace over SF just fuked up this game for me. I would like to play again at a later date with you if you are cool with that. good luck in the future.

  • '19 '17 '16

    Ok. Can you post the result then please?

  • '19 '17 '16

    I think you would have it in you to hold London for a few more rounds. However, the income disparity between USSR and Germany is almost impossible to overcome, largely because USSR has Norway (+Finland). The only real chance for the Axis is a win in the Pacific, which I was investing in stopping.

    Thanks for the game.


  • @simon33 The game was undecided but I just did not like how I played, would rather save us lot of time and just end it. I have several games going most of the time but will reach out to you at a later date.

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