@crockett36 It has our emails. When you are done, let me know.
L25 BM4 Simon (L+22) v Zar (X)
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany Americans take Holland Belgium from Germans 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Morocco to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 cruiser moved from 105 Sea Zone to 110 Sea Zone
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Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
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@simon33
Scramble 3 fighters 110
lose the dd first. -
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Combat Move - British 1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 infantry moved from India to Burma
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Intercept in London?
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Actually, I am going to assume no intercept but make a special note that if you do decide to intercept, I am losing the bomber. So the bombing raid dice are provisional on that. I don’t really think you would intercept though.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany Americans take Holland Belgium from Germans 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Morocco to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 cruiser moved from 105 Sea Zone to 110 Sea Zone Combat - Americans Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 destroyer and 3 fighters Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits 1 cruiser owned by the Americans lost in 110 Sea Zone 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone Americans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans lost in 110 Sea Zone 1 fighter owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 110 Sea Zone 1 fighter owned by the Germans lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters Casualties for Germans: 1 destroyer and 3 fighters Battle in Southern France Americans attack with 1 infantry Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Neutral_Axis win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Battle in Western Germany Americans attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_major, 1 harbour and 7 mech_infantrys Americans roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 6/8 hits, 3.83 expected hits Germans roll dice for 7 mech_infantrys in Western Germany, round 2 : 2/7 hits, 2.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany 6 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Western Germany, round 3 : 2/6 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Western Germany 1 mech_infantry owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 2 fighters and 1 mech_infantry Casualties for Germans: 7 mech_infantrys Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 3 carriers and 1 destroyer moved from 105 Sea Zone to 112 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 105 Sea Zone to 102 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 submarines placed in 105 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 4 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 3 PUs; Combat Move - British 1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 infantry moved from India to Burma Combat - British Air Battle in United Kingdom British attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in United Kingdom causes 3 damage total. Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Cleaning up after air battles Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Algeria 1 fighter moved from Burma to India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -0.67 Germans AA : -0.17 Germans regular : -3.67 Neutral_Axis regular : 0.67 British regular : -0.17
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UK can overfly Southern France because USA attacked it.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany Americans take Holland Belgium from Germans 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Morocco to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 cruiser moved from 105 Sea Zone to 110 Sea Zone Combat - Americans Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 destroyer and 3 fighters Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits 1 cruiser owned by the Americans lost in 110 Sea Zone 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone Americans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans lost in 110 Sea Zone 1 fighter owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 110 Sea Zone 1 fighter owned by the Germans lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters Casualties for Germans: 1 destroyer and 3 fighters Battle in Southern France Americans attack with 1 infantry Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Neutral_Axis win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Battle in Western Germany Americans attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_major, 1 harbour and 7 mech_infantrys Americans roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 6/8 hits, 3.83 expected hits Germans roll dice for 7 mech_infantrys in Western Germany, round 2 : 2/7 hits, 2.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany 6 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Western Germany, round 3 : 2/6 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Western Germany 1 mech_infantry owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 2 fighters and 1 mech_infantry Casualties for Germans: 7 mech_infantrys Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 3 carriers and 1 destroyer moved from 105 Sea Zone to 112 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 105 Sea Zone to 102 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 submarines placed in 105 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 4 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 3 PUs; Combat Move - British 1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 infantry moved from India to Burma Combat - British Air Battle in United Kingdom British attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in United Kingdom causes 3 damage total. Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Cleaning up after air battles Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Algeria 1 fighter moved from Burma to India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 6 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters EDIT: Adding units owned by Americans to Queensland: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -0.67 Germans AA : -0.17 Germans regular : -3.67 Neutral_Axis regular : 0.67 British regular : -0.17
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@simon33 said in L25 BM4 Simon (L+22) v Zar (X):
Actually, I am going to assume no intercept but make a special note that if you do decide to intercept, I am losing the bomber. So the bombing raid dice are provisional on that. I don’t really think you would intercept though.
Small edit to USA NCM. Second file please.
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well, I read the game notes and there is a specific note about vichy france.
Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.
Unless I am missing something, Germany should have been able to fly over southern france. I do not see anywhere that just a US attacking SF, removes that restriction. It looks like a bug in the program unless there is a FAQ I am not aware of.
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@zarhunter said in L25 BM4 Simon (L+22) v Zar (X):
well, I read the game notes and there is a specific note about vichy france.
Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.
Unless I am missing something, Germany should have been able to fly over southern france. I do not see anywhere that just a US attacking SF, removes that restriction. It looks like a bug in the program unless there is a FAQ I am not aware of.
Oh I didn’t know about that. Yet another complication in Vichy.
wrt SF, either USA attacking it or the rule about flyover restrictions not applying allows UK to Algeria over SF. Was thinking you wanted to overfly SF earlier in the game but I can’t find that reference now, so perhaps a different game.
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Remember when I attacked your Russians, I sent a note that I wanted to sink your fleet in the med. But was not allowed to fly over SF so killed the Russians instead. The program would not let me fly over SF. I could not find a note that the program was wrong or not
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 2 artilleries and 4 infantry moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Romania 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya 2 infantry moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 bomber moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 1 bomber and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Romania Italians attack with 1 armour, 2 artilleries and 4 infantry Russians defend with 1 armour Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Romania, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Western Germany Italians attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Germany, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Western Germany 1 armour owned by the Americans lost in Western Germany Italians win, taking Western Germany from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy 2 aaGuns moved from Yugoslavia to Romania 1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,4,5,4,3 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : -1.17 Russians regular : -0.50
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq ANZAC take Iraq from Neutral_Axis Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery, 2 fighters and 2 infantry moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 10 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :