L25 PTV ArtofWar (X+10) v mikawagunichi (L)

  • 2025 2024

    TripleA Manual Gamesave Post: Russians round 16

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Yaroslavl to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Smolensk to Northern Belarus
                  Russians take Northern Belarus from Germans
            2 infantry moved from Bessarabia to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    2 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 armour and 2 mech_infantrys moved from Bessarabia to Northern Belarus
            1 armour and 8 infantry moved from Smolensk to Northern Belarus
            2 armour and 2 mech_infantrys moved from Russia to Northern Belarus
            1 mech_infantry moved from Bryansk to Northern Belarus
            1 infantry moved from Gorky to Nenetsia
            4 aaGuns, 26 artilleries and 96 infantry moved from Novgorod to Northern Belarus
            1 artillery moved from Russia to Smolensk
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Bessarabia
            1 armour, 3 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
            1 infantry moved from Rostov to Ukraine
            2 armour and 1 mech_infantry moved from Stalingrad to Ukraine
            1 mech_infantry moved from Bessarabia to Northern Belarus
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Stalingrad
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 1.33
    

    Savegame


  • @mikawagunichi

    41983-Mik-JAP-16.tsvg

    Scramble to defend Kwangtung?


  • @ArtofWar1947 no thanks


  • @mikawagunichi

    41983-Mik-JAP-16.tsvg

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Northern Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Southern Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Eastern Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Western Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tibet
    
        Combat Move - Japanese
            1 infantry moved from Inner Mongolia to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Hunan to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 1 infantry moved from Kwangsi to Kwangtung
            2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
            1 artillery and 1 infantry moved from Japan to 7 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 26 Sea Zone
                  Japanese take 7 Sea Zone from Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Midway
            1 infantry moved from Japan to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Wake Island
            2 infantry moved from Iwo Jima to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter moved from 7 Sea Zone to 27 Sea Zone
            1 infantry moved from Jehol to Shantung
            1 fighter moved from 7 Sea Zone to 22 Sea Zone
            6 fighters and 6 tactical_bombers moved from 7 Sea Zone to Shantung
    
        Combat - Japanese
            Japanese creates battle in territory 20 Sea Zone
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                Japanese win, taking 20 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Wake Island
            Battle in Marshall Islands
            Battle in 27 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 2 transports
                1 submarine owned by the Americans submerged
                Japanese win, taking Wake Island from Americans, taking Marshall Islands from Americans with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Americans: 2 transports
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 6 fighters, 1 infantry and 6 tactical_bombers
                Chinese defend with 1 infantry
                Japanese win, taking Shantung from Chinese with 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer
                Japanese win with 1 carrier, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
    
        Non Combat Move - Japanese
            1 infantry moved from Chahar to Inner Mongolia
            1 submarine moved from 20 Sea Zone to 7 Sea Zone
            6 fighters and 6 tactical_bombers moved from Shantung to 7 Sea Zone
            1 fighter moved from 22 Sea Zone to 7 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China
            1 infantry moved from Hunan to Szechwan
            1 infantry moved from Kwangsi to Hunan
            1 aaGun, 7 artilleries and 19 infantry moved from Kwangsi to Yunnan
            7 artilleries and 3 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Siam to French Indo China
            1 infantry moved from Southern Manchuria to Jehol
            1 carrier, 2 destroyers and 1 submarine moved from 7 Sea Zone to 32 Sea Zone
            1 fighter moved from 27 Sea Zone to 32 Sea Zone
            1 fighter moved from 26 Sea Zone to 32 Sea Zone
            1 submarine moved from 42 Sea Zone to 81 Sea Zone
            1 destroyer moved from 42 Sea Zone to 40 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            2 infantry placed in Japan
            1 destroyer and 3 submarines placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,2,1,1,3,4,5,3,2,3,5,4,6,6,5,4,2,6,2,4,1,2,1,2,4,5,3,3,4,3,6,5,3,6,6,1,6,3,3,2,3,4,5,5,4,6,4,2,6,1,6,1,1,1,5,3,6,3,3,1,1,1,4,6,4,1,4,2,3,5,1,6,4,4,6,3,6,6,5,1,4,5,4,4,6,4,4,3,3,3,6,5
            Japanese collect 45 PUs (4 lost to blockades); end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    
  • 2025 2024

    TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 112 Sea Zone to 93 Sea Zone
            3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 93 Sea Zone
            1 bomber moved from United Kingdom to 93 Sea Zone
            1 artillery and 2 infantry moved from Venezuela to Colombia
                  Americans take Colombia from Neutral_True
            1 bomber moved from Brazil to 91 Sea Zone
            2 bombers moved from Eastern United States to 91 Sea Zone
            1 destroyer moved from 11 Sea Zone to 91 Sea Zone
            1 destroyer moved from 11 Sea Zone to 32 Sea Zone
            1 submarine moved from 27 Sea Zone to 32 Sea Zone
            7 submarines moved from 55 Sea Zone to 32 Sea Zone
            4 tactical_bombers moved from Manilla to Celebes
            1 marine moved from Manilla to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
                  Americans take 36 Sea Zone from Japanese
                  Americans take 45 Sea Zone from Japanese
            1 marine moved from 45 Sea Zone to Celebes
    

    Combat Hit Differential Summary :

    Savegame


  • @ArtofWar1947 A couple scramble options for you. I assume we’ll want to go round by round for the casualties in the Pacific naval battle, but if you have an OOL you can let me know.


  • @mikawagunichi

    Scramble fighter to 32.

    Yes, I need to make decisions round by round for the battle in 32.

    NO scramble to 93.


  • @ArtofWar1947 One sub hit first round

    a4cf81e4-f1a6-40d4-a186-c09088c4525f-image.png

  • 2025 2024

    TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 112 Sea Zone to 93 Sea Zone
            3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 93 Sea Zone
            1 bomber moved from United Kingdom to 93 Sea Zone
            1 artillery and 2 infantry moved from Venezuela to Colombia
                  Americans take Colombia from Neutral_True
            1 bomber moved from Brazil to 91 Sea Zone
            2 bombers moved from Eastern United States to 91 Sea Zone
            1 destroyer moved from 11 Sea Zone to 91 Sea Zone
            1 destroyer moved from 11 Sea Zone to 32 Sea Zone
            1 submarine moved from 27 Sea Zone to 32 Sea Zone
            7 submarines moved from 55 Sea Zone to 32 Sea Zone
            4 tactical_bombers moved from Manilla to Celebes
            1 marine moved from Manilla to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
                  Americans take 36 Sea Zone from Japanese
                  Americans take 45 Sea Zone from Japanese
            1 marine moved from 45 Sea Zone to Celebes
    
        Combat - Americans
            Japanese scrambles 1 units out of 26 Sea Zone to defend against the attack in 32 Sea Zone
            Battle in Celebes
                Americans attack with 1 marine and 4 tactical_bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Americans lost in Celebes
                    2 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 2 infantry
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 8 submarines
                Japanese defend with 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 2 transports
                    Americans roll dice for 8 submarines in 32 Sea Zone, round 2 : 1/8 hits, 2.67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Japanese regular : 0.33
    

    Savegame


  • @mikawagunichi

    The CV will take the sub hit.

  • 2025 2024

    TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 112 Sea Zone to 93 Sea Zone
            3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 93 Sea Zone
            1 bomber moved from United Kingdom to 93 Sea Zone
            1 artillery and 2 infantry moved from Venezuela to Colombia
                  Americans take Colombia from Neutral_True
            1 bomber moved from Brazil to 91 Sea Zone
            2 bombers moved from Eastern United States to 91 Sea Zone
            1 destroyer moved from 11 Sea Zone to 91 Sea Zone
            1 destroyer moved from 11 Sea Zone to 32 Sea Zone
            1 submarine moved from 27 Sea Zone to 32 Sea Zone
            7 submarines moved from 55 Sea Zone to 32 Sea Zone
            4 tactical_bombers moved from Manilla to Celebes
            1 marine moved from Manilla to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
                  Americans take 36 Sea Zone from Japanese
                  Americans take 45 Sea Zone from Japanese
            1 marine moved from 45 Sea Zone to Celebes
    
        Combat - Americans
            Japanese scrambles 1 units out of 26 Sea Zone to defend against the attack in 32 Sea Zone
            Battle in Celebes
                Americans attack with 1 marine and 4 tactical_bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Americans lost in Celebes
                    2 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 2 infantry
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 8 submarines
                Japanese defend with 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 2 transports
                    Americans roll dice for 8 submarines in 32 Sea Zone, round 2 : 1/8 hits, 2.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 transports in 32 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 32 Sea Zone
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Japanese regular : 0.33
    

    Savegame


  • @ArtofWar1947 You got 3 hits, I took 1 on the DD and 2 on subs. Now you have the option to submerge your sub, I will wait before rolling the next round.

  • 2025 2024

    TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 112 Sea Zone to 93 Sea Zone
            3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 93 Sea Zone
            1 bomber moved from United Kingdom to 93 Sea Zone
            1 artillery and 2 infantry moved from Venezuela to Colombia
                  Americans take Colombia from Neutral_True
            1 bomber moved from Brazil to 91 Sea Zone
            2 bombers moved from Eastern United States to 91 Sea Zone
            1 destroyer moved from 11 Sea Zone to 91 Sea Zone
            1 destroyer moved from 11 Sea Zone to 32 Sea Zone
            1 submarine moved from 27 Sea Zone to 32 Sea Zone
            7 submarines moved from 55 Sea Zone to 32 Sea Zone
            4 tactical_bombers moved from Manilla to Celebes
            1 marine moved from Manilla to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
                  Americans take 36 Sea Zone from Japanese
                  Americans take 45 Sea Zone from Japanese
            1 marine moved from 45 Sea Zone to Celebes
    
        Combat - Americans
            Japanese scrambles 1 units out of 26 Sea Zone to defend against the attack in 32 Sea Zone
            Battle in Celebes
                Americans attack with 1 marine and 4 tactical_bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Americans lost in Celebes
                    2 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 2 infantry
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 8 submarines
                Japanese defend with 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 2 transports
                    Americans roll dice for 8 submarines in 32 Sea Zone, round 2 : 1/8 hits, 2.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 transports in 32 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 32 Sea Zone
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Japanese regular : 0.33
    

    Savegame


  • @mikawagunichi

    The sub stays and fights.


  • @ArtofWar1947 Fight it did, and hit. Only one more for me second round:

    91ae54a1-cee5-4ee7-9934-729b1f9323e4-image.png


  • @mikawagunichi

    Sink the sub; hard to imagine it getting lucky again.


  • @ArtofWar1947 One more hit round 3.

    07993982-c908-4538-9c31-ecf14eae8ba1-image.png


  • @mikawagunichi

    Sink the CV.

    Why do the US subs get first strike?


  • @ArtofWar1947 38547802-34d0-4005-b8a3-b5e49e2dd2aa-image.png

    Battle over.

    I think that’s just how the battle box shows attacks with subs. As you can see here, your CV still rolled despite being a first strike casualty.


  • @mikawagunichi

    So, poor word choice, thanks.

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