TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Might be done for there lol, that was some pretty terrible italian attackers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Egypt to Alexandria
Non Combat Move - French
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Going to say that I think that taking Novgorod with Italy was a schoolboy error.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Smolensk
Combat - Germans
Battle in Tsinghai
Germans attack with 1 armour
Chinese defend with 1 fighter
Germans roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
1 armour owned by the Germans lost in Tsinghai
1 fighter owned by the Chinese lost in Tsinghai
Chinese win with no units remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Chinese: 1 fighter
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber in Smolensk, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans lost in Smolensk
1 infantry owned by the Russians lost in Smolensk
Russians win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Archangel
3 artilleries moved from Western Germany to France
5 infantry moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour placed in Germany
2 artilleries, 2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Russians regular : 1.33
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
3 fighters and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Germans lost in Tambov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
3 fighters moved from Vologda to Russia
3 artilleries and 4 infantry moved from Karelia to Finland
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 armour, 2 destroyers, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
6 artilleries and 10 infantry moved from India to West India
3 mech_infantrys moved from Kwangtung to Yunnan
3 armour and 2 mech_infantrys moved from Hunan to Kweichow
1 mech_infantry moved from Hopei to Kweichow
1 fighter moved from Kiangsi to Kweichow
4 fighters and 7 tactical_bombers moved from French Indo China to Kweichow
1 bomber moved from Japan to Kweichow
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in Iwo Jima
Battle in Yunnan
Japanese attack with 1 artillery and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 2 : 3/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Iwo Jima from Americans, taking Yunnan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 6 artilleries and 10 infantry
British defend with 1 infantry
Japanese roll dice for 6 artilleries and 10 infantry in West India, round 2 : 3/16 hits, 4.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 6 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 3 armour, 1 bomber, 5 fighters, 3 mech_infantrys and 7 tactical_bombers
British defend with 4 fighters; Chinese defend with 2 artilleries and 10 infantry
Japanese roll dice for 3 armour, 1 bomber, 5 fighters, 3 mech_infantrys and 7 tactical_bombers in Kweichow, round 2 : 10/19 hits, 9.83 expected hits
Chinese roll dice for 2 artilleries, 4 fighters and 10 infantry in Kweichow, round 2 : 4/16 hits, 6.67 expected hits
3 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
10 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 armour, 1 bomber, 5 fighters and 7 tactical_bombers in Kweichow, round 3 : 8/15 hits, 8.83 expected hits
Chinese roll dice for 2 artilleries and 4 fighters in Kweichow, round 3 : 4/6 hits, 3.33 expected hits
2 fighters owned by the Japanese and 2 armour owned by the Japanese lost in Kweichow
2 artilleries owned by the Chinese and 4 fighters owned by the British lost in Kweichow
Japanese win with 1 bomber, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 3 armour, 2 fighters and 3 mech_infantrys
Casualties for Chinese: 2 artilleries and 10 infantry
Casualties for British: 4 fighters
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Jehol to Manchuria
1 bomber, 3 fighters and 7 tactical_bombers moved from Kweichow to French Indo China
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
3 infantry moved from Chahar to Jehol
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 armour placed in India
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : -0.33
UK_Pacific regular : -0.33
Forgot to bomb Germany
AA [dice 1d6<=1]
dmg [dice 1d6]
1d6<=1: 1; Hits: 1
1d6: 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 fighter, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 35 Sea Zone
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 bomber
EDIT: Turning off Edit Mode
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 33 Sea Zone to Hawaiian Islands
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Norway
1 artillery and 1 infantry placed in Western United States
1 armour, 1 artillery and 3 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
Chinese undo move 1.
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 bomber and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 bomber moved from Caucasus to Volgograd
1 fighter and 2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Norway to Southern France
Combat - British
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Southern France
British attack with 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Southern France
2 infantry owned by the Italians lost in Southern France
British roll dice for 3 fighters and 1 infantry in Southern France, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Caucasus
British attack with 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Volgograd to Persia
1 aaGun and 2 infantry moved from Eastern Persia to Persia
4 artilleries and 9 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Caucasus to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 fighters moved from Southern France to Normandy Bordeaux
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Ontario to Eastern United States
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 4 infantry placed in United Kingdom
1 bomber placed in Quebec
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.50
Italians regular : -0.33
Japanese regular : 0.67
Germans AA : -0.17
Germans regular : -0.33
British regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Novgorod to Karelia
Italians take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
2 aaGuns moved from France to Northern Italy
1 infantry moved from France to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 33 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
Combat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Liking the increased pace.