Unbelievable dice in Alexandria.
L25 G40 OOB Simon33 (L+40) v Jacob16 (X)
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Western United States to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 battleship moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 bomber moved from United Kingdom to 112 Sea Zone 1 armour moved from Iceland to 123 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 126 Sea Zone 1 armour and 1 infantry moved from 126 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Iceland to 112 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 112 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 6,5,6,2,4,1 1 battleship owned by the Americans lost in 17 Sea Zone Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in Iwo Jima Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Norway from Germans, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Germans roll dice for 1 cruiser, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone 2 fighters owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 112 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone 1 fighter owned by the Germans lost in 112 Sea Zone 1 transport owned by the Germans lost in 112 Sea Zone Americans win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 24 Casualties for Germans: 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 1 bomber moved from 112 Sea Zone to Finland 1 artillery, 2 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from Iceland to Finland 1 carrier moved from 26 Sea Zone to 16 Sea Zone 2 cruisers and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from 16 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone Place Units - Americans 1 carrier and 4 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 artilleries, 1 fighter and 4 infantry moved from Szechwan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British Turning on Edit Mode EDIT: Turning off Edit Mode British buy 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Non Combat Move - British 1 artillery moved from British Somaliland to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 fighter moved from Malta to 99 Sea Zone 1 fighter moved from 92 Sea Zone to United Kingdom 1 carrier moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Malta to 99 Sea Zone 1 tactical_bomber moved from Malta to Egypt 1 bomber moved from Egypt to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Egypt to Iraq 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to British Guiana 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Iceland to 123 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 123 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to Finland 1 fighter moved from India to Persia 1 fighter moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Szechwan to Northwest Persia 3 aaGuns, 1 armour, 2 artilleries and 11 infantry moved from India to West India 1 cruiser moved from 76 Sea Zone to 80 Sea Zone Place Units - British 3 fighters placed in Persia 1 infantry and 1 mech_infantry placed in Union of South Africa British undo move 2. British undo move 1. 1 fighter placed in United Kingdom 2 fighters and 1 infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : -0.67 Germans regular : -1.33
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Assumed Max D in 112.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 126 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in 126 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 126 Sea Zone to Western Germany 1 armour moved from Romania to Ukraine 1 artillery moved from Romania to Eastern Poland 1 armour moved from Eastern Poland to Ukraine 1 infantry moved from Greece to Bulgaria 1 infantry moved from Southern France to France 1 infantry moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Western Germany Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,2,6,1 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 2 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 2 bombers moved from Eastern Poland to Belarus Combat - Germans Battle in Belarus Germans attack with 2 bombers and 5 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers and 5 infantry in Belarus, round 2 : 6/7 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Belarus to Western Germany 1 tactical_bomber moved from Bessarabia to Western Germany 2 artilleries moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Ukraine 3 artilleries and 10 infantry moved from Western Ukraine to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 10 armour moved from Eastern Poland to Bryansk 1 artillery moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Poland to Western Ukraine 2 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Germany to Eastern Poland 5 armour moved from Germany to Eastern Poland 1 artillery moved from France to Western Germany 1 infantry moved from France to Western Germany 1 aaGun moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany 1 artillery moved from France to Western Germany Place Units - Germans 1 destroyer and 1 transport placed in 113 Sea Zone 2 fighters placed in Western Germany 2 artilleries and 1 infantry placed in Ukraine 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 3.83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries and 1 fighter; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Northwest Persia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Caucasus to Russia 2 aaGuns and 6 infantry moved from Vologda to Russia 4 artilleries and 4 infantry moved from Finland to Karelia 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 infantry moved from Finland to Karelia 1 infantry moved from Finland to Karelia 2 infantry moved from Finland to Norway Place Units - Russians 9 artilleries and 1 fighter placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : 0.17
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Hold on…
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries and 1 fighter; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Northwest Persia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Caucasus to Russia 2 aaGuns and 6 infantry moved from Vologda to Russia 4 artilleries and 4 infantry moved from Finland to Karelia 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 infantry moved from Finland to Karelia 1 infantry moved from Finland to Karelia 2 infantry moved from Finland to Norway 2 infantry moved from Iraq to 80 Sea Zone 1 armour and 2 mech_infantrys moved from Iraq to Egypt Place Units - Russians 9 artilleries and 1 fighter placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : 0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries and 1 fighter; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Northwest Persia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Caucasus to Russia 2 aaGuns and 6 infantry moved from Vologda to Russia 4 artilleries and 4 infantry moved from Finland to Karelia 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 infantry moved from Finland to Norway 2 infantry moved from Iraq to 80 Sea Zone 1 armour and 2 mech_infantrys moved from Iraq to Egypt 1 infantry moved from Finland to Norway 1 fighter and 1 tactical_bomber moved from Russia to Karelia 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Norway Place Units - Russians 9 artilleries and 1 fighter placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 bombers moved from French Indo China to 80 Sea Zone 1 fighter moved from 41 Sea Zone to 80 Sea Zone 1 armour moved from French Indo China to Burma Japanese take Burma from UK_Pacific 1 fighter and 1 tactical_bomber moved from French Indo China to India 1 fighter moved from 41 Sea Zone to India 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 tactical_bomber moved from French Indo China to India Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 80 Sea Zone Japanese attack with 2 bombers and 1 fighter British defend with 1 cruiser and 1 transport; French defend with 1 destroyer; Russians defend with 2 infantry Japanese roll dice for 2 bombers and 1 fighter in 80 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in 80 Sea Zone 1 destroyer owned by the French and 1 cruiser owned by the British lost in 80 Sea Zone 2 infantry owned by the Russians and 1 transport owned by the British lost in 80 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 fighter Casualties for British: 1 cruiser and 1 transport Casualties for French: 1 destroyer Casualties for Russians: 2 infantry Battle in India Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 5/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in India 2 infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 2 bombers moved from 80 Sea Zone to Ethiopia 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 tactical_bomber moved from India to Yunnan 3 artilleries moved from Yunnan to Burma 1 armour and 5 infantry moved from Yunnan to Burma 3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone 3 artilleries and 3 infantry moved from 38 Sea Zone to Burma 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Chahar to Hunan 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from French Indo China to 6 Sea Zone 2 battleships moved from 36 Sea Zone to 6 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to Japan 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 2 transports placed in 6 Sea Zone 2 artilleries and 6 infantry placed in Japan 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 60 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.67 UK_Pacific regular : 1.33 British regular : 0.17
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Ethiopia 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 bomber moved from Northwest Persia to Ethiopia Combat - British Battle in Ethiopia British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery and 1 infantry; Japanese defend with 2 bombers British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Ethiopia, round 2 : 2/4 hits, 1.83 expected hits
Combat Hit Differential Summary :
British regular : 0.17
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OOL here? I think you will pay for that attack on the fleet off Persia.
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bombers, then inf, then art
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 30 Sea Zone to Caroline Islands 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Finland to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Normandy Bordeaux Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 2 cruisers in Caroline Islands, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Caroline Islands 2 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 1 fighter moved from 25 Sea Zone to 54 Sea Zone 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 25 Sea Zone to 33 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to Norway 2 fighters moved from Finland to Norway Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries, 1 fighter and 8 infantry moved from Shensi to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Ethiopia 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 bomber moved from Northwest Persia to Ethiopia Combat - British Battle in Ethiopia British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery and 1 infantry; Japanese defend with 2 bombers British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Ethiopia, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Ethiopia, round 2 : 0/4 hits, 1.00 expected hits 2 bombers owned by the Japanese lost in Ethiopia British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Ethiopia, round 3 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 31 Casualties for Japanese: 2 bombers Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Ethiopia to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 destroyer, 1 submarine and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Finland to Norway 1 fighter moved from Finland to Normandy Bordeaux 2 fighters moved from 99 Sea Zone to Northwest Persia 1 carrier and 1 destroyer moved from 99 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Egypt to Northwest Persia 1 armour moved from West India to Persia 1 mech_infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 2 fighters moved from Persia to Szechwan 2 fighters and 1 tactical_bomber moved from Northwest Persia to Szechwan 2 infantry moved from United Kingdom to 110 Sea Zone 3 aaGuns, 2 artilleries and 11 infantry moved from West India to Eastern Persia Place Units - British 1 battleship placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 artillery and 1 infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.83 Italians regular : -1.67 Japanese regular : 0.67 Japanese AA : -0.17 Germans AA : -0.17 British regular : 0.33
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 armour moved from Ukraine to Rostov Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry British defend with 2 aaGuns, 1 fighter and 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry British roll AA dice in Normandy Bordeaux : 2/3 hits, 0.50 expected hits 2 fighters owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
Italians regular : -0.67 British AA : 1.50
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OOL? in this battle
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Lose the British inf first, then US inf.
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Was wondering if you would go for a 1-2 punch with this one.
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@simon33 said in L25 G40 OOB Simon33 (L+40) v Jacob16 (X):
Lose the British inf first, then US inf.
And then US mech.