@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
How would you like your casualties to be selected in the SZ 35 battle?
I reckon you can just go max D. How come you brought the transports to this battle?
Oh shoot I didn’t mean to do that, okay with you if a just edit them out, obviously they have no strategic value there.
Yes…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
4 armour and 6 mech_infantrys moved from India to Eastern Persia
4 fighters and 5 tactical_bombers moved from French Indo China to 35 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 9 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 10 submarines, 6 tactical_bombers and 3 transports
Americans defend with 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 submarines and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
Japanese roll dice for 10 submarines in 35 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the ANZAC and 1 carrier owned by the Americans
Japanese roll dice for 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 9/15 hits, 8.00 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Americans roll dice for 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 2 : 13/19 hits, 9.83 expected hits
1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 8 submarines owned by the Japanese lost in 35 Sea Zone
6 submarines owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 5 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 10/12 hits, 7.00 expected hits
Americans roll dice for 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 3 : 7/19 hits, 9.83 expected hits
2 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 4 carriers owned by the Americans lost in 35 Sea Zone
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated
3 transports owned by the Japanese retreated to 20 Sea Zone
Americans win with 9 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters, 10 submarines and 3 tactical_bombers
Casualties for Americans: 4 carriers, 2 cruisers, 1 destroyer and 6 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer
Battle in Eastern Persia
Japanese attack with 4 armour and 6 mech_infantrys
British defend with 1 armour
Japanese roll dice for 4 armour and 6 mech_infantrys in Eastern Persia, round 2 : 2/10 hits, 3.00 expected hits
British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
4 fighters owned by the ANZAC and 5 fighters owned by the Americans forced to land in Philippines
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from India to West India
1 mech_infantry moved from Shensi to Tsinghai
1 aaGun moved from Shensi to Tsinghai
3 infantry moved from Suiyuyan to Shensi
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 armour and 1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
EDIT: 2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 16 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
2 armour moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
2 transports moved from 26 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 fighter placed in Japan
1 fighter placed in French Indo China
Japanese undo move 4.
Japanese undo move 3.
2 fighters placed in French Indo China
Japanese undo move 3.
1 fighter placed in Japan
1 fighter placed in French Indo China
Japanese undo move 4.
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 1.67
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
4 armour and 6 mech_infantrys moved from India to Eastern Persia
4 fighters and 5 tactical_bombers moved from French Indo China to 35 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 9 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 10 submarines, 6 tactical_bombers and 3 transports
Americans defend with 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 submarines and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
Japanese roll dice for 10 submarines in 35 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the ANZAC and 1 carrier owned by the Americans
Japanese roll dice for 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 9/15 hits, 8.00 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Americans roll dice for 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 2 : 13/19 hits, 9.83 expected hits
1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 8 submarines owned by the Japanese lost in 35 Sea Zone
6 submarines owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 5 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 10/12 hits, 7.00 expected hits
Americans roll dice for 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 3 : 7/19 hits, 9.83 expected hits
2 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 4 carriers owned by the Americans lost in 35 Sea Zone
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated
3 transports owned by the Japanese retreated to 20 Sea Zone
Americans win with 9 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters, 10 submarines and 3 tactical_bombers
Casualties for Americans: 4 carriers, 2 cruisers, 1 destroyer and 6 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer
Battle in Eastern Persia
Japanese attack with 4 armour and 6 mech_infantrys
British defend with 1 armour
Japanese roll dice for 4 armour and 6 mech_infantrys in Eastern Persia, round 2 : 2/10 hits, 3.00 expected hits
British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
4 fighters owned by the ANZAC and 5 fighters owned by the Americans forced to land in Philippines
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from India to West India
1 mech_infantry moved from Shensi to Tsinghai
1 aaGun moved from Shensi to Tsinghai
3 infantry moved from Suiyuyan to Shensi
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 armour and 1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
EDIT: 2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 16 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
2 armour moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
2 transports moved from 26 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 fighter placed in Japan
1 fighter placed in French Indo China
Japanese undo move 4.
Japanese undo move 3.
2 fighters placed in French Indo China
Japanese undo move 3.
1 fighter placed in Japan
1 fighter placed in French Indo China
Japanese undo move 4.
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 1.67
British regular : -0.50
shoot I meant to non-combat 2 of those transports into SZ 24. Would you be able to do that for me? Thanks, it was a non-com so it shouldn’t affect anything.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 3 carriers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery, 1 fighter and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Chile to Bolivia
Americans take Bolivia from Neutral_True
Combat - Americans
Battle in Kiangsu
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Kiangsu from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Holland Belgium to 105 Sea Zone
1 fighter moved from 105 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Norway to Finland
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Nigeria to 82 Sea Zone
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
2 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
5 fighters moved from Philippines to Queensland
2 fighters moved from Western United States to 10 Sea Zone
3 fighters moved from Hawaiian Islands to 10 Sea Zone
1 submarine moved from 27 Sea Zone to 10 Sea Zone
1 submarine moved from 9 Sea Zone to 10 Sea Zone
2 infantry moved from Southeast Mexico to Central America
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 transport moved from 65 Sea Zone to 89 Sea Zone
Place Units - Americans
3 carriers and 1 destroyer placed in 10 Sea Zone
1 artillery and 2 infantry placed in Spain
2 artilleries and 1 infantry placed in Normandy Bordeaux
Americans undo move 3.
3 artilleries placed in Normandy Bordeaux
3 infantry placed in Norway
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,6,2,1,6,4,2,5,2,4,6,6,4
Americans collect 70 PUs (1 lost to blockades); end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries, 1 bomber, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Normandy Bordeaux to Turkey
2 mech_infantrys moved from Iraq to Turkey
Combat - British
Battle in Turkey
British attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 bomber and 2 mech_infantrys in Turkey, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Turkey
1 infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Turkey to Iraq
1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Persia to Iraq
2 transports moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Place Units - British
1 transport placed in 71 Sea Zone
2 submarines placed in 80 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 bomber placed in Quebec
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : -1.00
Germans regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Western Germany to Ukraine
1 aaGun moved from Western Germany to France
2 infantry moved from Northern Italy to France
1 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,6,6,5,4,3,6,4
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Alexandria to Egypt
1 carrier moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to Queensland
2 fighters moved from Philippines to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
EDIT: 2 transports moved from 16 Sea Zone to 24 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@Jacob16 said in L25 G40 OOB Simon33 (L+40) v Jacob16 (X):
shoot I meant to non-combat 2 of those transports into SZ 24. Would you be able to do that for me? Thanks, it was a non-com so it shouldn’t affect anything.
Done…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 bomber moved from Southern Italy to Southern France
1 artillery moved from France to Southern France
1 infantry moved from France to Southern France
2 infantry moved from Volgograd to Tambov
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Greece to Turkey
1 fighter moved from Ukraine to Tambov
1 fighter moved from Caucasus to Tambov
1 fighter and 1 tactical_bomber moved from Caucasus to Turkey
1 mech_infantry moved from Caucasus to Turkey
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
Combat - Germans
Battle in Turkey
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Turkey
1 mech_infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 3 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Southern France to Western Germany
1 mech_infantry moved from Archangel to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Volgograd to Rostov
5 armour and 6 mech_infantrys moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Turkey to Ukraine
2 fighters moved from Tambov to Ukraine
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 infantry moved from Germany to Poland
1 infantry moved from Western Germany to France
1 infantry moved from Germany to Poland
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in France
10 infantry placed in Western Germany
1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,3,6,3,6,2,6,4
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 1.33
Germans regular : 5.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 artilleries and 6 infantry moved from Karelia to Novgorod
Russians take Novgorod from Italians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Rostov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
1 infantry owned by the Germans lost in Novosibirsk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Germans lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
2 fighters moved from Tambov to Russia
2 fighters moved from Rostov to Russia
2 aaGuns and 15 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Amur
1 infantry moved from Siberia to Amur
9 artilleries moved from Russia to Bryansk
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,2,4,4,4
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 artilleries and 6 infantry moved from Karelia to Novgorod
Russians take Novgorod from Italians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Rostov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
1 infantry owned by the Germans lost in Novosibirsk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Germans lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
2 fighters moved from Tambov to Russia
2 fighters moved from Rostov to Russia
2 aaGuns and 15 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Amur
1 infantry moved from Siberia to Amur
9 artilleries moved from Russia to Bryansk
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,2,4,4,4
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Alexandria: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Trans-Jordan: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : 1.33
A reminder that it’s your turn.
Yes sorry, this is a turn that could decide the game so I’ve taken quite a bit of time on it, I will post tomorrow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to Kiangsu
1 tactical_bomber moved from French Indo China to Kiangsu
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
Japanese take Persia from British
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from French Indo China to Kiangsu
Combat - Japanese
Battle in Hawaiian Islands
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kiangsu, round 2 : 4/4 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Kiangsu
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsu to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 13 Sea Zone
1 destroyer moved from 26 Sea Zone to 12 Sea Zone
1 destroyer moved from 26 Sea Zone to 27 Sea Zone
2 transports moved from 24 Sea Zone to 6 Sea Zone
2 transports moved from 16 Sea Zone to 6 Sea Zone
2 armour and 1 mech_infantry moved from Burma to Hunan
1 mech_infantry moved from French Indo China to Hunan
2 infantry moved from West India to India
2 armour moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 aaGun moved from Tsinghai to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
3 infantry moved from Shensi to Kweichow
1 armour and 1 mech_infantry moved from Tsinghai to Kweichow
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
Place Units - Japanese
3 armour, 1 artillery and 4 infantry placed in Japan
1 transport placed in 36 Sea Zone
1 artillery and 1 fighter placed in French Indo China
1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,1,5
Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 7 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 fighter moved from 10 Sea Zone to 13 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to 13 Sea Zone
1 fighter moved from 100 Sea Zone to Persia
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 armour, 8 artilleries, 2 fighters and 6 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 2 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Bolivia to Argentina
1 artillery and 1 infantry moved from Brazil to Argentina
Combat - Americans
Battle in Persia
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Persia
Americans win, taking Persia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Southern France
Americans attack with 2 armour, 9 artilleries, 2 fighters and 8 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 armour, 9 artilleries, 2 fighters and 8 infantry in Southern France, round 2 : 8/21 hits, 7.67 expected hits
Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour, 9 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Argentina
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 4 infantry
Americans roll dice for 2 artilleries and 2 infantry in Argentina, round 2 : 2/4 hits, 1.33 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans lost in Argentina
2 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 artilleries in Argentina, round 3 : 0/2 hits, 0.67 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Argentina
1 artillery owned by the Americans retreated to Brazil
Neutral_True win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in 13 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 13 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 13 Sea Zone
Americans roll dice for 2 fighters in 13 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 13 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 27 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 27 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 12 Sea Zone
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 27 Sea Zone to 10 Sea Zone
2 fighters moved from 12 Sea Zone to 10 Sea Zone
2 fighters moved from 13 Sea Zone to 10 Sea Zone
2 infantry moved from Central America to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Persia to Iraq
EDIT: 1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 airfield, 1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Spain
3 infantry placed in Norway
3 submarines, 1 tactical_bomber and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 4.
1 tactical_bomber placed in Western United States
3 submarines and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 11 PUs; end with 20 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Brazil to Argentina
1 artillery, 1 bomber and 1 infantry moved from Iraq to Northwest Persia
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Holland Belgium
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Argentina
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Argentina, round 2 : 1/3 hits, 0.83 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Argentina
1 infantry owned by the Neutral_True lost in Argentina
British roll dice for 1 artillery and 1 infantry in Argentina, round 3 : 0/2 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Argentina, round 4 : 0/2 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Argentina, round 5 : 1/2 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Argentina
British win, taking Argentina from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Northwest Persia
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Northwest Persia
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
1 bomber moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 6 infantry moved from Alexandria to Egypt
2 fighters moved from Normandy Bordeaux to 100 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 artilleries moved from Normandy Bordeaux to Southern France
2 transports moved from 72 Sea Zone to 71 Sea Zone
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Quebec to United Kingdom
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
2 artilleries, 1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.33
Germans regular : 0.17
Neutral_True regular : 0.33
British regular : -0.67
I hesitated to bring those Soviet troops down through Manchuria but I think it will save the game for me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Ukraine to Kazakhstan
2 artilleries moved from Northern Italy to France
5 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,2,5,4,6,6,1,4
Italians collect 5 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :