Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
Loving this game so far, lots going on
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New South Wales to 42 Sea Zone
3 fighters moved from Caroline Islands to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 infantry moved from France to Southern France
Germans take Southern France from British
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 infantry moved from Ukraine to Bryansk
1 artillery and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bulgaria
1 mech_infantry moved from Germany to Romania
1 fighter moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
4 infantry moved from Western Germany to France
1 bomber moved from Ukraine to Western Germany
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,5,3,5,3,6,4,1,2,4,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
5 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 4/7 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Karelia to Finland
3 artilleries and 5 infantry moved from Sweden to Finland
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Siberia to Soviet Far East
2 aaGuns and 17 infantry moved from Siberia to Amur
5 fighters and 1 tactical_bomber moved from Tambov to Russia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
1 armour, 5 artilleries, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 6 artilleries and 10 infantry moved from Eastern Persia to Persia
1 armour moved from Afghanistan to Persia
1 armour and 2 mech_infantrys moved from West India to Persia
1 bomber moved from French Indo China to Persia
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
2 infantry moved from Shensi to Tsinghai
3 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
Scramble? if so which planes specifically. Also what would you like the order of loss to be in the persia battle, and also in the hawaii battle?
Scramble 1 anzac plane from Hawaii
Better go with max D for Persia.
Unlikely, but if you win this battle for Hawaii, you win the war most probably.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 6 artilleries and 10 infantry moved from Eastern Persia to Persia
1 armour moved from Afghanistan to Persia
1 armour and 2 mech_infantrys moved from West India to Persia
1 bomber moved from French Indo China to Persia
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
2 infantry moved from Shensi to Tsinghai
3 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Americans scrambles to create a battle in territory 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports
ANZAC defend with 1 fighter
1 submarine owned by the Japanese submerged
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 26 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
ANZAC roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 7 infantry
Americans defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 1 artillery and 7 infantry in Hawaiian Islands, round 2 : 1/8 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Hawaiian Islands, round 2 : 1/7 hits, 3.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 6 infantry in Hawaiian Islands, round 3 : 2/7 hits, 1.50 expected hits
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Hawaiian Islands, round 3 : 3/6 hits, 3.00 expected hits
3 infantry owned by the Japanese lost in Hawaiian Islands
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 4 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 3 fighters in Hawaiian Islands, round 4 : 2/4 hits, 2.33 expected hits
2 infantry owned by the Japanese lost in Hawaiian Islands
1 artillery owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 3 fighters in Hawaiian Islands, round 5 : 3/3 hits, 2.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
1 fighter owned by the ANZAC lost in Hawaiian Islands
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 7 infantry
Casualties for Americans: 1 artillery and 3 infantry
Casualties for ANZAC: 1 fighter
Battle in Tsinghai
Japanese attack with 1 armour, 5 infantry and 1 mech_infantry
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/7 hits, 1.50 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 3 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese lost in Tsinghai
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 4 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 5 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
1 infantry owned by the Chinese lost in Tsinghai
1 armour owned by the Japanese retreated to Shensi
Chinese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 5 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Persia
Japanese attack with 4 armour, 6 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys
British defend with 3 aaGuns, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber
British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Japanese roll dice for 4 armour, 6 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys in Persia, round 2 : 7/23 hits, 7.67 expected hits
British roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 7/21 hits, 7.67 expected hits
7 infantry owned by the Japanese lost in Persia
3 aaGuns owned by the British, 1 bomber owned by the British and 3 infantry owned by the British lost in Persia
Japanese roll dice for 4 armour, 6 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Persia, round 3 : 4/16 hits, 6.33 expected hits
British roll dice for 2 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 8/17 hits, 6.50 expected hits
3 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Persia
4 infantry owned by the British lost in Persia
1 bomber owned by the Japanese retreated
3 artilleries owned by the Japanese and 4 armour owned by the Japanese retreated to Eastern Persia
British win with 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 3 artilleries, 10 infantry and 2 mech_infantrys
Casualties for British: 3 aaGuns, 1 bomber and 7 infantry
Non Combat Move - Japanese
1 bomber moved from Persia to Eastern Persia
4 infantry moved from Afghanistan to Eastern Persia
3 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Kansu to Shensi
2 armour moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from 6 Sea Zone to Japan
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
1 fighter moved from Japan to French Indo China
1 armour moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Yunnan to Shensi
2 infantry moved from West India to Eastern Persia
Place Units - Japanese
3 infantry placed in India
1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
2 destroyers, 5 submarines and 1 transport placed in 6 Sea Zone
1 submarine placed in 20 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in India
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.67
Japanese regular : -3.33
British AA : -0.17
ANZAC regular : 0.33
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 4 fighters and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
2 fighters moved from 97 Sea Zone to Bulgaria
2 fighters and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in Chile
Americans attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Chile
Americans roll dice for 1 artillery and 1 infantry in Chile, round 3 : 0/2 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Chile, round 4 : 1/2 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Chile, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Chile
Americans win, taking Philippines from Japanese, taking Chile from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Bulgaria
Americans attack with 2 fighters
Germans defend with 1 armour
Americans roll dice for 2 fighters in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Bulgaria
1 armour owned by the Germans lost in Bulgaria
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Germans: 1 armour
Battle in Southern France
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Germans lost in Southern France
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
3 artilleries moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Bulgaria to 100 Sea Zone
1 carrier and 1 destroyer moved from 97 Sea Zone to 100 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from French West Africa to Nigeria
1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 82 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from Central United States to Southeast Mexico
1 infantry and 1 mech_infantry moved from Eastern United States to Quebec
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour moved from Karelia to Norway
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 submarines moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
1 artillery and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,5,2,6,3,3,4,2,5,6,3,5,2,3,4,2
Americans collect 64 PUs (1 lost to blockades); end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Spain to Southern France
British take Southern France from Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Turkey to Greece
British take Greece from Italians
1 armour moved from Greece to Turkey
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 armour and 3 infantry moved from 80 Sea Zone to Eastern Persia
2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia
1 bomber moved from British Guiana to France
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in Holland Belgium
British attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Persia
British attack with 1 armour, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 4 armour, 3 artilleries, 1 bomber and 6 infantry
British roll dice for 1 armour, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 6/17 hits, 5.00 expected hits
Japanese roll dice for 4 armour, 3 artilleries, 1 bomber and 6 infantry in Eastern Persia, round 2 : 3/14 hits, 5.17 expected hits
3 infantry owned by the British lost in Eastern Persia
5 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern Persia
British roll dice for 1 armour, 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 3/14 hits, 4.50 expected hits
Japanese roll dice for 4 armour, 3 artilleries and 1 infantry in Eastern Persia, round 3 : 5/8 hits, 3.33 expected hits
5 infantry owned by the British lost in Eastern Persia
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Eastern Persia
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 4 : 1/9 hits, 3.67 expected hits
Japanese roll dice for 4 armour and 1 artillery in Eastern Persia, round 4 : 3/5 hits, 2.33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia
1 artillery owned by the Japanese lost in Eastern Persia
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 5 : 6/6 hits, 2.83 expected hits
Japanese roll dice for 4 armour in Eastern Persia, round 5 : 2/4 hits, 2.00 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia
4 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 artilleries, 10 infantry and 1 mech_infantry
Casualties for Japanese: 4 armour, 3 artilleries, 1 bomber and 6 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Eastern Persia to Turkey
1 infantry moved from Iraq to Turkey
2 mech_infantrys moved from Egypt to Iraq
1 carrier, 1 destroyer and 1 tactical_bomber moved from 97 Sea Zone to 100 Sea Zone
1 bomber moved from France to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Portugal to Normandy Bordeaux
1 artillery and 1 infantry moved from Portugal to Spain
1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Venezuela to Brazil
1 tactical_bomber moved from 100 Sea Zone to Turkey
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
1 factory_minor placed in Turkey
1 artillery and 2 infantry placed in Persia
2 artilleries, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -2.50
Japanese regular : 0.17
Germans AA : -0.17
Germans regular : 0.17
Neutral_True regular : -1.33
British regular : 0.33
I assumed max D in Persia. You didn’t get the dice you wanted in your attack on Persia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
7 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern France to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,3,4,2,6,1,2
Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Celebes, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Celebes to 35 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 55 PUs;
Germans buy 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Vologda
Germans take Smolensk from Russians
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Turkey
1 infantry moved from Caucasus to Turkey
1 fighter moved from Southern Italy to Turkey
2 fighters and 1 tactical_bomber moved from Western Germany to Turkey
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Romania to Greece
Germans take Greece from British
1 bomber moved from Western Germany to Turkey
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Turkey, round 2 : 6/7 hits, 3.17 expected hits
British roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 2 : 1/6 hits, 3.17 expected hits
1 infantry owned by the Germans lost in Turkey
2 tactical_bombers owned by the British, 1 infantry owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Turkey
Germans win, taking Turkey from British with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Non Combat Move - Germans
1 fighter moved from Turkey to Ukraine
1 bomber moved from Turkey to Southern Italy
2 fighters and 1 tactical_bomber moved from Turkey to Caucasus
5 mech_infantrys moved from Bryansk to Caucasus
6 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
5 armour, 11 artilleries, 18 infantry and 6 mech_infantrys moved from Bryansk to Ukraine
2 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Germany to Western Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Rostov to Ukraine
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry and 1 mech_infantry placed in Germany
3 infantry placed in France
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,6,3,2,2,4,5,4
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 2.83
British regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Samara
2 fighters and 1 infantry moved from Russia to Tambov
2 armour, 16 artilleries, 46 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
16 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 2 armour, 16 artilleries, 46 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 16 artilleries, 46 infantry and 2 mech_infantrys in Bryansk, round 2 : 15/66 hits, 17.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 16 artilleries, 46 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
2 fighters moved from Tambov to Russia
4 aaGuns moved from Russia to Bryansk
3 artilleries and 6 infantry moved from Finland to Karelia
1 tactical_bomber moved from Vologda to Russia
1 submarine moved from 92 Sea Zone to 99 Sea Zone
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,3,2,5,2,5,6,2,5,5,6,1,1,4,1,4,3,4,3,5,3,6,3
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -2.17
Russians regular : -4.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
4 armour and 6 mech_infantrys moved from India to Eastern Persia
4 fighters and 5 tactical_bombers moved from French Indo China to 35 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 9 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 10 submarines, 6 tactical_bombers and 3 transports
Americans defend with 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 submarines and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
Japanese roll dice for 10 submarines in 35 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.67
How would you like your casualties to be selected in the SZ 35 battle?
I reckon you can just go max D. How come you brought the transports to this battle?
Oh shoot I didn’t mean to do that, okay with you if a just edit them out, obviously they have no strategic value there.