Bid: ftr Malta, sub 98, art Kweichow
GLHF!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour moved from Novgorod to Archangel
Combat - Italians
Battle in Archangel
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Archangel
1 infantry owned by the Russians lost in Archangel
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,4,1,4,5,5
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 1.67
Russians regular : 0.67
British regular : 1.33
Loving this game so far, lots going on
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New South Wales to 42 Sea Zone
3 fighters moved from Caroline Islands to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 infantry moved from France to Southern France
Germans take Southern France from British
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 infantry moved from Ukraine to Bryansk
1 artillery and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bulgaria
1 mech_infantry moved from Germany to Romania
1 fighter moved from Holland Belgium to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
4 infantry moved from Western Germany to France
1 bomber moved from Ukraine to Western Germany
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,5,3,5,3,6,4,1,2,4,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
5 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 4/7 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Karelia to Finland
3 artilleries and 5 infantry moved from Sweden to Finland
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Siberia to Soviet Far East
2 aaGuns and 17 infantry moved from Siberia to Amur
5 fighters and 1 tactical_bomber moved from Tambov to Russia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
1 armour, 5 artilleries, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 6 artilleries and 10 infantry moved from Eastern Persia to Persia
1 armour moved from Afghanistan to Persia
1 armour and 2 mech_infantrys moved from West India to Persia
1 bomber moved from French Indo China to Persia
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
2 infantry moved from Shensi to Tsinghai
3 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
Scramble? if so which planes specifically. Also what would you like the order of loss to be in the persia battle, and also in the hawaii battle?
Scramble 1 anzac plane from Hawaii
Better go with max D for Persia.
Unlikely, but if you win this battle for Hawaii, you win the war most probably.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 6 artilleries and 10 infantry moved from Eastern Persia to Persia
1 armour moved from Afghanistan to Persia
1 armour and 2 mech_infantrys moved from West India to Persia
1 bomber moved from French Indo China to Persia
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
2 infantry moved from Shensi to Tsinghai
3 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Americans scrambles to create a battle in territory 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports
ANZAC defend with 1 fighter
1 submarine owned by the Japanese submerged
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 26 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
ANZAC roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 7 infantry
Americans defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 1 artillery and 7 infantry in Hawaiian Islands, round 2 : 1/8 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Hawaiian Islands, round 2 : 1/7 hits, 3.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 6 infantry in Hawaiian Islands, round 3 : 2/7 hits, 1.50 expected hits
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Hawaiian Islands, round 3 : 3/6 hits, 3.00 expected hits
3 infantry owned by the Japanese lost in Hawaiian Islands
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 4 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 3 fighters in Hawaiian Islands, round 4 : 2/4 hits, 2.33 expected hits
2 infantry owned by the Japanese lost in Hawaiian Islands
1 artillery owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 3 fighters in Hawaiian Islands, round 5 : 3/3 hits, 2.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
1 fighter owned by the ANZAC lost in Hawaiian Islands
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 7 infantry
Casualties for Americans: 1 artillery and 3 infantry
Casualties for ANZAC: 1 fighter
Battle in Tsinghai
Japanese attack with 1 armour, 5 infantry and 1 mech_infantry
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/7 hits, 1.50 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 3 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese lost in Tsinghai
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 4 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 5 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
1 infantry owned by the Chinese lost in Tsinghai
1 armour owned by the Japanese retreated to Shensi
Chinese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 5 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Persia
Japanese attack with 4 armour, 6 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys
British defend with 3 aaGuns, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber
British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Japanese roll dice for 4 armour, 6 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys in Persia, round 2 : 7/23 hits, 7.67 expected hits
British roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 7/21 hits, 7.67 expected hits
7 infantry owned by the Japanese lost in Persia
3 aaGuns owned by the British, 1 bomber owned by the British and 3 infantry owned by the British lost in Persia
Japanese roll dice for 4 armour, 6 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Persia, round 3 : 4/16 hits, 6.33 expected hits
British roll dice for 2 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 8/17 hits, 6.50 expected hits
3 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Persia
4 infantry owned by the British lost in Persia
1 bomber owned by the Japanese retreated
3 artilleries owned by the Japanese and 4 armour owned by the Japanese retreated to Eastern Persia
British win with 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 3 artilleries, 10 infantry and 2 mech_infantrys
Casualties for British: 3 aaGuns, 1 bomber and 7 infantry
Non Combat Move - Japanese
1 bomber moved from Persia to Eastern Persia
4 infantry moved from Afghanistan to Eastern Persia
3 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Kansu to Shensi
2 armour moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from 6 Sea Zone to Japan
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
1 fighter moved from Japan to French Indo China
1 armour moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Yunnan to Shensi
2 infantry moved from West India to Eastern Persia
Place Units - Japanese
3 infantry placed in India
1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
2 destroyers, 5 submarines and 1 transport placed in 6 Sea Zone
1 submarine placed in 20 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in India
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.67
Japanese regular : -3.33
British AA : -0.17
ANZAC regular : 0.33
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 4 fighters and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
2 fighters moved from 97 Sea Zone to Bulgaria
2 fighters and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in Chile
Americans attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Chile
Americans roll dice for 1 artillery and 1 infantry in Chile, round 3 : 0/2 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Chile, round 4 : 1/2 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Chile, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Chile
Americans win, taking Philippines from Japanese, taking Chile from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Bulgaria
Americans attack with 2 fighters
Germans defend with 1 armour
Americans roll dice for 2 fighters in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Bulgaria
1 armour owned by the Germans lost in Bulgaria
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Germans: 1 armour
Battle in Southern France
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Germans lost in Southern France
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
3 artilleries moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Bulgaria to 100 Sea Zone
1 carrier and 1 destroyer moved from 97 Sea Zone to 100 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from French West Africa to Nigeria
1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 82 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from Central United States to Southeast Mexico
1 infantry and 1 mech_infantry moved from Eastern United States to Quebec
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour moved from Karelia to Norway
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 submarines moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
1 artillery and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,5,2,6,3,3,4,2,5,6,3,5,2,3,4,2
Americans collect 64 PUs (1 lost to blockades); end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Spain to Southern France
British take Southern France from Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Turkey to Greece
British take Greece from Italians
1 armour moved from Greece to Turkey
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 armour and 3 infantry moved from 80 Sea Zone to Eastern Persia
2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia
1 bomber moved from British Guiana to France
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in Holland Belgium
British attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Persia
British attack with 1 armour, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 4 armour, 3 artilleries, 1 bomber and 6 infantry
British roll dice for 1 armour, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 6/17 hits, 5.00 expected hits
Japanese roll dice for 4 armour, 3 artilleries, 1 bomber and 6 infantry in Eastern Persia, round 2 : 3/14 hits, 5.17 expected hits
3 infantry owned by the British lost in Eastern Persia
5 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern Persia
British roll dice for 1 armour, 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 3/14 hits, 4.50 expected hits
Japanese roll dice for 4 armour, 3 artilleries and 1 infantry in Eastern Persia, round 3 : 5/8 hits, 3.33 expected hits
5 infantry owned by the British lost in Eastern Persia
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Eastern Persia
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 4 : 1/9 hits, 3.67 expected hits
Japanese roll dice for 4 armour and 1 artillery in Eastern Persia, round 4 : 3/5 hits, 2.33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia
1 artillery owned by the Japanese lost in Eastern Persia
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 5 : 6/6 hits, 2.83 expected hits
Japanese roll dice for 4 armour in Eastern Persia, round 5 : 2/4 hits, 2.00 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia
4 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 artilleries, 10 infantry and 1 mech_infantry
Casualties for Japanese: 4 armour, 3 artilleries, 1 bomber and 6 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Eastern Persia to Turkey
1 infantry moved from Iraq to Turkey
2 mech_infantrys moved from Egypt to Iraq
1 carrier, 1 destroyer and 1 tactical_bomber moved from 97 Sea Zone to 100 Sea Zone
1 bomber moved from France to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Portugal to Normandy Bordeaux
1 artillery and 1 infantry moved from Portugal to Spain
1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Venezuela to Brazil
1 tactical_bomber moved from 100 Sea Zone to Turkey
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
1 factory_minor placed in Turkey
1 artillery and 2 infantry placed in Persia
2 artilleries, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -2.50
Japanese regular : 0.17
Germans AA : -0.17
Germans regular : 0.17
Neutral_True regular : -1.33
British regular : 0.33
I assumed max D in Persia. You didn’t get the dice you wanted in your attack on Persia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
7 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern France to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,3,4,2,6,1,2
Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Celebes, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Celebes to 35 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 55 PUs;
Germans buy 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Vologda
Germans take Smolensk from Russians
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Turkey
1 infantry moved from Caucasus to Turkey
1 fighter moved from Southern Italy to Turkey
2 fighters and 1 tactical_bomber moved from Western Germany to Turkey
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Romania to Greece
Germans take Greece from British
1 bomber moved from Western Germany to Turkey
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Turkey, round 2 : 6/7 hits, 3.17 expected hits
British roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 2 : 1/6 hits, 3.17 expected hits
1 infantry owned by the Germans lost in Turkey
2 tactical_bombers owned by the British, 1 infantry owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Turkey
Germans win, taking Turkey from British with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Non Combat Move - Germans
1 fighter moved from Turkey to Ukraine
1 bomber moved from Turkey to Southern Italy
2 fighters and 1 tactical_bomber moved from Turkey to Caucasus
5 mech_infantrys moved from Bryansk to Caucasus
6 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
5 armour, 11 artilleries, 18 infantry and 6 mech_infantrys moved from Bryansk to Ukraine
2 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Germany to Western Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Rostov to Ukraine
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry and 1 mech_infantry placed in Germany
3 infantry placed in France
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,6,3,2,2,4,5,4
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 2.83
British regular : -2.50