assuming that is alright I’ll make the edit after the turn.
L25 G40 OOB Simon33 (L+40) v Jacob16 (X)
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 armour moved from Novgorod to Archangel Combat - Italians Battle in Archangel Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Archangel 1 infantry owned by the Russians lost in Archangel Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 1 fighter and 2 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France Italians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,4,1,4,5,5 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 1.67 Russians regular : 0.67 British regular : 1.33
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Loving this game so far, lots going on
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to 42 Sea Zone 3 fighters moved from Caroline Islands to Hawaiian Islands 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs; Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 1 infantry moved from France to Southern France Germans take Southern France from British 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 infantry moved from Ukraine to Bryansk 1 artillery and 1 mech_infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 1 armour moved from Eastern Poland to Bulgaria 1 mech_infantry moved from Germany to Romania 1 fighter moved from Holland Belgium to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 4 infantry moved from Western Germany to France 1 bomber moved from Ukraine to Western Germany 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Rostov Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in France 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,5,3,5,3,6,4,1,2,4,3 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 British regular : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 5 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Soviet Far East from Japanese to Russians EDIT: Turning off Edit Mode 1 infantry moved from Karelia to Finland 3 artilleries and 5 infantry moved from Sweden to Finland 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from Siberia to Soviet Far East 2 aaGuns and 17 infantry moved from Siberia to Amur 5 fighters and 1 tactical_bomber moved from Tambov to Russia 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.67
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour, 6 artilleries and 10 infantry moved from Eastern Persia to Persia 1 armour moved from Afghanistan to Persia 1 armour and 2 mech_infantrys moved from West India to Persia 1 bomber moved from French Indo China to Persia 1 armour moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Tsinghai 2 infantry moved from Shensi to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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Scramble? if so which planes specifically. Also what would you like the order of loss to be in the persia battle, and also in the hawaii battle?
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Scramble 1 anzac plane from Hawaii
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Better go with max D for Persia.
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Unlikely, but if you win this battle for Hawaii, you win the war most probably.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour, 6 artilleries and 10 infantry moved from Eastern Persia to Persia 1 armour moved from Afghanistan to Persia 1 armour and 2 mech_infantrys moved from West India to Persia 1 bomber moved from French Indo China to Persia 1 armour moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Tsinghai 2 infantry moved from Shensi to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone Combat - Japanese Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Americans scrambles to create a battle in territory 26 Sea Zone Battle in 26 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports ANZAC defend with 1 fighter 1 submarine owned by the Japanese submerged Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 26 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits ANZAC roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the ANZAC lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Battle in Hawaiian Islands Japanese attack with 1 artillery and 7 infantry Americans defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry; ANZAC defend with 2 fighters Japanese roll dice for 1 artillery and 7 infantry in Hawaiian Islands, round 2 : 1/8 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Hawaiian Islands, round 2 : 1/7 hits, 3.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 artillery and 6 infantry in Hawaiian Islands, round 3 : 2/7 hits, 1.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Hawaiian Islands, round 3 : 3/6 hits, 3.00 expected hits 3 infantry owned by the Japanese lost in Hawaiian Islands 2 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 4 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 artillery and 3 fighters in Hawaiian Islands, round 4 : 2/4 hits, 2.33 expected hits 2 infantry owned by the Japanese lost in Hawaiian Islands 1 artillery owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 3 fighters in Hawaiian Islands, round 5 : 3/3 hits, 2.00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands 1 fighter owned by the ANZAC lost in Hawaiian Islands Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 7 infantry Casualties for Americans: 1 artillery and 3 infantry Casualties for ANZAC: 1 fighter Battle in Tsinghai Japanese attack with 1 armour, 5 infantry and 1 mech_infantry Chinese defend with 5 infantry Japanese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/7 hits, 1.50 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/6 hits, 1.33 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 3 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 5 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai 1 armour owned by the Japanese retreated to Shensi Chinese win with 2 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 5 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Persia Japanese attack with 4 armour, 6 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys British defend with 3 aaGuns, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Japanese roll dice for 4 armour, 6 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys in Persia, round 2 : 7/23 hits, 7.67 expected hits British roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 7/21 hits, 7.67 expected hits 7 infantry owned by the Japanese lost in Persia 3 aaGuns owned by the British, 1 bomber owned by the British and 3 infantry owned by the British lost in Persia Japanese roll dice for 4 armour, 6 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Persia, round 3 : 4/16 hits, 6.33 expected hits British roll dice for 2 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 8/17 hits, 6.50 expected hits 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Persia 4 infantry owned by the British lost in Persia 1 bomber owned by the Japanese retreated 3 artilleries owned by the Japanese and 4 armour owned by the Japanese retreated to Eastern Persia British win with 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 3 artilleries, 10 infantry and 2 mech_infantrys Casualties for British: 3 aaGuns, 1 bomber and 7 infantry Non Combat Move - Japanese 1 bomber moved from Persia to Eastern Persia 4 infantry moved from Afghanistan to Eastern Persia 3 infantry moved from Chahar to Suiyuyan 1 aaGun moved from Kansu to Shensi 2 armour moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 armour and 2 infantry moved from 6 Sea Zone to Japan 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to French Indo China 1 fighter moved from Japan to French Indo China 1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China 1 fighter moved from Japan to French Indo China 1 armour moved from Burma to India 2 mech_infantrys moved from Yunnan to India 1 mech_infantry moved from Yunnan to Shensi 2 infantry moved from West India to Eastern Persia Place Units - Japanese 3 infantry placed in India 1 mech_infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan 2 destroyers, 5 submarines and 1 transport placed in 6 Sea Zone 1 submarine placed in 20 Sea Zone Japanese undo move 2. Japanese undo move 1. 1 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in India Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.67 Japanese regular : -3.33 British AA : -0.17 ANZAC regular : 0.33 British regular : 0.83
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 4 fighters and 5 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Chile 2 fighters moved from 97 Sea Zone to Bulgaria 2 fighters and 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in Chile Americans attack with 1 artillery and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans roll dice for 1 artillery and 1 infantry in Chile, round 3 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Chile, round 4 : 1/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Chile, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans win, taking Philippines from Japanese, taking Chile from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Bulgaria Americans attack with 2 fighters Germans defend with 1 armour Americans roll dice for 2 fighters in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Bulgaria 1 armour owned by the Germans lost in Bulgaria Americans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour Battle in Southern France Americans attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France 1 infantry owned by the Germans lost in Southern France Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Southern France to Normandy Bordeaux 3 artilleries moved from Spain to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from Bulgaria to 100 Sea Zone 1 carrier and 1 destroyer moved from 97 Sea Zone to 100 Sea Zone 4 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 submarines moved from 42 Sea Zone to 35 Sea Zone 3 fighters moved from Queensland to 35 Sea Zone 2 submarines moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from French West Africa to Nigeria 1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 artillery and 3 infantry moved from Central United States to Southeast Mexico 1 infantry and 1 mech_infantry moved from Eastern United States to Quebec 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 armour moved from Karelia to Norway 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 submarines moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 1 artillery and 2 infantry placed in Norway 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery, 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,5,2,6,3,3,4,2,5,6,3,5,2,3,4,2 Americans collect 64 PUs (1 lost to blockades); end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 3 artilleries, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Spain to Southern France British take Southern France from Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Turkey to Greece British take Greece from Italians 1 armour moved from Greece to Turkey 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 armour and 3 infantry moved from 80 Sea Zone to Eastern Persia 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia 1 bomber moved from British Guiana to France Combat - British Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in Holland Belgium British attack with 3 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Persia British attack with 1 armour, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 4 armour, 3 artilleries, 1 bomber and 6 infantry British roll dice for 1 armour, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 6/17 hits, 5.00 expected hits Japanese roll dice for 4 armour, 3 artilleries, 1 bomber and 6 infantry in Eastern Persia, round 2 : 3/14 hits, 5.17 expected hits 3 infantry owned by the British lost in Eastern Persia 5 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern Persia British roll dice for 1 armour, 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 3/14 hits, 4.50 expected hits Japanese roll dice for 4 armour, 3 artilleries and 1 infantry in Eastern Persia, round 3 : 5/8 hits, 3.33 expected hits 5 infantry owned by the British lost in Eastern Persia 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Eastern Persia British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 4 : 1/9 hits, 3.67 expected hits Japanese roll dice for 4 armour and 1 artillery in Eastern Persia, round 4 : 3/5 hits, 2.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia 1 artillery owned by the Japanese lost in Eastern Persia British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 5 : 6/6 hits, 2.83 expected hits Japanese roll dice for 4 armour in Eastern Persia, round 5 : 2/4 hits, 2.00 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia 4 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 2 artilleries, 10 infantry and 1 mech_infantry Casualties for Japanese: 4 armour, 3 artilleries, 1 bomber and 6 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Eastern Persia to Turkey 1 infantry moved from Iraq to Turkey 2 mech_infantrys moved from Egypt to Iraq 1 carrier, 1 destroyer and 1 tactical_bomber moved from 97 Sea Zone to 100 Sea Zone 1 bomber moved from France to Normandy Bordeaux 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Portugal to Normandy Bordeaux 1 artillery and 1 infantry moved from Portugal to Spain 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Venezuela to Brazil 1 tactical_bomber moved from 100 Sea Zone to Turkey 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - British 1 factory_minor placed in Turkey 1 artillery and 2 infantry placed in Persia 2 artilleries, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : 0.17 Germans AA : -0.17 Germans regular : 0.17 Neutral_True regular : -1.33 British regular : 0.33
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I assumed max D in Persia. You didn’t get the dice you wanted in your attack on Persia.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 fighter and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 7 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern France to Western Germany 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,3,4,2,6,1,2 Italians collect 3 PUs (13 lost to blockades); end with 3 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 British regular : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 35 Sea Zone to Celebes 2 fighters moved from 42 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Celebes, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from Celebes to 35 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.67