G40 captain walker (axis) vs Mike 64 (allies +40)


  • @mike64 thanks, I remember something about that when I used to play this game


  • TripleA Manual Gamesave Post: British round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 93 Sea Zone
            2 submarines moved from 98 Sea Zone to 93 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
            8 artilleries and 10 infantry moved from Yunnan to French Indo China
            1 fighter and 2 tactical_bombers moved from India to French Indo China
            1 bomber moved from Eastern Persia to French Indo China
            1 infantry moved from Shan State to French Indo China
            3 infantry moved from Eastern Persia to Persia
            1 infantry moved from Eastern Persia to Persia
            6 fighters and 2 tactical_bombers moved from Eastern Persia to Persia
            1 tactical_bomber moved from Egypt to Persia
    

    Combat Hit Differential Summary :

    Savegame


  • sz 93 scramble? submerge sub ?
    FIC may need to go round by round
    wanted to add inf and art from india on transport to FIC but they are UK Brit so cant move. do you know a way?


  • @mike64 no scramble and submerge sub. It appears that the game engine won’t let you load units out of India…but you can load the two inf from Burma.
    I’m not sure of the rules about using British tt to load UK pacific on to Brit transports


  • @mike64 max defense for OOL in FIC


  • india has been not auto converting UK Brit pieces to British at the end of turn so I have been editing them but forgot last turn


  • @mike64 if you don’t want to edit you can use the guys in Burma. Otherwise edit the units out of India to FIC and move the tt there.


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • forgot to do anything with moving guys before I hit combat done button. its fun to get old.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
            2 fighters moved from Greece to Trans-Jordan
            1 bomber moved from Southern Italy to Trans-Jordan
    
        Combat - Italians
            Battle in Szechwan
                Italians attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Szechwan
                    1 infantry owned by the Chinese lost in Szechwan
                Italians win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 bomber and 2 fighters
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 fighters in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to Iraq
            1 bomber moved from Trans-Jordan to Greece
            1 mech_infantry moved from Caucasus to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Rostov
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Italians regular : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Combat Move - French
            1 cruiser moved from 39 Sea Zone to 72 Sea Zone
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from United Kingdom to 113 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 4 armour, 3 artilleries, 1 destroyer, 10 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Iraq to Syria
                  Germans take Syria from British
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                  Germans take Egypt from British
            13 armour and 13 mech_infantrys moved from Iraq to Trans-Jordan
            13 armour and 13 mech_infantrys moved from Trans-Jordan to Egypt
            1 infantry moved from Iraq to Trans-Jordan
            4 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Persia
            1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber moved from Northwest Persia to Persia
            5 infantry moved from Iraq to Persia
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern France to 93 Sea Zone
            2 bombers, 1 fighter and 2 tactical_bombers moved from Greece to 93 Sea Zone
    
        Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 2 submarines
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
                    British roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 93 Sea Zone
                    2 submarines owned by the British lost in 93 Sea Zone
                Germans win, taking 93 Sea Zone from British with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for British: 2 submarines
            Battle in Persia
                Germans attack with 1 armour, 6 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 armour, 6 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 7/19 hits, 6.00 expected hits
                    British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 armour, 6 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Iraq to Persia
            1 artillery and 4 infantry moved from Caucasus to Northwest Persia
            1 armour and 2 infantry moved from Kazakhstan to Turkmenistan
            1 armour moved from Volgograd to Turkmenistan
            1 tactical_bomber moved from Persia to Northwest Persia
            3 mech_infantrys moved from Caucasus to Persia
            2 infantry moved from Volgograd to Kazakhstan
            1 artillery and 2 infantry moved from Rostov to Caucasus
            1 artillery and 2 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Romania to Ukraine
            2 infantry moved from Samara to Kazakhstan
            1 armour moved from Russia to Kazakhstan
            2 infantry moved from Russia to Samara
            1 infantry moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            2 infantry moved from Finland to Norway
            1 aaGun and 5 infantry moved from Western Germany to Denmark
            1 aaGun and 5 infantry moved from Normandy Bordeaux to Holland Belgium
            2 bombers moved from 93 Sea Zone to France
            2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Southern France
            3 fighters moved from Greece to France
            5 fighters and 2 tactical_bombers moved from Greece to Western Germany
            2 mech_infantrys moved from Germany to Romania
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            1 armour, 1 artillery and 1 infantry placed in Volgograd
            1 destroyer and 1 submarine placed in 113 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            1 armour and 1 infantry placed in Russia
            1 tactical_bomber placed in Greece
            1 aaGun placed in Russia
            1 armour and 1 mech_infantry placed in Germany
            1 artillery and 3 infantry placed in Western Germany
            1 infantry placed in France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 77 PUs; end with 77 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Combat Move - Russians
            1 infantry moved from Yunnan to Kweichow
            1 tactical_bomber moved from Yunnan to Kweichow
            8 infantry moved from Yakut S.S.R. to Buryatia
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 7 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to Kweichow
            1 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    1 infantry owned by the Russians lost in Kweichow
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kweichow to Chahar
            1 infantry moved from Anhwe to Hopei
            1 armour and 1 mech_infantry moved from Anhwe to Manchuria
            3 artilleries and 4 infantry moved from Anhwe to Chahar
            1 infantry moved from Ulaanbaatar to Amur
    
        Place Units - Japanese
            3 infantry placed in Manchuria
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,6,3,6,5,3,2,5,1,3,3,2,2,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,2,5,3,4,6,5,5,1,2,6,4,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,1,4,1,6,2,4,3,6,2,5,2
            Japanese collect 14 PUs (20 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 0.17
    

    Savegame


  • @mike64 if Germany holds Egypt for one round the axis will win won’t they? They have the eight required vcs right now…


  • never pay any attention to victory cities. I believe this one is over then.


  • @mike64 we can keep playing this one if you’d like to

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