G40 captain walker (axis) vs Mike 64 (allies +40)


  • @mike64 no


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 4 artilleries, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Kazakhstan to Sikang
                  Italians take Sikang from Chinese
            1 armour moved from Sikang to Kazakhstan
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
    
        Place Units - Italians
            1 factory_minor placed in Rostov
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Combat Move - French
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                  French take 20 Sea Zone from Japanese
                  French take 19 Sea Zone from Japanese
            1 cruiser moved from 57 Sea Zone to 39 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            2 infantry moved from Algeria to Tunisia
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 3 armour, 1 artillery, 1 destroyer, 1 fighter, 11 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Caucasus to Persia
            1 armour, 1 artillery and 2 infantry moved from Northwest Persia to Persia
            1 infantry moved from Northwest Persia to Persia
            13 armour, 4 artilleries, 8 infantry and 14 mech_infantrys moved from Northwest Persia to Iraq
                  Germans take Iraq from Russians
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
    
        Combat - Germans
            Battle in Persia
                Germans attack with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
                British defend with 1 factory_minor and 1 infantry; Russians defend with 1 armour
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.17 expected hits
                    British roll dice for 1 armour and 1 infantry in Persia, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Persia to Northwest Persia
            2 aaGuns moved from Northwest Persia to Iraq
            2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
            1 armour moved from Volgograd to Northwest Persia
            2 infantry moved from Volgograd to Caucasus
            1 artillery and 2 infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 artillery and 2 infantry moved from Ukraine to Rostov
            2 infantry moved from Kazakhstan to Turkmenistan
            2 infantry moved from Samara to Kazakhstan
            2 infantry moved from Russia to Samara
            1 armour moved from Russia to Kazakhstan
            1 infantry moved from Tsinghai to Sikang
            1 mech_infantry moved from Germany to Romania
            3 fighters moved from Western Germany to Greece
            3 fighters moved from Southern France to Greece
            2 infantry moved from France to Normandy Bordeaux
            1 aaGun and 1 infantry moved from Novgorod to 115 Sea Zone
            2 infantry moved from Vyborg to Finland
            1 aaGun, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 93 Sea Zone
            1 artillery and 2 infantry placed in Ukraine
            1 armour and 2 infantry placed in Volgograd
            1 armour and 2 infantry placed in Russia
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            2 mech_infantrys placed in Germany
            1 infantry placed in Normandy Bordeaux
            1 fighter placed in Southern France
            1 aaGun and 2 infantry placed in Western Germany
            1 infantry placed in Germany
            Germans undo move 10.
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 73 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.83
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Combat Move - Russians
            9 infantry moved from Buryatia to Yakut S.S.R.
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun and 13 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 armour, 3 artilleries and 1 mech_infantry moved from Kweichow to Anhwe
            1 infantry moved from Kweichow to Hunan
            6 infantry moved from Kweichow to Anhwe
            1 infantry moved from Amur to Ulaanbaatar
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Manchuria
            1 aaGun and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 22
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,4,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,6,1,1,1,6,4,5,6,6,3,3,2,1,6,3,5,3,1,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,3,6,1,6,6,1,3,5,5,6,6,3,6,4,2,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,2,4,5,2,1,1,1
            Japanese collect 21 PUs (22 lost to blockades); end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @mike64 can Germany upgrade the factory in Russia… or does it have to be one in original German territories?


  • Russian factory no. Original territory with value of at least three


  • @mike64 thanks, I remember something about that when I used to play this game

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