G40 captain walker (axis) vs Mike 64 (allies +40)
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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scramble sz 6 ?
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@mike64 no
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - British British buy 4 artilleries, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Italians Italians buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kazakhstan to Sikang Italians take Sikang from Chinese 1 armour moved from Sikang to Kazakhstan Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus Place Units - Italians 1 factory_minor placed in Rostov 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Combat Move - French 1 destroyer moved from 35 Sea Zone to 19 Sea Zone French take 20 Sea Zone from Japanese French take 19 Sea Zone from Japanese 1 cruiser moved from 57 Sea Zone to 39 Sea Zone 1 infantry moved from Persia to Eastern Persia 2 infantry moved from Algeria to Tunisia
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 armour, 1 artillery, 1 destroyer, 1 fighter, 11 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Caucasus to Persia 1 armour, 1 artillery and 2 infantry moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Persia 13 armour, 4 artilleries, 8 infantry and 14 mech_infantrys moved from Northwest Persia to Iraq Germans take Iraq from Russians 1 armour and 1 mech_infantry moved from Caucasus to Iraq Combat - Germans Battle in Persia Germans attack with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry; Russians defend with 1 armour Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 1 armour and 1 infantry in Persia, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Russians and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour Casualties for British: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Persia to Northwest Persia 2 aaGuns moved from Northwest Persia to Iraq 2 artilleries and 4 infantry moved from Caucasus to Northwest Persia 1 armour moved from Volgograd to Northwest Persia 2 infantry moved from Volgograd to Caucasus 1 artillery and 2 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 artillery and 2 infantry moved from Ukraine to Rostov 2 infantry moved from Kazakhstan to Turkmenistan 2 infantry moved from Samara to Kazakhstan 2 infantry moved from Russia to Samara 1 armour moved from Russia to Kazakhstan 1 infantry moved from Tsinghai to Sikang 1 mech_infantry moved from Germany to Romania 3 fighters moved from Western Germany to Greece 3 fighters moved from Southern France to Greece 2 infantry moved from France to Normandy Bordeaux 1 aaGun and 1 infantry moved from Novgorod to 115 Sea Zone 2 infantry moved from Vyborg to Finland 1 aaGun, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Norway Place Units - Germans 1 destroyer and 1 submarine placed in 93 Sea Zone 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 infantry placed in Volgograd 1 armour and 2 infantry placed in Russia 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 2 mech_infantrys placed in Germany 1 infantry placed in Normandy Bordeaux 1 fighter placed in Southern France 1 aaGun and 2 infantry placed in Western Germany 1 infantry placed in Germany Germans undo move 10. 1 infantry placed in France Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans regular : 0.83 British regular : -0.83
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Combat Move - Russians 9 infantry moved from Buryatia to Yakut S.S.R.
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 aaGun and 13 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Non Combat Move - Japanese 1 armour, 3 artilleries and 1 mech_infantry moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Hunan 6 infantry moved from Kweichow to Anhwe 1 infantry moved from Amur to Ulaanbaatar Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Manchuria 1 aaGun and 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 22 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,4,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,6,1,1,1,6,4,5,6,6,3,3,2,1,6,3,5,3,1,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,3,6,1,6,6,1,3,5,5,6,6,3,6,4,2,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,2,4,5,2,1,1,1 Japanese collect 21 PUs (22 lost to blockades); end with 22 PUs
Combat Hit Differential Summary :
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@mike64 can Germany upgrade the factory in Russia… or does it have to be one in original German territories?
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Russian factory no. Original territory with value of at least three
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@mike64 thanks, I remember something about that when I used to play this game
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TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 93 Sea Zone 2 submarines moved from 98 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 8 artilleries and 10 infantry moved from Yunnan to French Indo China 1 fighter and 2 tactical_bombers moved from India to French Indo China 1 bomber moved from Eastern Persia to French Indo China 1 infantry moved from Shan State to French Indo China 3 infantry moved from Eastern Persia to Persia 1 infantry moved from Eastern Persia to Persia 6 fighters and 2 tactical_bombers moved from Eastern Persia to Persia 1 tactical_bomber moved from Egypt to Persia
Combat Hit Differential Summary :
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sz 93 scramble? submerge sub ?
FIC may need to go round by round
wanted to add inf and art from india on transport to FIC but they are UK Brit so cant move. do you know a way? -
@mike64 no scramble and submerge sub. It appears that the game engine won’t let you load units out of India…but you can load the two inf from Burma.
I’m not sure of the rules about using British tt to load UK pacific on to Brit transports -
@mike64 max defense for OOL in FIC
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india has been not auto converting UK Brit pieces to British at the end of turn so I have been editing them but forgot last turn
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@mike64 if you don’t want to edit you can use the guys in Burma. Otherwise edit the units out of India to FIC and move the tt there.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - British British buy 1 artillery, 1 carrier, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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forgot to do anything with moving guys before I hit combat done button. its fun to get old.