Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs1941 out-of-box rules, SuperbattleshipYamato (Allies) vs FranceNeedsMorePower (Axis)
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I think you sent me the wrong file…
You sent the file after Germany’s turn 2, not Germany’s turn 3.
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@SuperbattleshipYamato No that’s the right one, thanks for clarifying.
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@SuperbattleshipYamato Good luck on your U.K. turn!
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Yep, you’re right. I must have chosen the wrong file myself.
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@SuperbattleshipYamato soviet-union-turn-3-complete-game-34 (1).tsvg This one is it I sent it again for you.
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@SuperbattleshipYamato How did you choose the wrong file? It should be the newest downloaded one.
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I surrender. You taught me a lot about this game and really gave me a lot of clarity about what each power should do.
Because I like every game to be completed according to the rules, I had the hard AI run it and it clearly concludes that the Axis will win, all players being equal.
Good game. You’re certainly a player to be reckoned with.
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@SuperbattleshipYamato Good game! I warned you I’m really good at 1941! :)
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@SuperbattleshipYamato The game is not hard to master at all. It’s the easiest one due to it’s size.
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That’s what I thought. Thanks for clarifying!