sent a chat so we don’t clutter up this thread
LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3
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@leemorrison obviously, TripleA computer would not have allowed an illegal move
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@leemorrison Germany still Alive, for now anyway
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Really enjoying the game!
Triple A has had plenty of errors. I’ll look at my actual board tonight and wait for the great Authority of Classic rules - The Good Captain - who waits to fight the winner
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@gamerman01 said in LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3:
More nice moves!! I was hoping the bomber would miss
I’m at work and so can’t pull out my old physical board, but I have a pdf of the rulebook and in my rulebook mozambique sea zone does not border south africa
@The_Good_Captain please confirmthe page in the rulebook is in error. the SZ boarders S. Africa.
https://www.axisandallies.org/forums/topic/40638/couple-rules-map-question/4
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@The_Good_Captain thanks all
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So glad for the quick answer, thanks! No internet access to my cpu here, so relying on an erroneous rulebook picture lol
Looking forward to seeing my board when I get home 😀 -
@gamerman01 Just wish my guys would quit firing blanks in the land battles
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@leemorrison said in LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3:
@gamerman01 Just wish my guys would quit firing blanks in the land battles
LOL it’s been crazy. Your guys had an incredible run on defense in Europe for awhile. They couldn’t miss.
Tend to just take it for granted when it starts going well again. You know! All A&A players do
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That’s a MIGHTY close line! They misprinted the map?!
LOL I’m speaking as someone who’s currently playing the Allies -
Had to see it to believe it… Yeah mine’s the same way… (smiling)
I wonder if I noticed that as a teenager. Probably. Well, my Axis game just got better.
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@gamerman01 if you click on the link to my initial response, you can see Krieg weigh in. Kinda interesting re: page 8
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Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
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I want to move - been busy,
Our great niece is over this weekend, time to watch Star Wars, then back to the command centerVery fun game
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@gamerman01 Take your time, I am off on another Casino Vacation.
My Financee is about to be a Caesar’s Diamond member. Which entitles her to lose just as much as a mere Gold member. Anyway, I enjoy the trips.
I will have my comp, just a little slower
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Wow! Cool! Retirement! Games of chance!
Well, use up your bad luck here, so that you can make money there!
Thanks for letting me know I can relax. Maybe I’ll get 'er done now anyway, but then again, I finally got my basement back after months, and even though it’s not all touched up, it’s been remodeled and I love it
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Classic
Game History
Round: 6 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Kenya-Rhodesia: 1 bomber EDIT: Adding units owned by Americans to Congo: 1 bomber EDIT: Turning off Edit Mode Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. 3 infantry moved from Russia to Evenki National Okrug 2 fighters moved from Karelia S.S.R. to Evenki National Okrug Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Evenki National Okrug Russians attack with 2 fighters and 3 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter moved from Kazakh S.S.R. to Karelia S.S.R. 2 fighters moved from Evenki National Okrug to Karelia S.S.R. 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Karelia S.S.R. to Caucasus 1 aaGun moved from Russia to Evenki National Okrug 1 aaGun moved from Karelia S.S.R. to Russia Place Units - Russians 1 infantry placed in Karelia S.S.R. 3 infantry placed in Russia 3 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33 Russians regular : -0.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Classic
Game History
Round: 6 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Kenya-Rhodesia: 1 bomber EDIT: Adding units owned by Americans to Congo: 1 bomber EDIT: Turning off Edit Mode Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. 3 infantry moved from Russia to Evenki National Okrug 2 fighters moved from Karelia S.S.R. to Evenki National Okrug Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Evenki National Okrug Russians attack with 2 fighters and 3 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter moved from Kazakh S.S.R. to Karelia S.S.R. 2 fighters moved from Evenki National Okrug to Karelia S.S.R. 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Karelia S.S.R. to Caucasus 1 aaGun moved from Russia to Evenki National Okrug 1 aaGun moved from Karelia S.S.R. to Russia Place Units - Russians 1 infantry placed in Karelia S.S.R. 3 infantry placed in Russia 3 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from East US Sea Zone: 1 submarine EDIT: Adding units owned by Russians to West Panama Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.33 Russians regular : -0.17
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I put it on the board tonight
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Wanna come over? 😉
You know. After the casino time is past
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