Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
West Europe
2 inf, bomber v 1 inf
[dice 2d6<=1]
[dice 1d6<=4]
Germany
[dice 1d6<=2]
2d6<=1: 3, 3; Hits: 0
1d6<=4: 6; Hits: 0
1d6<=2: 6; Hits: 0
West Europe r. 2
[dice 2d6<=1]
[dice 1d6<=4]
[dice 1d6<=2]
2d6<=1: 2, 1; Hits: 1
1d6<=4: 2; Hits: 1
1d6<=2: 6; Hits: 0
West Africa zone
1 transport, 2 fighters v 1 battleship
[dice 2d6<=3]
[dice 1d6<=4]
2d6<=3: 1, 3; Hits: 2
1d6<=4: 3; Hits: 1
I assume you’ll allow walk-in to Libya I had planned before rolling dice and then didn’t see. Honor system game…
Ukraine
2 inf, fighter v 1 inf
[dice 2d6<=1]
[dice 2d6<=3]
[dice 1d6<=2]
2d6<=1: 5, 2; Hits: 0
2d6<=3: 6, 1; Hits: 1
1d6<=2: 5; Hits: 0
Persia
2 inf, fighter v 1 inf
[dice 2d6<=1]
[dice 1d6<=3]
[dice 1d6<=2]
2d6<=1: 3, 3; Hits: 0
1d6<=3: 4; Hits: 0
1d6<=2: 4; Hits: 0
Persia round 2
[dice 2d6<=1]
[dice 1d6<=3]
[dice 1d6<=2]
2d6<=1: 2, 4; Hits: 0
1d6<=3: 2; Hits: 1
1d6<=2: 3; Hits: 0
Test summary from TripleA, engine version: 2.6.14748, time: 9:29:03 PM
Savegame
Test summary from TripleA, engine version: 2.6.14748, time: 9:30:10 PM
Savegame
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 3
Research Technology - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3
Purchase Units - British
British buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to North Sea Zone
1 infantry moved from United Kingdom to North Sea Zone
2 infantry and 1 transport moved from North Sea Zone to West Africa Sea Zone
2 infantry moved from West Africa Sea Zone to French West Africa
British take French West Africa from Germans
1 infantry moved from United Kingdom to North Sea Zone
1 infantry and 1 transport moved from North Sea Zone to East Canada Sea Zone
1 infantry moved from West Canada to East Canada Sea Zone
2 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
2 infantry moved from North Sea Zone to West Europe
2 fighters moved from Finland Norway to West Europe
1 bomber moved from Caucasus to West Europe
1 armour moved from North Sea Zone to West Europe
Combat - British
Battle in West Europe
British attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Germans defend with 3 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in West Europe, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 3 infantry in West Europe, round 2 : 3/3 hits, 1.00 expected hits
2 infantry owned by the British and 1 armour owned by the British lost in West Europe
3 infantry owned by the Germans lost in West Europe
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
COMMENT: UK tank on US transport
2 fighters moved from West Europe to Karelia S.S.R.
1 armour moved from Finland Norway to Russia
1 fighter moved from Caucasus to Persia
1 armour moved from United Kingdom to North Sea Zone
1 armour moved from North Sea Zone to Finland Norway
1 armour moved from United Kingdom to North Sea Zone
1 bomber moved from West Europe to Russia
Place Units - British
2 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 2.00
British regular : 1.50
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 7 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 infantry moved from Manchuria to Yakut S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Australia to West Australia Sea Zone
1 infantry and 1 transport moved from West Australia Sea Zone to West Compass Sea Zone
1 infantry moved from West Compass Sea Zone to Madagascar
Japanese take Madagascar from British
1 bomber moved from French Indo China to Karelia S.S.R.
Combat - Japanese
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Non Combat Move - Japanese
1 infantry moved from Japan to Japan Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone
1 infantry moved from Philippines to Philippines Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
1 transport moved from Kwangtung Sea Zone to Japan Sea Zone
1 fighter moved from Manchuria to Sinkiang
2 infantry moved from French Indo China to Sinkiang
1 bomber moved from Karelia S.S.R. to East Europe
4 infantry moved from Japan to Japan Sea Zone
4 infantry moved from Japan Sea Zone to Manchuria
4 infantry and 2 transports moved from Philippines Sea Zone to French Indo China Sea Zone
4 infantry moved from French Indo China Sea Zone to French Indo China
1 carrier moved from West Australia Sea Zone to West Compass Sea Zone
1 fighter moved from West Australia Sea Zone to West Compass Sea Zone
1 fighter moved from West Australia Sea Zone to West Compass Sea Zone
1 fighter moved from India to Sinkiang
1 armour moved from Kwangtung to China
1 armour moved from China to Sinkiang
Place Units - Japanese
7 infantry placed in Japan
2 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 fighter and 5 infantry moved from Novosibirsk to Sinkiang
2 armour moved from Russia to Sinkiang
2 fighters moved from Karelia S.S.R. to Sinkiang
1 transport moved from North Sea Zone to Baltic Sea Zone
1 infantry moved from Karelia S.S.R. to Baltic Sea Zone
1 infantry and 1 transport moved from Baltic Sea Zone to North Sea Zone
1 infantry moved from North Sea Zone to West Europe
Russians take West Europe from Germans
Combat - Russians
Battle in Sinkiang
Russians attack with 2 armour, 3 fighters and 5 infantry
Japanese defend with 1 armour, 2 fighters and 5 infantry
Russians roll dice for 2 armour, 3 fighters and 5 infantry in Sinkiang, round 2 : 2/10 hits, 3.33 expected hits
Japanese roll dice for 1 armour, 2 fighters and 5 infantry in Sinkiang, round 2 : 4/8 hits, 3.33 expected hits
4 infantry owned by the Russians lost in Sinkiang
2 infantry owned by the Japanese lost in Sinkiang
3 fighters owned by the Russians retreated
1 infantry owned by the Russians and 2 armour owned by the Russians retreated to Kazakh S.S.R.
Japanese win with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from Sinkiang to Karelia S.S.R.
2 infantry moved from Persia to Kazakh S.S.R.
1 aaGun moved from Ukraine S.S.R. to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Karelia S.S.R.
1 infantry moved from Caucasus to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.
Place Units - Russians
3 infantry placed in Russia
2 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -1.33