Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
4 infantry moved from Japan to Japan Sea Zone
4 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 fighters moved from Japan Sea Zone to Manchuria
2 bombers moved from French Indo China to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers, 3 fighters and 4 infantry
Americans defend with 1 armour and 2 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 4 infantry in Manchuria, round 2 : 2/9 hits, 3.50 expected hits
Americans roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 2 bombers, 3 fighters and 4 infantry in Manchuria, round 3 : 2/9 hits, 3.50 expected hits
Americans roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Americans with 2 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 armour and 2 infantry
Non Combat Move - Japanese
1 infantry moved from French Indo China to India
3 infantry moved from China to French Indo China
1 armour moved from Japan to Japan Sea Zone
6 infantry moved from Japan to Japan Sea Zone
1 armour, 6 infantry and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
1 armour moved from French Indo China Sea Zone to French Indo China
1 infantry moved from Australia to West Australia Sea Zone
1 infantry and 1 transport moved from West Australia Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
1 armour moved from East Indies to East Indies Sea Zone
1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
1 armour and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
1 armour moved from French Indo China Sea Zone to French Indo China
1 bomber moved from Manchuria to Japan
2 fighters moved from Manchuria to Japan Sea Zone
1 fighter moved from Manchuria to French Indo China
1 carrier moved from East Indies Sea Zone to French Indo China Sea Zone
1 fighter moved from Kenya-Rhodesia to French Indo China Sea Zone
1 fighter moved from East Indies Sea Zone to French Indo China Sea Zone
1 fighter moved from East Indies Sea Zone to French Indo China
1 armour moved from Kenya-Rhodesia to South Africa
1 fighter moved from French Indo China Sea Zone to French Indo China
1 bomber moved from Manchuria to Philippines
Place Units - Japanese
2 armour and 12 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : -3.67
Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Anglo Sudan Egypt to Italian East Africa
British take Italian East Africa from Japanese
2 infantry and 1 transport moved from South Pacific Sea Zone to South Australia Sea Zone
2 infantry moved from South Australia Sea Zone to Australia
British take Australia from Japanese
2 fighters moved from South Pacific Sea Zone to Japan Sea Zone
2 bombers and 3 fighters moved from Yakut S.S.R. to Japan Sea Zone
Combat - Americans
Battle in Japan Sea Zone
Americans attack with 2 bombers and 5 fighters
Japanese defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 2 bombers and 5 fighters in Japan Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in Japan Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
3 fighters owned by the Americans lost in Japan Sea Zone
2 transports owned by the Japanese and 1 submarine owned by the Japanese lost in Japan Sea Zone
Americans roll dice for 2 bombers and 2 fighters in Japan Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 0.17
Thank you for your patience for this move!
I assumed casualties for round 1 of the Sea of Japan attack, but I need to ask you for 2 more casualties - see file posted
Thanks, and it shouldn’t take me too long to finish through Russia 10 after that
@leemorrison told me by e-mail to lose a fighter and the carrier
Here is a nail-biter roll…
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Anglo Sudan Egypt to Italian East Africa
British take Italian East Africa from Japanese
2 infantry and 1 transport moved from South Pacific Sea Zone to South Australia Sea Zone
2 infantry moved from South Australia Sea Zone to Australia
British take Australia from Japanese
2 fighters moved from South Pacific Sea Zone to Japan Sea Zone
2 bombers and 3 fighters moved from Yakut S.S.R. to Japan Sea Zone
Combat - Americans
Battle in Japan Sea Zone
Americans attack with 2 bombers and 5 fighters
Japanese defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 2 bombers and 5 fighters in Japan Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in Japan Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
3 fighters owned by the Americans lost in Japan Sea Zone
2 transports owned by the Japanese and 1 submarine owned by the Japanese lost in Japan Sea Zone
Americans roll dice for 2 bombers and 2 fighters in Japan Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in Japan Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
2 fighters owned by the Americans and 1 bomber owned by the Americans lost in Japan Sea Zone
1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in Japan Sea Zone
1 bomber owned by the Americans retreated
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -21
Casualties for Americans: 1 bomber and 5 fighters
Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine and 2 transports
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 0.67
The Americans have to retreat after the Japanese score 3 more hits. The Americans will retreat 1 bomber and the Japanese still have 1 fighter and the battleship.
Play stops again because the fighter must land. I checked in the rulebook and under “fighters” it says “IMPORTANT: during combat, if a fighter is based on an aircraft carrier and the carrier is attacked and destroyed in battle, the fighter is not immediately destroyed - it is considered defending in the air (it defends at a strong die roll of 4). If it survives the battle, it must try to land on the same sea zone the battle takes place in - either on an island or another carrier…”
It says it has to land on an island, which would be Japan, but I’m guessing it was on oversight that often there is a coastal territory by the sea zone the fighter could land on.
@The_Good_Captain I suspect @leemorrison wants to land on Japan and not Manchuria anyway.
The question is, has this rule ever been officially clarified to correct it from “islands” to “adjacent land territory”? I don’t see it in the rules clarification either.
@leemorrison If you are electing for Japan anyway, then play can continue
Also! I am unclear on whether this decision is made immediately after the battle (it IS my last combat roll anyway) or if it’s made later. I don’t see where the rulebook specified this either, so I would think it’s immediately after the end of that roll.
That is assuming there is a choice at all. Even if fighters must actually only land on islands (I can’t imagine this is the case, but you’ve clarified stranger things before) there would definitely be a choice in the case of multinational carriers, so there must be some specific point in time a defender must decide where widowed planes land.
Oh, and interesting that TripleA landed the fighter on Japan right now and did not give a choice.
But I never assume TripleA is correct. 😏
Japan is the only legal landing.
Sadly, with the demise of several email pbem clubs, 20+ years of decisions, some even made by Larry Harris are GONE.
Great, and interesting!
Does this mean stranded carriers off a coastline, like California or Kwangtung, would drown? That the rulebook is literal and correct? If so, WOW!!
yep
Rule got changed in AAR
Agh my hours are being grabbed from me so won’t be able to finish this afternoon