sent a chat so we don’t clutter up this thread
LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Classic
Game History
Round: 12 Purchase Units - Germans Germans buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 2 fighters and 28 infantry moved from Ukraine S.S.R. to Karelia S.S.R. 11 armour and 23 infantry moved from East Europe to Karelia S.S.R. 3 armour moved from Germany to Karelia S.S.R. 1 fighter moved from West Europe to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 14 armour, 3 fighters and 51 infantry British defend with 2 bombers and 16 infantry; Americans defend with 1 aaGun; Russians defend with 1 armour, 1 factory and 50 infantry Americans roll AA dice in Karelia S.S.R. : 0/3 hits, 0.50 expected hits Germans roll dice for 14 armour, 3 fighters and 51 infantry in Karelia S.S.R., round 2 : 20/68 hits, 17.00 expected hits Russians roll dice for 1 armour, 2 bombers and 66 infantry in Karelia S.S.R., round 2 : 13/69 hits, 22.67 expected hits 13 infantry owned by the Germans lost in Karelia S.S.R. 4 infantry owned by the Russians and 16 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 14 armour, 3 fighters and 38 infantry in Karelia S.S.R., round 3 : 18/55 hits, 14.83 expected hits Russians roll dice for 1 armour, 2 bombers and 46 infantry in Karelia S.S.R., round 3 : 12/49 hits, 16.00 expected hits 12 infantry owned by the Germans lost in Karelia S.S.R. 18 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 14 armour, 3 fighters and 26 infantry in Karelia S.S.R., round 4 : 8/43 hits, 12.83 expected hits Russians roll dice for 1 armour, 2 bombers and 28 infantry in Karelia S.S.R., round 4 : 6/31 hits, 10.00 expected hits 6 infantry owned by the Germans lost in Karelia S.S.R. 8 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 14 armour, 3 fighters and 20 infantry in Karelia S.S.R., round 5 : 8/37 hits, 11.83 expected hits Russians roll dice for 1 armour, 2 bombers and 20 infantry in Karelia S.S.R., round 5 : 9/23 hits, 7.33 expected hits 9 infantry owned by the Germans lost in Karelia S.S.R. 8 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 14 armour, 3 fighters and 11 infantry in Karelia S.S.R., round 6 : 12/28 hits, 10.33 expected hits Russians roll dice for 1 armour, 2 bombers and 12 infantry in Karelia S.S.R., round 6 : 4/15 hits, 4.67 expected hits 4 infantry owned by the Germans lost in Karelia S.S.R. 12 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 14 armour, 3 fighters and 7 infantry in Karelia S.S.R., round 7 : 9/24 hits, 9.67 expected hits Russians roll dice for 1 armour and 2 bombers in Karelia S.S.R., round 7 : 1/3 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. 1 armour owned by the Russians and 2 bombers owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 14 armour, 3 fighters and 6 infantry remaining. Battle score for attacker is 98 Casualties for Germans: 45 infantry Casualties for Russians: 1 armour and 50 infantry Casualties for British: 2 bombers and 16 infantry Non Combat Move - Germans 1 aaGun moved from East Europe to South Europe 1 aaGun moved from Ukraine S.S.R. to East Europe 7 infantry moved from Germany to East Europe 2 infantry moved from Germany to East Europe 3 infantry moved from West Europe to Germany 1 fighter moved from Karelia S.S.R. to West Europe 1 fighter moved from Karelia S.S.R. to Germany 1 fighter moved from Karelia S.S.R. to East Europe Place Units - Germans 1 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans AA : -0.50 Russians regular : -16.33 Germans regular : -1.50
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You have got to be completely embarrassed by that
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II Classic
Game History
Round: 12 Purchase Units - British British buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 8 infantry moved from Finland Norway to Karelia S.S.R. 1 bomber moved from United Kingdom to Karelia S.S.R. 3 armour and 1 infantry moved from Russia to Karelia S.S.R. 6 infantry moved from United Kingdom to North Sea Zone 6 infantry and 3 transports moved from North Sea Zone to Karelia Sea Zone 6 infantry moved from Karelia Sea Zone to Karelia S.S.R. Combat - British Battle in Karelia S.S.R. British attack with 5 armour, 1 bomber and 15 infantry Germans defend with 1 aaGun, 14 armour, 1 factory and 6 infantry Germans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits British roll dice for 5 armour, 1 bomber and 15 infantry in Karelia S.S.R., round 2 : 5/21 hits, 5.67 expected hits Germans roll dice for 14 armour and 6 infantry in Karelia S.S.R., round 2 : 7/20 hits, 6.67 expected hits 7 infantry owned by the British lost in Karelia S.S.R. 5 infantry owned by the Germans lost in Karelia S.S.R. British roll dice for 5 armour, 1 bomber and 8 infantry in Karelia S.S.R., round 3 : 5/14 hits, 4.50 expected hits Germans roll dice for 14 armour and 1 infantry in Karelia S.S.R., round 3 : 2/15 hits, 5.00 expected hits 2 infantry owned by the British lost in Karelia S.S.R. 1 infantry owned by the Germans and 4 armour owned by the Germans lost in Karelia S.S.R. British roll dice for 5 armour, 1 bomber and 6 infantry in Karelia S.S.R., round 4 : 4/12 hits, 4.17 expected hits Germans roll dice for 10 armour in Karelia S.S.R., round 4 : 4/10 hits, 3.33 expected hits 4 infantry owned by the British lost in Karelia S.S.R. 4 armour owned by the Germans lost in Karelia S.S.R. British roll dice for 5 armour, 1 bomber and 2 infantry in Karelia S.S.R., round 5 : 2/8 hits, 3.50 expected hits Germans roll dice for 6 armour in Karelia S.S.R., round 5 : 1/6 hits, 2.00 expected hits 1 infantry owned by the British lost in Karelia S.S.R. 2 armour owned by the Germans lost in Karelia S.S.R. British roll dice for 5 armour, 1 bomber and 1 infantry in Karelia S.S.R., round 6 : 2/7 hits, 3.33 expected hits Germans roll dice for 4 armour in Karelia S.S.R., round 6 : 3/4 hits, 1.33 expected hits 1 infantry owned by the British and 2 armour owned by the British lost in Karelia S.S.R. 2 armour owned by the Germans lost in Karelia S.S.R. British roll dice for 3 armour and 1 bomber in Karelia S.S.R., round 7 : 3/4 hits, 2.17 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 7 : 0/2 hits, 0.67 expected hits 2 armour owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 3 armour and 1 bomber remaining. Battle score for attacker is 33 Casualties for British: 2 armour and 15 infantry Casualties for Germans: 14 armour and 6 infantry Non Combat Move - British 1 aaGun moved from North Sea Zone to Finland Norway 1 armour moved from South Africa to Congo 1 bomber moved from Karelia S.S.R. to Russia 2 fighters moved from Anglo Sudan Egypt to Libya 1 fighter moved from Libya to North Sea Zone 2 infantry moved from Anglo Sudan Egypt to French Equatorial Africa Place Units - British 1 armour and 8 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : -2.00 British regular : -2.33
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??? We are nearly back to the starting territories and incomes, going into J12. That has got to be extremely rare.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Classic
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 factories; Remaining resources: 0 PUs; Combat Move - Japanese 2 infantry moved from Manchuria to Yakut S.S.R. 1 fighter moved from Manchuria to Yakut S.S.R. 1 bomber moved from Japan to Yakut S.S.R. 2 infantry moved from China to Sinkiang 2 bombers moved from Japan to Sinkiang 1 infantry moved from French Indo China to French Indo China Sea Zone 1 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Italian East Africa Japanese take Italian East Africa from British 1 armour moved from French Indo China to French Indo China Sea Zone 1 armour and 1 transport moved from French Indo China Sea Zone to Red Sea Zone 1 armour moved from Red Sea Zone to Syria Jordan 4 infantry moved from French Indo China to French Indo China Sea Zone 4 infantry and 2 transports moved from French Indo China Sea Zone to Red Sea Zone 4 infantry moved from Red Sea Zone to Syria Jordan 1 armour moved from French Indo China to French Indo China Sea Zone 1 armour and 1 transport moved from French Indo China Sea Zone to Red Sea Zone 1 armour moved from Red Sea Zone to Syria Jordan 1 infantry moved from French Indo China to French Indo China Sea Zone 1 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Anglo Sudan Egypt Japanese take Anglo Sudan Egypt from British 2 infantry moved from French Indo China to French Indo China Sea Zone 2 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone 2 infantry moved from Red Sea Zone to Persia 2 fighters moved from French Indo China Sea Zone to Persia 1 battleship moved from French Indo China Sea Zone to Red Sea Zone 1 carrier moved from French Indo China Sea Zone to Red Sea Zone 2 armour moved from Manchuria to French Indo China 2 infantry moved from China to Manchuria 2 infantry moved from French Indo China to India Japanese take India from British 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 armour moved from French Indo China to India Combat - Japanese Battle in Persia Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia Japanese roll dice for 2 fighters and 1 infantry in Persia, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Persia Japanese win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Sinkiang Japanese attack with 2 bombers and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Sinkiang, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Syria Jordan Japanese attack with 2 armour and 4 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship in Syria Jordan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 armour and 4 infantry in Syria Jordan, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 2 infantry in Syria Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Syria Jordan Japanese win, taking Syria Jordan from British with 2 armour and 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 armour Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Non Combat Move - Japanese 1 fighter moved from Yakut S.S.R. to Japan 1 bomber moved from Yakut S.S.R. to Japan 2 bombers moved from Sinkiang to French Indo China 2 fighters moved from Persia to Red Sea Zone Place Units - Japanese 1 factory placed in Kwangtung 1 factory placed in French Indo China Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.00 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Classic
Game History
Round: 12 Purchase Units - Americans Americans buy 2 aaGuns, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 2 infantry moved from Novosibirsk to Sinkiang 1 bomber moved from Wake Island to Sinkiang 1 fighter moved from Novosibirsk to Sinkiang 2 infantry moved from Russia to Caucasus 1 armour moved from Novosibirsk to Caucasus 4 infantry moved from Solomon Islands to Solomon Islands Sea Zone 4 infantry and 2 transports moved from Solomon Islands Sea Zone to Philippines Sea Zone 1 battleship moved from Solomon Islands Sea Zone to Philippines Sea Zone 4 fighters moved from Solomon Islands Sea Zone to Philippines Combat - Americans Battle in Philippines Americans attack with 4 fighters Japanese defend with 2 infantry Americans roll dice for 4 fighters in Philippines, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippines Americans win with 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Sinkiang Americans attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Sinkiang, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Sinkiang 2 infantry owned by the Japanese lost in Sinkiang Americans win, taking Sinkiang from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Caucasus Americans attack with 1 armour and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 4 fighters moved from Philippines to Philippines Sea Zone 2 carriers and 1 submarine moved from Solomon Islands Sea Zone to Philippines Sea Zone 2 bombers moved from West US to Russia 1 bomber moved from Sinkiang to Novosibirsk 4 infantry moved from East US to East US Sea Zone 2 transports moved from North Sea Zone to Karelia Sea Zone 1 infantry moved from West US to West Canada 4 infantry and 2 transports moved from East US Sea Zone to North Sea Zone 1 infantry moved from Finland Norway to Karelia S.S.R. 4 infantry moved from North Sea Zone to Finland Norway 2 infantry moved from Russia to Novosibirsk 1 fighter moved from Sinkiang to Karelia S.S.R. 2 fighters moved from Wake Island to Australia 2 infantry moved from Kenya-Rhodesia to Congo Place Units - Americans 1 transport placed in West US Sea Zone 1 aaGun, 1 bomber and 1 infantry placed in West US 1 aaGun placed in East US Turning on Edit Mode EDIT: Changing ownership of Philippines from Japanese to Americans EDIT: Adding units owned by Americans to Philippines: 4 infantry EDIT: Removing units owned by Americans from Philippines Sea Zone: 4 infantry and 2 transports EDIT: Adding units owned by Americans to Philippines Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 41 PUs; end with 43 PUs COMMENT: No AA guns in the box
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.33 Germans regular : -0.33
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Of course I meant to unload the men onto the Philippines but failed to do it properly with the mouse and Triple A, so edited.
I bought the last AA guns.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Classic
Game History
Round: 13 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Persia 1 fighter moved from Novosibirsk to Persia 2 fighters and 3 infantry moved from Novosibirsk to Yakut S.S.R. Combat - Russians Battle in Persia Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yakut S.S.R. Russians attack with 2 fighters and 3 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Yakut S.S.R., round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 fighters and 3 infantry in Yakut S.S.R., round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians roll dice for 2 fighters and 3 infantry in Yakut S.S.R., round 4 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Russians COMMENT: USA has more than 3 bombers, must stay in 3 groups 1 aaGun moved from Novosibirsk to Yakut S.S.R. 1 transport moved from North Sea Zone to Karelia Sea Zone 1 fighter moved from Persia to Karelia S.S.R. 2 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 fighter moved from Yakut S.S.R. to Novosibirsk 1 fighter moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 submarine moved from Solomon Islands Sea Zone to Philippines Sea Zone Place Units - Russians 6 infantry placed in Karelia S.S.R. 2 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00 Russians regular : -0.33
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@gamerman01 re last AA guns
There are NO last anything in Classic 2nd Edition
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@leemorrison Also, I surrender, you have too much supply advantage
Nicely done, glade to meet you -
I’m glad you said something right away.
I’m looking in the rulebook again, I was sure @The_Good_Captain showed me exactly where it said that, some months ago -
@leemorrison That was the most enjoyable and challenging Classic game in my life, not that I’ve played many against good players.
Thank you for your sportsmanship and your excellent play.
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The stacks rule is clearly stated in the middle of page 7 of the rulebook. You can only have 2 aircraft carrier stacks, for example.
I’m not seeing the detailed rule about the Factories and AA guns after a quick look.
@The_Good_Captain can you point us to the clear rule about limited Factories and AA guns if there is one, and expound a little on how the groups must stay together?
Like if you had 3 aircraft carriers in 2 groups, could you move them in 3 different routes during the combat movement phase (say, to establish a retreat route) if you end up in 2 different locations (since you have only 2 plastic carriers)?
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@leemorrison said in LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3:
@gamerman01 re last AA guns
There are NO last anything in Classic 2nd Edition
This is not correct although it absolutely was/is the most missed rule in the game.
Page 7 in the manual under “Plastic Chips”.
Also the official errata, last question on the first page: https://axisallies.com/rules/axis-allies-rules-classic-2nd-edition-faqs.pdf
In my experience, AA guns (there are only three available for purchase at the start of the game) and IC (only four available) are the most affected by this rule.
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