sent a chat so we don’t clutter up this thread
LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3
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Also! I am unclear on whether this decision is made immediately after the battle (it IS my last combat roll anyway) or if it’s made later. I don’t see where the rulebook specified this either, so I would think it’s immediately after the end of that roll.
That is assuming there is a choice at all. Even if fighters must actually only land on islands (I can’t imagine this is the case, but you’ve clarified stranger things before) there would definitely be a choice in the case of multinational carriers, so there must be some specific point in time a defender must decide where widowed planes land. -
Oh, and interesting that TripleA landed the fighter on Japan right now and did not give a choice.
But I never assume TripleA is correct. 😏
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Japan is the only legal landing.
Sadly, with the demise of several email pbem clubs, 20+ years of decisions, some even made by Larry Harris are GONE.
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Great, and interesting!
Does this mean stranded carriers off a coastline, like California or Kwangtung, would drown? That the rulebook is literal and correct? If so, WOW!!
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yep
Rule got changed in AAR
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Agh my hours are being grabbed from me so won’t be able to finish this afternoon
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Sinkiang to India 1 fighter moved from Novosibirsk to India 1 armour and 2 infantry moved from Soviet Far East to Manchuria 2 infantry moved from Yakut S.S.R. to Manchuria 2 infantry moved from Sinkiang to China 1 fighter moved from Novosibirsk to China 1 fighter moved from Novosibirsk to Manchuria Combat - Russians Battle in China Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in China 1 infantry owned by the Japanese lost in China Russians win, taking China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in India Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in India Russians roll dice for 1 fighter and 1 infantry in India, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in India, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India Russians win, taking India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Manchuria Russians attack with 1 armour, 1 fighter and 4 infantry Japanese defend with 4 infantry Russians roll dice for 1 armour, 1 fighter and 4 infantry in Manchuria, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 4 infantry in Manchuria, round 2 : 4/4 hits, 1.33 expected hits 4 infantry owned by the Russians lost in Manchuria 1 fighter owned by the Russians retreated 1 armour owned by the Russians retreated to Soviet Far East Japanese win with 4 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 4 infantry Non Combat Move - Russians 1 transport moved from West Africa Sea Zone to North Sea Zone 1 submarine moved from West US Sea Zone to Solomon Islands Sea Zone 1 aaGun moved from Novosibirsk to Sinkiang 1 aaGun moved from Russia to Novosibirsk 1 fighter moved from Manchuria to Sinkiang 1 fighter moved from India to Sinkiang 1 armour moved from Sinkiang to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 infantry moved from Novosibirsk to Sinkiang 1 fighter moved from China to Novosibirsk 1 armour moved from Sinkiang to Novosibirsk Place Units - Russians 1 armour placed in Russia 7 infantry placed in Karelia S.S.R. Russians undo move 2. 3 infantry placed in Russia 4 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 3.33 Russians regular : -2.67
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@The_Good_Captain I suspect @leemorrison wants to land on Japan and not Manchuria anyway.
The question is, has this rule ever been officially clarified to correct it from “islands” to “adjacent land territory”? I don’t see it in the rules clarification either.Fighters can land on another friendly carrier in the same sea zone or on a friendly island in the same sea zone.
That’s it.
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Fascinating!! Thanks!
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Caucasus 2 infantry moved from Germany to East Europe 3 fighters moved from West Europe to East Europe Combat - Germans Battle in Caucasus Germans attack with 1 armour and 2 infantry British defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in East Europe Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in East Europe, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in East Europe Germans win, taking East Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from East Europe to Ukraine S.S.R. 1 fighter moved from East Europe to Ukraine S.S.R. 1 fighter moved from East Europe to West Europe 2 infantry moved from Germany to West Europe Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.33 British regular : -0.33
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My posting isn’t working, sometimes the site doesn’t allow it for a bit.
I’ll upload the save file now, and hopefully it will be playable going forward, but if not, worst case scenario I’ll have to re-enact the UK turn and edit for the actual dice result
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Manchuria to Soviet Far East 1 bomber moved from Japan to Soviet Far East 1 fighter moved from Japan to Soviet Far East 2 infantry moved from French Indo China to India 2 fighters moved from French Indo China to India 2 infantry moved from French Indo China to China 1 fighter moved from French Indo China to China 1 bomber moved from Philippines to China 1 fighter moved from French Indo China Sea Zone to China 1 infantry moved from South Africa to Kenya-Rhodesia 2 armour moved from South Africa to Kenya-Rhodesia Combat - Japanese Battle in Kenya-Rhodesia Japanese attack with 2 armour and 1 infantry British defend with 1 armour and 4 infantry Japanese roll dice for 2 armour and 1 infantry in Kenya-Rhodesia, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 armour and 4 infantry in Kenya-Rhodesia, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kenya-Rhodesia 2 infantry owned by the British lost in Kenya-Rhodesia 1 armour owned by the Japanese retreated to South Africa British win with 1 armour and 2 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour and 1 infantry Casualties for British: 2 infantry Battle in India Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in India, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 2 fighters and 1 infantry in India, round 3 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in India, round 4 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in India Japanese win, taking India from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in China Japanese attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in China, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in China Japanese win, taking China from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Soviet Far East Japanese attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 armour Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Soviet Far East, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East 1 armour owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 7 transports moved from French Indo China Sea Zone to Japan Sea Zone 1 carrier moved from French Indo China Sea Zone to Japan Sea Zone 2 fighters moved from India to Kwangtung 6 infantry moved from French Indo China to Kwangtung 2 fighters moved from China to Japan Sea Zone 1 bomber moved from China to Kwangtung 1 infantry moved from Manchuria to Kwangtung 1 fighter moved from Soviet Far East to Manchuria 3 armour moved from French Indo China to Kwangtung 1 bomber moved from Soviet Far East to Japan 2 armour moved from Japan to Japan Sea Zone 10 infantry moved from Japan to Japan Sea Zone 2 armour and 10 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 1 submarine placed in Japan Sea Zone 2 armour and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33 Russians regular : 0.67 British regular : 0.33
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