Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
The Americans have to retreat after the Japanese score 3 more hits. The Americans will retreat 1 bomber and the Japanese still have 1 fighter and the battleship.
Play stops again because the fighter must land. I checked in the rulebook and under “fighters” it says “IMPORTANT: during combat, if a fighter is based on an aircraft carrier and the carrier is attacked and destroyed in battle, the fighter is not immediately destroyed - it is considered defending in the air (it defends at a strong die roll of 4). If it survives the battle, it must try to land on the same sea zone the battle takes place in - either on an island or another carrier…”
It says it has to land on an island, which would be Japan, but I’m guessing it was on oversight that often there is a coastal territory by the sea zone the fighter could land on.
@The_Good_Captain I suspect @leemorrison wants to land on Japan and not Manchuria anyway.
The question is, has this rule ever been officially clarified to correct it from “islands” to “adjacent land territory”? I don’t see it in the rules clarification either.
@leemorrison If you are electing for Japan anyway, then play can continue
Also! I am unclear on whether this decision is made immediately after the battle (it IS my last combat roll anyway) or if it’s made later. I don’t see where the rulebook specified this either, so I would think it’s immediately after the end of that roll.
That is assuming there is a choice at all. Even if fighters must actually only land on islands (I can’t imagine this is the case, but you’ve clarified stranger things before) there would definitely be a choice in the case of multinational carriers, so there must be some specific point in time a defender must decide where widowed planes land.
Oh, and interesting that TripleA landed the fighter on Japan right now and did not give a choice.
But I never assume TripleA is correct. 😏
Japan is the only legal landing.
Sadly, with the demise of several email pbem clubs, 20+ years of decisions, some even made by Larry Harris are GONE.
Great, and interesting!
Does this mean stranded carriers off a coastline, like California or Kwangtung, would drown? That the rulebook is literal and correct? If so, WOW!!
yep
Rule got changed in AAR
Agh my hours are being grabbed from me so won’t be able to finish this afternoon
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Sinkiang to India
1 fighter moved from Novosibirsk to India
1 armour and 2 infantry moved from Soviet Far East to Manchuria
2 infantry moved from Yakut S.S.R. to Manchuria
2 infantry moved from Sinkiang to China
1 fighter moved from Novosibirsk to China
1 fighter moved from Novosibirsk to Manchuria
Combat - Russians
Battle in China
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in China
1 infantry owned by the Japanese lost in China
Russians win, taking China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in India
Russians roll dice for 1 fighter and 1 infantry in India, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in India, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
Russians win, taking India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Russians attack with 1 armour, 1 fighter and 4 infantry
Japanese defend with 4 infantry
Russians roll dice for 1 armour, 1 fighter and 4 infantry in Manchuria, round 2 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 4/4 hits, 1.33 expected hits
4 infantry owned by the Russians lost in Manchuria
1 fighter owned by the Russians retreated
1 armour owned by the Russians retreated to Soviet Far East
Japanese win with 4 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 transport moved from West Africa Sea Zone to North Sea Zone
1 submarine moved from West US Sea Zone to Solomon Islands Sea Zone
1 aaGun moved from Novosibirsk to Sinkiang
1 aaGun moved from Russia to Novosibirsk
1 fighter moved from Manchuria to Sinkiang
1 fighter moved from India to Sinkiang
1 armour moved from Sinkiang to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from China to Novosibirsk
1 armour moved from Sinkiang to Novosibirsk
Place Units - Russians
1 armour placed in Russia
7 infantry placed in Karelia S.S.R.
Russians undo move 2.
3 infantry placed in Russia
4 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 3.33
Russians regular : -2.67
@The_Good_Captain I suspect @leemorrison wants to land on Japan and not Manchuria anyway.
The question is, has this rule ever been officially clarified to correct it from “islands” to “adjacent land territory”? I don’t see it in the rules clarification either.
Fighters can land on another friendly carrier in the same sea zone or on a friendly island in the same sea zone.
That’s it.
Fascinating!! Thanks!
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Germany to East Europe
3 fighters moved from West Europe to East Europe
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in East Europe
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in East Europe, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in East Europe
Germans win, taking East Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from East Europe to Ukraine S.S.R.
1 fighter moved from East Europe to Ukraine S.S.R.
1 fighter moved from East Europe to West Europe
2 infantry moved from Germany to West Europe
Place Units - Germans
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.33
British regular : -0.33
My posting isn’t working, sometimes the site doesn’t allow it for a bit.
I’ll upload the save file now, and hopefully it will be playable going forward, but if not, worst case scenario I’ll have to re-enact the UK turn and edit for the actual dice result
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Manchuria to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 fighter moved from Japan to Soviet Far East
2 infantry moved from French Indo China to India
2 fighters moved from French Indo China to India
2 infantry moved from French Indo China to China
1 fighter moved from French Indo China to China
1 bomber moved from Philippines to China
1 fighter moved from French Indo China Sea Zone to China
1 infantry moved from South Africa to Kenya-Rhodesia
2 armour moved from South Africa to Kenya-Rhodesia
Combat - Japanese
Battle in Kenya-Rhodesia
Japanese attack with 2 armour and 1 infantry
British defend with 1 armour and 4 infantry
Japanese roll dice for 2 armour and 1 infantry in Kenya-Rhodesia, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 armour and 4 infantry in Kenya-Rhodesia, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kenya-Rhodesia
2 infantry owned by the British lost in Kenya-Rhodesia
1 armour owned by the Japanese retreated to South Africa
British win with 1 armour and 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 infantry
Battle in India
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in India, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 2 fighters and 1 infantry in India, round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in India, round 4 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in India
Japanese win, taking India from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in China
Japanese attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in China, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in China
Japanese win, taking China from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Soviet Far East, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
1 armour owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Japanese
7 transports moved from French Indo China Sea Zone to Japan Sea Zone
1 carrier moved from French Indo China Sea Zone to Japan Sea Zone
2 fighters moved from India to Kwangtung
6 infantry moved from French Indo China to Kwangtung
2 fighters moved from China to Japan Sea Zone
1 bomber moved from China to Kwangtung
1 infantry moved from Manchuria to Kwangtung
1 fighter moved from Soviet Far East to Manchuria
3 armour moved from French Indo China to Kwangtung
1 bomber moved from Soviet Far East to Japan
2 armour moved from Japan to Japan Sea Zone
10 infantry moved from Japan to Japan Sea Zone
2 armour and 10 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
1 submarine placed in Japan Sea Zone
2 armour and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
Russians regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 armour moved from Sinkiang to Yakut S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
2 fighters and 2 infantry moved from Sinkiang to China
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in China
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in China, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in China
2 infantry owned by the Japanese lost in China
Russians win, taking China from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from China to Novosibirsk
1 fighter moved from Yakut S.S.R. to Novosibirsk
3 infantry moved from Russia to Novosibirsk
1 armour moved from Sinkiang to Novosibirsk
1 armour moved from Russia to Novosibirsk
7 infantry moved from Karelia S.S.R. to Russia
Place Units - Russians
1 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : 0.33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Ukraine S.S.R. to East Europe
5 armour moved from Ukraine S.S.R. to East Europe
2 armour moved from Ukraine S.S.R. to East Europe
12 infantry moved from Germany to East Europe
7 infantry moved from Germany to East Europe
2 infantry moved from Germany to East Europe
1 infantry moved from Ukraine S.S.R. to East Europe
2 armour moved from Germany to East Europe
1 infantry moved from West Europe to Germany
1 armour moved from Ukraine S.S.R. to East Europe
Combat - Germans
Battle in East Europe
Germans attack with 10 armour and 24 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 10 armour and 24 infantry in East Europe, round 2 : 8/34 hits, 9.00 expected hits
Americans roll dice for 1 armour and 1 infantry in East Europe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in East Europe
1 armour owned by the Americans and 1 infantry owned by the Americans lost in East Europe
Germans win, taking East Europe from Americans with 10 armour and 23 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Caucasus
Germans attack with 2 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Caucasus
1 infantry owned by the British lost in Caucasus
Germans roll dice for 2 fighters and 1 infantry in Caucasus, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
1 infantry owned by the British lost in Caucasus
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 fighters moved from Caucasus to Ukraine S.S.R.
1 armour moved from Ukraine S.S.R. to East Europe
1 aaGun moved from South Europe to East Europe
Place Units - Germans
1 armour and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 1.00
Germans regular : -0.50
TripleA Turn Summary for game: World War II Classic
Game History
Round: 11
Purchase Units - British
British buy 1 bomber and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 infantry moved from Kenya-Rhodesia to South Africa
2 fighters moved from Congo to South Africa
2 bombers moved from Congo to South Europe
Combat - British
Strategic bombing raid in South Europe
Bombing raid in South Europe rolls: 6,2 and costs: 8 PUs.
Bombing raid costs 8 PUs
Battle in South Africa
British attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 1 fighter; Japanese defend with 1 armour
British roll dice for 1 armour, 2 fighters and 2 infantry in South Africa, round 2 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour and 1 fighter in South Africa, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 fighters and 2 infantry in South Africa, round 3 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour and 1 fighter in South Africa, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the British lost in South Africa
1 armour owned by the Japanese lost in South Africa
British roll dice for 1 armour, 2 fighters and 1 infantry in South Africa, round 4 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 fighter in South Africa, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British lost in South Africa
1 fighter owned by the Germans lost in South Africa
British win, taking South Africa from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour
Casualties for Germans: 1 fighter
Non Combat Move - British
COMMENT: AA gun on USA transport
2 fighters moved from South Africa to Anglo Sudan Egypt
2 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
2 infantry moved from Russia to Karelia S.S.R.
8 infantry moved from Finland Norway to Karelia S.S.R.
4 infantry moved from North Sea Zone to Finland Norway
1 armour moved from North Sea Zone to Finland Norway
1 armour moved from United Kingdom to North Sea Zone
4 infantry moved from United Kingdom to North Sea Zone
1 armour moved from North Sea Zone to Finland Norway
4 infantry moved from North Sea Zone to Finland Norway
1 aaGun moved from United Kingdom to North Sea Zone
1 infantry moved from Novosibirsk to Russia
1 armour moved from Kazakh S.S.R. to Russia
2 bombers moved from South Europe to Karelia S.S.R.
Place Units - British
1 bomber and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
British regular : -2.33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Manchuria to Yakut S.S.R.
1 fighter moved from Manchuria to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
6 infantry moved from Manchuria to China
2 fighters moved from Kwangtung to China
1 submarine moved from Japan Sea Zone to Okinawa Sea Zone
1 bomber moved from Kwangtung to Okinawa Sea Zone
2 fighters moved from Japan Sea Zone to Okinawa Sea Zone
1 battleship moved from Japan Sea Zone to French Indo China Sea Zone
3 armour and 7 infantry moved from Kwangtung to French Indo China
2 armour and 8 infantry moved from Japan to Japan Sea Zone
2 armour, 1 carrier, 8 infantry and 7 transports moved from Japan Sea Zone to Philippines Sea Zone
2 armour, 1 carrier, 8 infantry and 7 transports moved from Philippines Sea Zone to French Indo China Sea Zone
2 armour and 8 infantry moved from French Indo China Sea Zone to French Indo China
Combat - Japanese
Battle in French Indo China
Japanese attack with 5 armour and 15 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 5 armour and 15 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Okinawa Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 transport
Japanese roll dice for 1 submarine in Okinawa Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 fighters in Okinawa Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 transport in Okinawa Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in Okinawa Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in China
Japanese attack with 2 fighters and 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 6 infantry in China, round 2 : 2/8 hits, 2.00 expected hits
Americans roll dice for 1 infantry in China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in China
1 infantry owned by the Russians lost in China
Japanese win, taking China from Americans with 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Yakut S.S.R., round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 fighter moved from Yakut S.S.R. to Manchuria
1 bomber moved from Yakut S.S.R. to Japan
2 fighters moved from Okinawa Sea Zone to Japan
1 bomber moved from Okinawa Sea Zone to Japan
2 fighters moved from China to French Indo China Sea Zone
Place Units - Japanese
1 bomber and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : 0.67
Russians regular : -0.33