Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Anglo Sudan Egypt to Italian East Africa
British take Italian East Africa from Japanese
2 infantry and 1 transport moved from South Pacific Sea Zone to South Australia Sea Zone
2 infantry moved from South Australia Sea Zone to Australia
British take Australia from Japanese
2 fighters moved from South Pacific Sea Zone to Japan Sea Zone
2 bombers and 3 fighters moved from Yakut S.S.R. to Japan Sea Zone
Combat - Americans
Battle in Japan Sea Zone
Americans attack with 2 bombers and 5 fighters
Japanese defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 2 bombers and 5 fighters in Japan Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in Japan Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
3 fighters owned by the Americans lost in Japan Sea Zone
2 transports owned by the Japanese and 1 submarine owned by the Japanese lost in Japan Sea Zone
Americans roll dice for 2 bombers and 2 fighters in Japan Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 0.17
Thank you for your patience for this move!
I assumed casualties for round 1 of the Sea of Japan attack, but I need to ask you for 2 more casualties - see file posted
Thanks, and it shouldn’t take me too long to finish through Russia 10 after that
@leemorrison told me by e-mail to lose a fighter and the carrier
Here is a nail-biter roll…
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Anglo Sudan Egypt to Italian East Africa
British take Italian East Africa from Japanese
2 infantry and 1 transport moved from South Pacific Sea Zone to South Australia Sea Zone
2 infantry moved from South Australia Sea Zone to Australia
British take Australia from Japanese
2 fighters moved from South Pacific Sea Zone to Japan Sea Zone
2 bombers and 3 fighters moved from Yakut S.S.R. to Japan Sea Zone
Combat - Americans
Battle in Japan Sea Zone
Americans attack with 2 bombers and 5 fighters
Japanese defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 2 bombers and 5 fighters in Japan Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in Japan Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
3 fighters owned by the Americans lost in Japan Sea Zone
2 transports owned by the Japanese and 1 submarine owned by the Japanese lost in Japan Sea Zone
Americans roll dice for 2 bombers and 2 fighters in Japan Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in Japan Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
2 fighters owned by the Americans and 1 bomber owned by the Americans lost in Japan Sea Zone
1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in Japan Sea Zone
1 bomber owned by the Americans retreated
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -21
Casualties for Americans: 1 bomber and 5 fighters
Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine and 2 transports
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 0.67
The Americans have to retreat after the Japanese score 3 more hits. The Americans will retreat 1 bomber and the Japanese still have 1 fighter and the battleship.
Play stops again because the fighter must land. I checked in the rulebook and under “fighters” it says “IMPORTANT: during combat, if a fighter is based on an aircraft carrier and the carrier is attacked and destroyed in battle, the fighter is not immediately destroyed - it is considered defending in the air (it defends at a strong die roll of 4). If it survives the battle, it must try to land on the same sea zone the battle takes place in - either on an island or another carrier…”
It says it has to land on an island, which would be Japan, but I’m guessing it was on oversight that often there is a coastal territory by the sea zone the fighter could land on.
@The_Good_Captain I suspect @leemorrison wants to land on Japan and not Manchuria anyway.
The question is, has this rule ever been officially clarified to correct it from “islands” to “adjacent land territory”? I don’t see it in the rules clarification either.
@leemorrison If you are electing for Japan anyway, then play can continue
Also! I am unclear on whether this decision is made immediately after the battle (it IS my last combat roll anyway) or if it’s made later. I don’t see where the rulebook specified this either, so I would think it’s immediately after the end of that roll.
That is assuming there is a choice at all. Even if fighters must actually only land on islands (I can’t imagine this is the case, but you’ve clarified stranger things before) there would definitely be a choice in the case of multinational carriers, so there must be some specific point in time a defender must decide where widowed planes land.
Oh, and interesting that TripleA landed the fighter on Japan right now and did not give a choice.
But I never assume TripleA is correct. 😏
Japan is the only legal landing.
Sadly, with the demise of several email pbem clubs, 20+ years of decisions, some even made by Larry Harris are GONE.
Great, and interesting!
Does this mean stranded carriers off a coastline, like California or Kwangtung, would drown? That the rulebook is literal and correct? If so, WOW!!
yep
Rule got changed in AAR
Agh my hours are being grabbed from me so won’t be able to finish this afternoon
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Sinkiang to India
1 fighter moved from Novosibirsk to India
1 armour and 2 infantry moved from Soviet Far East to Manchuria
2 infantry moved from Yakut S.S.R. to Manchuria
2 infantry moved from Sinkiang to China
1 fighter moved from Novosibirsk to China
1 fighter moved from Novosibirsk to Manchuria
Combat - Russians
Battle in China
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in China
1 infantry owned by the Japanese lost in China
Russians win, taking China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in India
Russians roll dice for 1 fighter and 1 infantry in India, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in India, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
Russians win, taking India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Russians attack with 1 armour, 1 fighter and 4 infantry
Japanese defend with 4 infantry
Russians roll dice for 1 armour, 1 fighter and 4 infantry in Manchuria, round 2 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 4/4 hits, 1.33 expected hits
4 infantry owned by the Russians lost in Manchuria
1 fighter owned by the Russians retreated
1 armour owned by the Russians retreated to Soviet Far East
Japanese win with 4 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 transport moved from West Africa Sea Zone to North Sea Zone
1 submarine moved from West US Sea Zone to Solomon Islands Sea Zone
1 aaGun moved from Novosibirsk to Sinkiang
1 aaGun moved from Russia to Novosibirsk
1 fighter moved from Manchuria to Sinkiang
1 fighter moved from India to Sinkiang
1 armour moved from Sinkiang to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from China to Novosibirsk
1 armour moved from Sinkiang to Novosibirsk
Place Units - Russians
1 armour placed in Russia
7 infantry placed in Karelia S.S.R.
Russians undo move 2.
3 infantry placed in Russia
4 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 3.33
Russians regular : -2.67
@The_Good_Captain I suspect @leemorrison wants to land on Japan and not Manchuria anyway.
The question is, has this rule ever been officially clarified to correct it from “islands” to “adjacent land territory”? I don’t see it in the rules clarification either.
Fighters can land on another friendly carrier in the same sea zone or on a friendly island in the same sea zone.
That’s it.
Fascinating!! Thanks!
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Germany to East Europe
3 fighters moved from West Europe to East Europe
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in East Europe
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in East Europe, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in East Europe
Germans win, taking East Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from East Europe to Ukraine S.S.R.
1 fighter moved from East Europe to Ukraine S.S.R.
1 fighter moved from East Europe to West Europe
2 infantry moved from Germany to West Europe
Place Units - Germans
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.33
British regular : -0.33
My posting isn’t working, sometimes the site doesn’t allow it for a bit.
I’ll upload the save file now, and hopefully it will be playable going forward, but if not, worst case scenario I’ll have to re-enact the UK turn and edit for the actual dice result
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Manchuria to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 fighter moved from Japan to Soviet Far East
2 infantry moved from French Indo China to India
2 fighters moved from French Indo China to India
2 infantry moved from French Indo China to China
1 fighter moved from French Indo China to China
1 bomber moved from Philippines to China
1 fighter moved from French Indo China Sea Zone to China
1 infantry moved from South Africa to Kenya-Rhodesia
2 armour moved from South Africa to Kenya-Rhodesia
Combat - Japanese
Battle in Kenya-Rhodesia
Japanese attack with 2 armour and 1 infantry
British defend with 1 armour and 4 infantry
Japanese roll dice for 2 armour and 1 infantry in Kenya-Rhodesia, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 armour and 4 infantry in Kenya-Rhodesia, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kenya-Rhodesia
2 infantry owned by the British lost in Kenya-Rhodesia
1 armour owned by the Japanese retreated to South Africa
British win with 1 armour and 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 infantry
Battle in India
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in India, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 2 fighters and 1 infantry in India, round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in India, round 4 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in India
Japanese win, taking India from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in China
Japanese attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in China, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in China
Japanese win, taking China from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Soviet Far East, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
1 armour owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Japanese
7 transports moved from French Indo China Sea Zone to Japan Sea Zone
1 carrier moved from French Indo China Sea Zone to Japan Sea Zone
2 fighters moved from India to Kwangtung
6 infantry moved from French Indo China to Kwangtung
2 fighters moved from China to Japan Sea Zone
1 bomber moved from China to Kwangtung
1 infantry moved from Manchuria to Kwangtung
1 fighter moved from Soviet Far East to Manchuria
3 armour moved from French Indo China to Kwangtung
1 bomber moved from Soviet Far East to Japan
2 armour moved from Japan to Japan Sea Zone
10 infantry moved from Japan to Japan Sea Zone
2 armour and 10 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
1 submarine placed in Japan Sea Zone
2 armour and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
Russians regular : 0.67
British regular : 0.33