sent a chat so we donāt clutter up this thread
LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Purchase Units - British British buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from French Equatorial Africa to Congo British take Congo from Japanese 1 armour moved from Kazakh S.S.R. to Syria Jordan British take Persia from Japanese British take Syria Jordan from Japanese 2 infantry moved from Karelia S.S.R. to East Europe 1 bomber moved from French Equatorial Africa to East Europe 1 bomber moved from Novosibirsk to East Europe Combat - British Battle in East Europe British attack with 2 bombers and 2 infantry Germans defend with 1 infantry British roll dice for 2 bombers and 2 infantry in East Europe, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in East Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in East Europe 1 infantry owned by the Germans lost in East Europe British win, taking East Europe from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British COMMENT: 2 UK inf on US TP 2 bombers moved from East Europe to Russia 2 fighters moved from Caucasus to Libya 1 armour moved from French West Africa to Congo 3 infantry moved from French Equatorial Africa to Congo 2 infantry moved from West Africa Sea Zone to French West Africa 4 infantry moved from Finland Norway to Karelia S.S.R. 2 armour moved from United Kingdom to North Sea Zone 2 armour moved from North Sea Zone to Finland Norway 1 transport moved from West Africa Sea Zone to North Sea Zone 2 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from North Sea Zone to Finland Norway 2 infantry moved from United Kingdom to North Sea Zone 1 infantry moved from Caucasus to Russia Place Units - British 1 armour and 6 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 4 infantry moved from Japan to Japan Sea Zone 4 infantry moved from Japan Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 2 fighters moved from Japan Sea Zone to Manchuria 2 bombers moved from French Indo China to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 2 bombers, 3 fighters and 4 infantry Americans defend with 1 armour and 2 infantry Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 3 fighters and 4 infantry in Manchuria, round 2 : 2/9 hits, 3.50 expected hits Americans roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Americans lost in Manchuria Japanese roll dice for 2 bombers, 3 fighters and 4 infantry in Manchuria, round 3 : 2/9 hits, 3.50 expected hits Americans roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Americans with 2 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 armour and 2 infantry Non Combat Move - Japanese 1 infantry moved from French Indo China to India 3 infantry moved from China to French Indo China 1 armour moved from Japan to Japan Sea Zone 6 infantry moved from Japan to Japan Sea Zone 1 armour, 6 infantry and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone 6 infantry moved from French Indo China Sea Zone to French Indo China 1 armour moved from French Indo China Sea Zone to French Indo China 1 infantry moved from Australia to West Australia Sea Zone 1 infantry and 1 transport moved from West Australia Sea Zone to French Indo China Sea Zone 1 infantry moved from French Indo China Sea Zone to French Indo China 1 armour moved from East Indies to East Indies Sea Zone 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone 1 armour and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone 1 armour moved from French Indo China Sea Zone to French Indo China 1 bomber moved from Manchuria to Japan 2 fighters moved from Manchuria to Japan Sea Zone 1 fighter moved from Manchuria to French Indo China 1 carrier moved from East Indies Sea Zone to French Indo China Sea Zone 1 fighter moved from Kenya-Rhodesia to French Indo China Sea Zone 1 fighter moved from East Indies Sea Zone to French Indo China Sea Zone 1 fighter moved from East Indies Sea Zone to French Indo China 1 armour moved from Kenya-Rhodesia to South Africa 1 fighter moved from French Indo China Sea Zone to French Indo China 1 bomber moved from Manchuria to Philippines Place Units - Japanese 2 armour and 12 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -3.67
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Life has been in a bit of an upheaval the past few days.
Iām looking forward to sitting down and playing the next move, but not sure when, right now
I hope you donāt mind, thanks -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 9 Purchase Units - Americans Americans buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Anglo Sudan Egypt to Italian East Africa British take Italian East Africa from Japanese 2 infantry and 1 transport moved from South Pacific Sea Zone to South Australia Sea Zone 2 infantry moved from South Australia Sea Zone to Australia British take Australia from Japanese 2 fighters moved from South Pacific Sea Zone to Japan Sea Zone 2 bombers and 3 fighters moved from Yakut S.S.R. to Japan Sea Zone Combat - Americans Battle in Japan Sea Zone Americans attack with 2 bombers and 5 fighters Japanese defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports Americans roll dice for 2 bombers and 5 fighters in Japan Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in Japan Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 3 fighters owned by the Americans lost in Japan Sea Zone 2 transports owned by the Japanese and 1 submarine owned by the Japanese lost in Japan Sea Zone Americans roll dice for 2 bombers and 2 fighters in Japan Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : 0.17
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Thank you for your patience for this move!
I assumed casualties for round 1 of the Sea of Japan attack, but I need to ask you for 2 more casualties - see file posted
Thanks, and it shouldnāt take me too long to finish through Russia 10 after that
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@leemorrison told me by e-mail to lose a fighter and the carrier
Here is a nail-biter rollā¦
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 9 Purchase Units - Americans Americans buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Anglo Sudan Egypt to Italian East Africa British take Italian East Africa from Japanese 2 infantry and 1 transport moved from South Pacific Sea Zone to South Australia Sea Zone 2 infantry moved from South Australia Sea Zone to Australia British take Australia from Japanese 2 fighters moved from South Pacific Sea Zone to Japan Sea Zone 2 bombers and 3 fighters moved from Yakut S.S.R. to Japan Sea Zone Combat - Americans Battle in Japan Sea Zone Americans attack with 2 bombers and 5 fighters Japanese defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports Americans roll dice for 2 bombers and 5 fighters in Japan Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in Japan Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 3 fighters owned by the Americans lost in Japan Sea Zone 2 transports owned by the Japanese and 1 submarine owned by the Japanese lost in Japan Sea Zone Americans roll dice for 2 bombers and 2 fighters in Japan Sea Zone, round 3 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in Japan Sea Zone, round 3 : 3/4 hits, 2.50 expected hits 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in Japan Sea Zone 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in Japan Sea Zone 1 bomber owned by the Americans retreated Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -21 Casualties for Americans: 1 bomber and 5 fighters Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine and 2 transports 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : 0.67
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The Americans have to retreat after the Japanese score 3 more hits. The Americans will retreat 1 bomber and the Japanese still have 1 fighter and the battleship.
Play stops again because the fighter must land. I checked in the rulebook and under āfightersā it says āIMPORTANT: during combat, if a fighter is based on an aircraft carrier and the carrier is attacked and destroyed in battle, the fighter is not immediately destroyed - it is considered defending in the air (it defends at a strong die roll of 4). If it survives the battle, it must try to land on the same sea zone the battle takes place in - either on an island or another carrierā¦ā
It says it has to land on an island, which would be Japan, but Iām guessing it was on oversight that often there is a coastal territory by the sea zone the fighter could land on.
@The_Good_Captain I suspect @leemorrison wants to land on Japan and not Manchuria anyway.
The question is, has this rule ever been officially clarified to correct it from āislandsā to āadjacent land territoryā? I donāt see it in the rules clarification either.@leemorrison If you are electing for Japan anyway, then play can continue
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Also! I am unclear on whether this decision is made immediately after the battle (it IS my last combat roll anyway) or if itās made later. I donāt see where the rulebook specified this either, so I would think itās immediately after the end of that roll.
That is assuming there is a choice at all. Even if fighters must actually only land on islands (I canāt imagine this is the case, but youāve clarified stranger things before) there would definitely be a choice in the case of multinational carriers, so there must be some specific point in time a defender must decide where widowed planes land. -
Oh, and interesting that TripleA landed the fighter on Japan right now and did not give a choice.
But I never assume TripleA is correct. š
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Japan is the only legal landing.
Sadly, with the demise of several email pbem clubs, 20+ years of decisions, some even made by Larry Harris are GONE.
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Great, and interesting!
Does this mean stranded carriers off a coastline, like California or Kwangtung, would drown? That the rulebook is literal and correct? If so, WOW!!
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yep
Rule got changed in AAR
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Agh my hours are being grabbed from me so wonāt be able to finish this afternoon
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