LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from French Equatorial Africa to Congo
                  British take Congo from Japanese
            1 armour moved from Kazakh S.S.R. to Syria Jordan
                  British take Persia from Japanese
                  British take Syria Jordan from Japanese
            2 infantry moved from Karelia S.S.R. to East Europe
            1 bomber moved from French Equatorial Africa to East Europe
            1 bomber moved from Novosibirsk to East Europe
    
        Combat - British
            Battle in East Europe
                British attack with 2 bombers and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 bombers and 2 infantry in East Europe, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in East Europe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in East Europe
                    1 infantry owned by the Germans lost in East Europe
                British win, taking East Europe from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            COMMENT: 2 UK inf on US TP
            2 bombers moved from East Europe to Russia
            2 fighters moved from Caucasus to Libya
            1 armour moved from French West Africa to Congo
            3 infantry moved from French Equatorial Africa to Congo
            2 infantry moved from West Africa Sea Zone to French West Africa
            4 infantry moved from Finland Norway to Karelia S.S.R.
            2 armour moved from United Kingdom to North Sea Zone
            2 armour moved from North Sea Zone to Finland Norway
            1 transport moved from West Africa Sea Zone to North Sea Zone
            2 infantry moved from United Kingdom to North Sea Zone
            2 infantry moved from North Sea Zone to Finland Norway
            2 infantry moved from United Kingdom to North Sea Zone
            1 infantry moved from Caucasus to Russia
    
        Place Units - British
            1 armour and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            4 infantry moved from Japan to Japan Sea Zone
            4 infantry moved from Japan Sea Zone to Manchuria
            1 fighter moved from Japan to Manchuria
            2 fighters moved from Japan Sea Zone to Manchuria
            2 bombers moved from French Indo China to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 bombers, 3 fighters and 4 infantry
                Americans defend with 1 armour and 2 infantry
                    Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers, 3 fighters and 4 infantry in Manchuria, round 2 : 2/9 hits, 3.50 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans lost in Manchuria
                    Japanese roll dice for 2 bombers, 3 fighters and 4 infantry in Manchuria, round 3 : 2/9 hits, 3.50 expected hits
                    Americans roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Americans with 2 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 1 armour and 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from French Indo China to India
            3 infantry moved from China to French Indo China
            1 armour moved from Japan to Japan Sea Zone
            6 infantry moved from Japan to Japan Sea Zone
            1 armour, 6 infantry and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone
            6 infantry moved from French Indo China Sea Zone to French Indo China
            1 armour moved from French Indo China Sea Zone to French Indo China
            1 infantry moved from Australia to West Australia Sea Zone
            1 infantry and 1 transport moved from West Australia Sea Zone to French Indo China Sea Zone
            1 infantry moved from French Indo China Sea Zone to French Indo China
            1 armour moved from East Indies to East Indies Sea Zone
            1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
            1 armour and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
            1 armour moved from French Indo China Sea Zone to French Indo China
            1 bomber moved from Manchuria to Japan
            2 fighters moved from Manchuria to Japan Sea Zone
            1 fighter moved from Manchuria to French Indo China
            1 carrier moved from East Indies Sea Zone to French Indo China Sea Zone
            1 fighter moved from Kenya-Rhodesia to French Indo China Sea Zone
            1 fighter moved from East Indies Sea Zone to French Indo China Sea Zone
            1 fighter moved from East Indies Sea Zone to French Indo China
            1 armour moved from Kenya-Rhodesia to South Africa
            1 fighter moved from French Indo China Sea Zone to French Indo China
            1 bomber moved from Manchuria to Philippines
    
        Place Units - Japanese
            2 armour and 12 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -3.67
    

    Savegame


  • Life has been in a bit of an upheaval the past few days.

    I’m looking forward to sitting down and playing the next move, but not sure when, right now
    I hope you don’t mind, thanks


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Classic

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Anglo Sudan Egypt to Italian East Africa
                  British take Italian East Africa from Japanese
            2 infantry and 1 transport moved from South Pacific Sea Zone to South Australia Sea Zone
            2 infantry moved from South Australia Sea Zone to Australia
                  British take Australia from Japanese
            2 fighters moved from South Pacific Sea Zone to Japan Sea Zone
            2 bombers and 3 fighters moved from Yakut S.S.R. to Japan Sea Zone
    
        Combat - Americans
            Battle in Japan Sea Zone
                Americans attack with 2 bombers and 5 fighters
                Japanese defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports
                    Americans roll dice for 2 bombers and 5 fighters in Japan Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in Japan Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    3 fighters owned by the Americans lost in Japan Sea Zone
                    2 transports owned by the Japanese and 1 submarine owned by the Japanese lost in Japan Sea Zone
                    Americans roll dice for 2 bombers and 2 fighters in Japan Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : 0.17
    

    Savegame


  • Thank you for your patience for this move!

    I assumed casualties for round 1 of the Sea of Japan attack, but I need to ask you for 2 more casualties - see file posted

    Thanks, and it shouldn’t take me too long to finish through Russia 10 after that


  • @leemorrison told me by e-mail to lose a fighter and the carrier

    Here is a nail-biter roll…


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Classic

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Anglo Sudan Egypt to Italian East Africa
                  British take Italian East Africa from Japanese
            2 infantry and 1 transport moved from South Pacific Sea Zone to South Australia Sea Zone
            2 infantry moved from South Australia Sea Zone to Australia
                  British take Australia from Japanese
            2 fighters moved from South Pacific Sea Zone to Japan Sea Zone
            2 bombers and 3 fighters moved from Yakut S.S.R. to Japan Sea Zone
    
        Combat - Americans
            Battle in Japan Sea Zone
                Americans attack with 2 bombers and 5 fighters
                Japanese defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports
                    Americans roll dice for 2 bombers and 5 fighters in Japan Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in Japan Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    3 fighters owned by the Americans lost in Japan Sea Zone
                    2 transports owned by the Japanese and 1 submarine owned by the Japanese lost in Japan Sea Zone
                    Americans roll dice for 2 bombers and 2 fighters in Japan Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in Japan Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                    2 fighters owned by the Americans and 1 bomber owned by the Americans lost in Japan Sea Zone
                    1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in Japan Sea Zone
                1 bomber owned by the Americans retreated
                Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -21
                Casualties for Americans: 1 bomber and 5 fighters
                Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine and 2 transports
                1 fighter owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : 0.67
    

    Savegame


  • The Americans have to retreat after the Japanese score 3 more hits. The Americans will retreat 1 bomber and the Japanese still have 1 fighter and the battleship.

    Play stops again because the fighter must land. I checked in the rulebook and under ā€œfightersā€ it says ā€œIMPORTANT: during combat, if a fighter is based on an aircraft carrier and the carrier is attacked and destroyed in battle, the fighter is not immediately destroyed - it is considered defending in the air (it defends at a strong die roll of 4). If it survives the battle, it must try to land on the same sea zone the battle takes place in - either on an island or another carrierā€¦ā€

    It says it has to land on an island, which would be Japan, but I’m guessing it was on oversight that often there is a coastal territory by the sea zone the fighter could land on.

    @The_Good_Captain I suspect @leemorrison wants to land on Japan and not Manchuria anyway.
    The question is, has this rule ever been officially clarified to correct it from ā€œislandsā€ to ā€œadjacent land territoryā€? I don’t see it in the rules clarification either.

    @leemorrison If you are electing for Japan anyway, then play can continue


  • Also! I am unclear on whether this decision is made immediately after the battle (it IS my last combat roll anyway) or if it’s made later. I don’t see where the rulebook specified this either, so I would think it’s immediately after the end of that roll.
    That is assuming there is a choice at all. Even if fighters must actually only land on islands (I can’t imagine this is the case, but you’ve clarified stranger things before) there would definitely be a choice in the case of multinational carriers, so there must be some specific point in time a defender must decide where widowed planes land.


  • Oh, and interesting that TripleA landed the fighter on Japan right now and did not give a choice.

    But I never assume TripleA is correct. šŸ˜

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