Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 bomber moved from Russia to Ukraine S.S.R.
Combat - British
Battle in Ukraine S.S.R.
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
British win, taking Ukraine S.S.R. from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
COMMENT: 2 UK inf on Russian TP
4 infantry moved from French West Africa to French Equatorial Africa
1 bomber moved from Australia to French Equatorial Africa
2 infantry moved from Karelia S.S.R. to Caucasus
8 infantry moved from Finland Norway to Karelia S.S.R.
1 armour moved from United Kingdom to North Sea Zone
1 armour and 1 transport moved from North Sea Zone to West Africa Sea Zone
2 transports moved from West Africa Sea Zone to North Sea Zone
4 infantry moved from United Kingdom to North Sea Zone
4 infantry moved from North Sea Zone to Finland Norway
2 infantry moved from United Kingdom to North Sea Zone
1 armour moved from West Africa Sea Zone to French West Africa
1 bomber moved from Ukraine S.S.R. to Novosibirsk
1 armour moved from Novosibirsk to Kazakh S.S.R.
2 fighters moved from Ukraine S.S.R. to Caucasus
Place Units - British
2 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
British regular : 0.00
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Kenya-Rhodesia to South Africa
1 armour moved from Kenya-Rhodesia to South Africa
1 infantry moved from Libya to Algeria
Germans take Algeria from Americans
2 infantry moved from India to Persia
1 fighter moved from Syria Jordan to Persia
1 armour moved from China to Sinkiang
2 infantry moved from China to Sinkiang
1 submarine moved from French Indo China Sea Zone to Caroline Islands Sea Zone
1 submarine moved from French Indo China Sea Zone to Philippines Sea Zone
2 infantry moved from French Indo China to French Indo China Sea Zone
2 infantry and 1 transport moved from French Indo China Sea Zone to Philippines Sea Zone
2 infantry moved from Philippines Sea Zone to Philippines
2 fighters moved from French Indo China Sea Zone to Philippines
1 fighter moved from French Indo China Sea Zone to East Indies
1 bomber moved from French Indo China to Philippines Sea Zone
1 infantry moved from French Indo China to French Indo China Sea Zone
1 infantry and 1 transport moved from French Indo China Sea Zone to West Australia Sea Zone
1 infantry moved from West Australia Sea Zone to Australia
Japanese take Australia from British
1 infantry moved from French Indo China to French Indo China Sea Zone
1 infantry and 1 transport moved from French Indo China Sea Zone to Indian Ocean Sea Zone
1 infantry moved from India to Indian Ocean Sea Zone
1 transport moved from French Indo China Sea Zone to Indian Ocean Sea Zone
1 armour moved from India to Indian Ocean Sea Zone
1 armour, 2 infantry and 2 transports moved from Indian Ocean Sea Zone to East Indies Sea Zone
2 infantry moved from East Indies Sea Zone to East Indies
1 armour moved from East Indies Sea Zone to East Indies
1 bomber moved from French Indo China to Sinkiang
Combat - Japanese
Battle in East Indies
Japanese attack with 1 armour, 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in East Indies, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in East Indies, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in East Indies
1 infantry owned by the Americans lost in East Indies
Japanese roll dice for 1 armour and 1 fighter in East Indies, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in East Indies
Japanese win, taking East Indies from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Caroline Islands Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese roll dice for 1 submarine in Caroline Islands Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in Caroline Islands Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in Caroline Islands Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 submarine
Battle in Sinkiang
Japanese attack with 1 armour, 1 bomber and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Sinkiang, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in South Africa
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in South Africa, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in South Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in South Africa
Japanese win, taking South Africa from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 transport
Americans defend with 1 transport
Japanese roll dice for 1 submarine in Philippines Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 transport in Philippines Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in Philippines Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in Philippines Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 transport in Philippines Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in Philippines Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in Philippines Sea Zone
1 transport owned by the Americans lost in Philippines Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 3/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Persia
Japanese win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 armour moved from Syria Jordan to Kenya-Rhodesia
1 fighter moved from East Europe to Anglo Sudan Egypt
1 fighter moved from Anglo Sudan Egypt to Kenya-Rhodesia
1 bomber moved from Sinkiang to French Indo China
2 infantry moved from China to French Indo China
1 infantry moved from Manchuria to Soviet Far East
4 infantry moved from Manchuria to China
1 carrier moved from French Indo China Sea Zone to East Indies Sea Zone
1 fighter moved from East Indies to East Indies Sea Zone
1 fighter moved from Persia to East Indies Sea Zone
1 carrier moved from French Indo China Sea Zone to Japan Sea Zone
2 fighters moved from Philippines to Japan Sea Zone
1 battleship moved from French Indo China Sea Zone to Japan Sea Zone
1 bomber moved from Philippines Sea Zone to French Indo China
3 transports moved from French Indo China Sea Zone to Japan Sea Zone
6 infantry moved from Japan to Japan Sea Zone
5 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
1 submarine and 3 transports placed in Japan Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : 1.00
British regular : -0.67
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 5 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Solomon Islands to Philippines Sea Zone
2 fighters moved from Wake Island Sea Zone to Manchuria
1 armour and 3 infantry moved from Yakut S.S.R. to Manchuria
1 fighter moved from Novosibirsk to Manchuria
1 bomber moved from Novosibirsk to Manchuria
1 infantry moved from French Equatorial Africa to Algeria
1 fighter moved from North Sea Zone to Algeria
1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
British take Anglo Sudan Egypt from Japanese
1 armour moved from French West Africa to Algeria
1 armour moved from French West Africa to Libya
Americans take Libya from Germans
Combat - Americans
Battle in Philippines Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans roll dice for 1 bomber in Philippines Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 transport in Philippines Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in Philippines Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Algeria
Americans win, taking Algeria from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 1 armour, 1 bomber, 3 fighters and 3 infantry
Japanese defend with 6 infantry
Americans roll dice for 1 armour, 1 bomber, 3 fighters and 3 infantry in Manchuria, round 2 : 4/8 hits, 3.17 expected hits
Japanese roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans lost in Manchuria
4 infantry owned by the Japanese lost in Manchuria
Americans roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Manchuria, round 3 : 4/7 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Japanese: 6 infantry
Non Combat Move - Americans
2 infantry moved from Caroline Islands to Caroline Islands Sea Zone
1 bomber moved from Philippines Sea Zone to Yakut S.S.R.
1 bomber and 3 fighters moved from Manchuria to Yakut S.S.R.
6 infantry moved from Russia to Novosibirsk
1 aaGun moved from Caucasus to Karelia S.S.R.
4 infantry moved from East US to East US Sea Zone
2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone
2 infantry moved from North Sea Zone to Finland Norway
2 infantry and 1 transport moved from East US Sea Zone to West Africa Sea Zone
2 infantry moved from West Africa Sea Zone to French West Africa
2 transports moved from West Africa Sea Zone to East US Sea Zone
1 aaGun moved from East Canada to West Canada
2 infantry moved from Wake Island to Wake Island Sea Zone
2 infantry and 1 transport moved from Wake Island Sea Zone to West US Sea Zone
2 infantry moved from West US Sea Zone to West Canada
1 battleship, 1 carrier and 1 submarine moved from Wake Island Sea Zone to South Pacific Sea Zone
2 infantry and 1 transport moved from Caroline Islands Sea Zone to South Pacific Sea Zone
2 fighters moved from West US to South Pacific Sea Zone
1 fighter moved from Algeria to North Sea Zone
Place Units - Americans
4 infantry placed in East US
1 infantry placed in West US
1 carrier and 1 transport placed in West US Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : -1.83
Germans regular : -0.33
That’s just America,
I’ll get Russia another time. Tomorrow night is likely
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Yakut S.S.R. to Soviet Far East
1 armour moved from Evenki National Okrug to Soviet Far East
1 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from Caucasus to Persia
11 infantry moved from Kazakh S.S.R. to Sinkiang
3 fighters moved from Novosibirsk to Persia
5 armour moved from Russia to Sinkiang
Combat - Russians
Battle in Soviet Far East
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Soviet Far East, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sinkiang
Russians attack with 5 armour and 12 infantry
Japanese defend with 1 armour and 2 infantry
Russians roll dice for 5 armour and 12 infantry in Sinkiang, round 2 : 9/17 hits, 4.50 expected hits
Japanese roll dice for 1 armour and 2 infantry in Sinkiang, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Sinkiang
2 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 5 armour and 10 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in Persia
Russians attack with 3 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 3 fighters and 2 infantry in Persia, round 2 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Persia
Russians roll dice for 3 fighters and 1 infantry in Persia, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Persia
Russians roll dice for 3 fighters and 1 infantry in Persia, round 4 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Persia
1 infantry owned by the Japanese lost in Persia
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 armour moved from Russia to Novosibirsk
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 aaGun moved from Yakut S.S.R. to Novosibirsk
1 submarine moved from Wake Island Sea Zone to West US Sea Zone
2 infantry and 1 transport moved from North Sea Zone to West Africa Sea Zone
2 infantry moved from Russia to Novosibirsk
3 fighters moved from Persia to Novosibirsk
Place Units - Russians
7 infantry placed in Karelia S.S.R.
1 armour placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 2.00
Russians regular : 2.33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
37 infantry moved from East Europe to Ukraine S.S.R.
10 armour moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 10 armour and 37 infantry
British defend with 2 infantry
Germans roll dice for 10 armour and 37 infantry in Ukraine S.S.R., round 2 : 15/47 hits, 11.17 expected hits
British roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
2 infantry owned by the British lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from British with 10 armour and 36 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter moved from Kenya-Rhodesia to South Africa
1 aaGun moved from East Europe to Ukraine S.S.R.
1 aaGun moved from Germany to West Europe
1 fighter moved from East Europe to West Europe
1 fighter moved from East Europe to West Europe
1 infantry moved from Germany to East Europe
2 infantry moved from West Europe to Germany
1 infantry moved from West Europe to Germany
1 armour moved from West Europe to Germany
Place Units - Germans
1 aaGun, 2 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 3.83
British regular : 0.33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Purchase Units - British
British buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Equatorial Africa to Congo
British take Congo from Japanese
1 armour moved from Kazakh S.S.R. to Syria Jordan
British take Persia from Japanese
British take Syria Jordan from Japanese
2 infantry moved from Karelia S.S.R. to East Europe
1 bomber moved from French Equatorial Africa to East Europe
1 bomber moved from Novosibirsk to East Europe
Combat - British
Battle in East Europe
British attack with 2 bombers and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 bombers and 2 infantry in East Europe, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in East Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in East Europe
1 infantry owned by the Germans lost in East Europe
British win, taking East Europe from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
COMMENT: 2 UK inf on US TP
2 bombers moved from East Europe to Russia
2 fighters moved from Caucasus to Libya
1 armour moved from French West Africa to Congo
3 infantry moved from French Equatorial Africa to Congo
2 infantry moved from West Africa Sea Zone to French West Africa
4 infantry moved from Finland Norway to Karelia S.S.R.
2 armour moved from United Kingdom to North Sea Zone
2 armour moved from North Sea Zone to Finland Norway
1 transport moved from West Africa Sea Zone to North Sea Zone
2 infantry moved from United Kingdom to North Sea Zone
2 infantry moved from North Sea Zone to Finland Norway
2 infantry moved from United Kingdom to North Sea Zone
1 infantry moved from Caucasus to Russia
Place Units - British
1 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
4 infantry moved from Japan to Japan Sea Zone
4 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 fighters moved from Japan Sea Zone to Manchuria
2 bombers moved from French Indo China to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers, 3 fighters and 4 infantry
Americans defend with 1 armour and 2 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 4 infantry in Manchuria, round 2 : 2/9 hits, 3.50 expected hits
Americans roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 2 bombers, 3 fighters and 4 infantry in Manchuria, round 3 : 2/9 hits, 3.50 expected hits
Americans roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Americans with 2 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 armour and 2 infantry
Non Combat Move - Japanese
1 infantry moved from French Indo China to India
3 infantry moved from China to French Indo China
1 armour moved from Japan to Japan Sea Zone
6 infantry moved from Japan to Japan Sea Zone
1 armour, 6 infantry and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
1 armour moved from French Indo China Sea Zone to French Indo China
1 infantry moved from Australia to West Australia Sea Zone
1 infantry and 1 transport moved from West Australia Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
1 armour moved from East Indies to East Indies Sea Zone
1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
1 armour and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
1 armour moved from French Indo China Sea Zone to French Indo China
1 bomber moved from Manchuria to Japan
2 fighters moved from Manchuria to Japan Sea Zone
1 fighter moved from Manchuria to French Indo China
1 carrier moved from East Indies Sea Zone to French Indo China Sea Zone
1 fighter moved from Kenya-Rhodesia to French Indo China Sea Zone
1 fighter moved from East Indies Sea Zone to French Indo China Sea Zone
1 fighter moved from East Indies Sea Zone to French Indo China
1 armour moved from Kenya-Rhodesia to South Africa
1 fighter moved from French Indo China Sea Zone to French Indo China
1 bomber moved from Manchuria to Philippines
Place Units - Japanese
2 armour and 12 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : -3.67
Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Anglo Sudan Egypt to Italian East Africa
British take Italian East Africa from Japanese
2 infantry and 1 transport moved from South Pacific Sea Zone to South Australia Sea Zone
2 infantry moved from South Australia Sea Zone to Australia
British take Australia from Japanese
2 fighters moved from South Pacific Sea Zone to Japan Sea Zone
2 bombers and 3 fighters moved from Yakut S.S.R. to Japan Sea Zone
Combat - Americans
Battle in Japan Sea Zone
Americans attack with 2 bombers and 5 fighters
Japanese defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 2 bombers and 5 fighters in Japan Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in Japan Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
3 fighters owned by the Americans lost in Japan Sea Zone
2 transports owned by the Japanese and 1 submarine owned by the Japanese lost in Japan Sea Zone
Americans roll dice for 2 bombers and 2 fighters in Japan Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 0.17
Thank you for your patience for this move!
I assumed casualties for round 1 of the Sea of Japan attack, but I need to ask you for 2 more casualties - see file posted
Thanks, and it shouldn’t take me too long to finish through Russia 10 after that
@leemorrison told me by e-mail to lose a fighter and the carrier
Here is a nail-biter roll…
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Anglo Sudan Egypt to Italian East Africa
British take Italian East Africa from Japanese
2 infantry and 1 transport moved from South Pacific Sea Zone to South Australia Sea Zone
2 infantry moved from South Australia Sea Zone to Australia
British take Australia from Japanese
2 fighters moved from South Pacific Sea Zone to Japan Sea Zone
2 bombers and 3 fighters moved from Yakut S.S.R. to Japan Sea Zone
Combat - Americans
Battle in Japan Sea Zone
Americans attack with 2 bombers and 5 fighters
Japanese defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 2 bombers and 5 fighters in Japan Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in Japan Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
3 fighters owned by the Americans lost in Japan Sea Zone
2 transports owned by the Japanese and 1 submarine owned by the Japanese lost in Japan Sea Zone
Americans roll dice for 2 bombers and 2 fighters in Japan Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in Japan Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
2 fighters owned by the Americans and 1 bomber owned by the Americans lost in Japan Sea Zone
1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in Japan Sea Zone
1 bomber owned by the Americans retreated
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -21
Casualties for Americans: 1 bomber and 5 fighters
Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine and 2 transports
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 0.67
The Americans have to retreat after the Japanese score 3 more hits. The Americans will retreat 1 bomber and the Japanese still have 1 fighter and the battleship.
Play stops again because the fighter must land. I checked in the rulebook and under “fighters” it says “IMPORTANT: during combat, if a fighter is based on an aircraft carrier and the carrier is attacked and destroyed in battle, the fighter is not immediately destroyed - it is considered defending in the air (it defends at a strong die roll of 4). If it survives the battle, it must try to land on the same sea zone the battle takes place in - either on an island or another carrier…”
It says it has to land on an island, which would be Japan, but I’m guessing it was on oversight that often there is a coastal territory by the sea zone the fighter could land on.
@The_Good_Captain I suspect @leemorrison wants to land on Japan and not Manchuria anyway.
The question is, has this rule ever been officially clarified to correct it from “islands” to “adjacent land territory”? I don’t see it in the rules clarification either.
@leemorrison If you are electing for Japan anyway, then play can continue
Also! I am unclear on whether this decision is made immediately after the battle (it IS my last combat roll anyway) or if it’s made later. I don’t see where the rulebook specified this either, so I would think it’s immediately after the end of that roll.
That is assuming there is a choice at all. Even if fighters must actually only land on islands (I can’t imagine this is the case, but you’ve clarified stranger things before) there would definitely be a choice in the case of multinational carriers, so there must be some specific point in time a defender must decide where widowed planes land.
Oh, and interesting that TripleA landed the fighter on Japan right now and did not give a choice.
But I never assume TripleA is correct. 😏