@SuperbattleshipYamato NA is fun to with it’s new mechanics.
TGC vs ManuC23 - Classic, Restricted Attack, no bid
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@ManuC23
Game History
Round: 6 Purchase Units - Americans Americans buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from North Sea Zone to Ukraine S.S.R. 1 bomber moved from Karelia S.S.R. to India 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Novosibirsk Combat - Americans Strategic bombing raid in India Bombing raid in India rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Ukraine S.S.R. Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Americans win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Novosibirsk, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Americans win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kazakh S.S.R. Americans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Americans win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Novosibirsk to Karelia S.S.R. 1 fighter moved from Kazakh S.S.R. to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. 6 infantry moved from Karelia S.S.R. to Russia 10 infantry moved from Finland Norway to Karelia S.S.R. 5 transports moved from North Sea Zone to East Canada Sea Zone 10 infantry moved from West Canada to East Canada Sea Zone 10 infantry and 5 transports moved from East Canada Sea Zone to North Sea Zone 10 infantry moved from North Sea Zone to Finland Norway 1 fighter and 8 infantry moved from West US to West Canada 1 fighter moved from West Canada to North Sea Zone 2 infantry moved from Mexico to West US 1 infantry moved from Russia to Novosibirsk 1 bomber moved from India to Karelia S.S.R. Place Units - Americans 11 infantry placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : -3.00 Japanese regular : -1.33 Germans regular : -0.33
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@ManuC23
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 fighters moved from Karelia S.S.R. to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Yakut S.S.R. to Novosibirsk 15 infantry moved from Russia to Novosibirsk 5 armour moved from Karelia S.S.R. to Russia 5 infantry moved from Russia to Novosibirsk Place Units - Russians 5 infantry placed in Karelia S.S.R. 2 infantry placed in Russia 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.83
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@ManuC23
Game History
Round: 7 Purchase Units - British British buy 9 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from French Equatorial Africa to South Europe Combat - British Strategic bombing raid in South Europe Bombing raid in South Europe rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Non Combat Move - British 1 bomber moved from South Europe to Anglo Sudan Egypt 1 fighter moved from French Equatorial Africa to Anglo Sudan Egypt 4 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 1 aaGun and 3 infantry moved from Congo to Anglo Sudan Egypt 1 armour moved from Congo to Anglo Sudan Egypt 1 infantry moved from Italian East Africa to Kenya-Rhodesia 1 armour moved from Algeria to Anglo Sudan Egypt 6 infantry moved from Algeria to French Equatorial Africa 2 infantry moved from Finland Norway to Karelia S.S.R. 2 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from North Sea Zone to Finland Norway 4 transports moved from West Spain Sea Zone to North Sea Zone 8 infantry moved from United Kingdom to North Sea Zone 8 infantry and 4 transports moved from North Sea Zone to West Spain Sea Zone 7 infantry moved from West Spain Sea Zone to Algeria 1 infantry moved from West Spain Sea Zone to Algeria Place Units - British 9 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 28 PUs
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@ManuC23
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from North Sea Zone to Ukraine S.S.R. 1 fighter moved from Karelia S.S.R. to Ukraine S.S.R. 1 bomber moved from Karelia S.S.R. to India 1 infantry moved from Novosibirsk to Yakut S.S.R. 2 fighters moved from Karelia S.S.R. to Yakut S.S.R. Combat - Americans Strategic bombing raid in India Bombing raid in India rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Ukraine S.S.R. Americans attack with 2 fighters and 3 infantry Germans defend with 3 infantry Americans roll dice for 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Ukraine S.S.R. Americans win, taking Ukraine S.S.R. from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Yakut S.S.R. Americans attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Americans win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Yakut S.S.R. to Novosibirsk 1 fighter moved from Ukraine S.S.R. to North Sea Zone 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. 1 battleship moved from North Sea Zone to West Spain Sea Zone 1 submarine moved from West Spain Sea Zone to North Sea Zone 4 transports moved from North Sea Zone to East Canada Sea Zone 8 infantry moved from West Canada to East Canada Sea Zone 8 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone 8 infantry moved from North Sea Zone to Finland Norway 10 infantry moved from Finland Norway to Karelia S.S.R. 10 infantry moved from West US to West Canada 2 infantry moved from West US to West Canada 1 infantry moved from West US to West Canada 6 infantry moved from Russia to Novosibirsk 1 bomber moved from India to Novosibirsk Place Units - Americans 1 armour, 1 bomber and 5 infantry placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.33 Germans regular : -1.00
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@ManuC23
Game History
Round: 8 Purchase Units - Russians Russians buy 1 aaGun and 6 infantry; Remaining resources: 1 PUs; Non Combat Move - Russians 2 infantry moved from Russia to Novosibirsk 1 aaGun moved from Russia to Novosibirsk Place Units - Russians 1 aaGun and 2 infantry placed in Russia 4 infantry placed in Karelia S.S.R. Russians undo move 2. 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs
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@ManuC23
Game History
Round: 8 Purchase Units - British British buy 9 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Anglo Sudan Egypt to Persia 1 infantry moved from Syria Jordan to Persia 1 fighter moved from Anglo Sudan Egypt to Persia 1 fighter moved from Karelia S.S.R. to Persia 1 bomber moved from Anglo Sudan Egypt to India Combat - British Strategic bombing raid in India Bombing raid in India rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Persia British attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Persia 2 fighters owned by the British retreated 1 infantry owned by the British and 1 armour owned by the British retreated to Syria Jordan Japanese win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from India to Syria Jordan 1 aaGun, 1 armour and 8 infantry moved from Anglo Sudan Egypt to Syria Jordan 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 8 infantry moved from Algeria to French Equatorial Africa 4 transports moved from West Spain Sea Zone to North Sea Zone 10 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Finland Norway to Karelia S.S.R. 8 infantry and 4 transports moved from North Sea Zone to West Spain Sea Zone 2 infantry moved from North Sea Zone to Finland Norway 8 infantry moved from West Spain Sea Zone to Algeria 2 fighters moved from Persia to Syria Jordan 1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 1 fighter moved from West Spain Sea Zone to Syria Jordan 1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 4 infantry moved from French Equatorial Africa to Congo Place Units - British 9 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 British regular : -0.67
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@The_Good_Captain I don’t understand why my air attack towards Yakut has to go through Novosevic, where there is AA, it shouldn’t go through. Do I have options 3 steps away on the other side? As a result, the AI looks for the shortest route and I lose two very important units…Jap8.tsvg
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@ManuC23 official rule:
“Antiaircraft guns only fire once during each opponent’s turn, and only when that opponent’s air units attack the territory containing the AA gun.” -
@ManuC23 you need to move the planes one space at a time.
China
Manchuria
YakutMove them just like you would on the real board.
Go ahead and redo the turn from UK8.
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@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@ManuC23 official rule:
“Antiaircraft guns only fire once during each opponent’s turn, and only when that opponent’s air units attack the territory containing the AA gun.”This is not correct. Where is this from?
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@ManuC23
The correct rule is on page 13 of the manual, far right column at the top.
“During the Combat Movement Phase, if enemy planes fly over, a territory you own that has an AA gun on it, roll one die for each plane…”
This is the correct rule. Please make note of this. This is a critical rule.
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@ManuC23
here is a free copy of the game manual for reference:
https://axisallies.com/rules/axis-allies-rules-classic-2nd-edition.pdf
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@The_Good_Captain just look on the internet, because I don’t remember anything about the rules, I seem to remember something that the AI always made the shortest route, which should not be, if there is danger of attack to your units, I think that regardless of what a rule says, which are not precisely to be fulfilled in the game but for the players to recognize it or not, because the will of the players is what establishes the effective rules in the game, I think that whenever there is another way to carry out an attack, other than the one that leads to your death, by logic it must be taken and the rule would be fulfilled when there is no other option, the law of the parts must be that and partially leave without effect this illogical rule of forcing to make an attack by the shortest route being the most dangerous.
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@ManuC23 What bothers me is that I usually count steps 3 and one of refueling and then the planes go where the enemy is, as if saying kill me and they died, and that’s how the game dies when things like that are not eliminated, I think that for valid games, you who are in this should review this and look for ways more adjusted to human logic and not to the possibility of a programmer 20 years ago.
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@ManuC23 just redo your Japanese turn and move the planes one space at a time, ya?
The programming is just programming. Just move the planes territory by territory and you’re golden.
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@The_Good_Captain said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@ManuC23 you need to move the planes one space at a time.
China
Manchuria
YakutMove them just like you would on the real board.
Go ahead and redo the turn from UK8.
One step and the second to attack, ok, I go
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