Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
@ManuC23
Game History
Round: 16
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
6 infantry moved from Russia to Kazakh S.S.R.
3 armour moved from Russia to Kazakh S.S.R.
1 infantry moved from Caucasus to Karelia S.S.R.
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
@ManuC23
Game History
Round: 16
Purchase Units - British
British buy 8 infantry; Remaining resources: 2 PUs;
Non Combat Move - British
1 aaGun, 2 armour, 1 bomber, 2 fighters and 39 infantry moved from Syria Jordan to Persia
2 infantry moved from Anglo Sudan Egypt to Syria Jordan
4 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
3 infantry moved from South Africa to Kenya-Rhodesia
23 infantry moved from Caucasus to Persia
2 armour moved from Karelia S.S.R. to Persia
5 infantry moved from Karelia S.S.R. to Caucasus
1 infantry moved from Karelia S.S.R. to Caucasus
2 armour and 6 infantry moved from Finland Norway to Karelia S.S.R.
1 fighter moved from Persia to Kazakh S.S.R.
1 fighter moved from Karelia S.S.R. to Persia
8 infantry moved from United Kingdom to North Sea Zone
8 infantry moved from North Sea Zone to Finland Norway
1 transport moved from North Sea Zone to East US Sea Zone
Place Units - British
8 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 27 PUs
@ManuC23
Game History
Round: 16
Purchase Units - Americans
Americans buy 10 infantry; Remaining resources: 8 PUs;
Combat Move - Americans
2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
2 infantry moved from Russia to Novosibirsk
3 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
1 bomber moved from Karelia S.S.R. to Ukraine S.S.R.
3 fighters moved from Karelia S.S.R. to Novosibirsk
1 bomber moved from Karelia S.S.R. to Novosibirsk
Combat - Americans
Battle in Ukraine S.S.R.
Americans attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
Americans win, taking Ukraine S.S.R. from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Americans attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Novosibirsk, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Novosibirsk
Americans win, taking Novosibirsk from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber and 3 fighters moved from Novosibirsk to Karelia S.S.R.
1 bomber and 3 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
10 infantry moved from Finland Norway to Karelia S.S.R.
5 transports moved from North Sea Zone to East Canada Sea Zone
1 armour and 8 infantry moved from West Canada to East Canada Sea Zone
1 armour, 8 infantry and 5 transports moved from East Canada Sea Zone to North Sea Zone
1 armour and 8 infantry moved from North Sea Zone to Finland Norway
1 infantry moved from Russia to Kazakh S.S.R.
10 infantry moved from West US to West Canada
Place Units - Americans
10 infantry placed in West US
Turn Complete - Americans
Americans collect 32 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.67
Germans regular : -0.67
@ManuC23
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
Russians loses 3 PUs for violating Afghanistans neutrality.
1 infantry moved from Kazakh S.S.R. to Afghanistan
Russians take Afghanistan from Neutral
2 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Kazakh S.S.R. to Sinkiang
Combat - Russians
Battle in Sinkiang
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Sinkiang, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sinkiang
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun, 11 armour and 79 infantry moved from Kazakh S.S.R. to Afghanistan
2 infantry moved from Russia to Karelia S.S.R.
6 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
2 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : 0.50
@ManuC23
Game History
Round: 17
Purchase Units - British
British buy 8 infantry; Remaining resources: 3 PUs;
Combat Move - British
2 armour and 6 infantry moved from Karelia S.S.R. to East Europe
8 infantry moved from United Kingdom to North Sea Zone
1 carrier, 8 infantry and 4 transports moved from North Sea Zone to Baltic Sea Zone
8 infantry moved from Baltic Sea Zone to East Europe
1 bomber moved from Persia to East Europe
Combat - British
Battle in East Europe
British attack with 2 armour, 1 bomber and 14 infantry
Germans defend with 1 infantry
British roll dice for 2 armour, 1 bomber and 14 infantry in East Europe, round 2 : 3/17 hits, 4.00 expected hits
Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Europe
British win, taking East Europe from Germans with 2 armour, 1 bomber and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Persia to Afghanistan
1 bomber moved from East Europe to Russia
1 fighter moved from Kazakh S.S.R. to Afghanistan
1 infantry moved from Kazakh S.S.R. to Afghanistan
5 infantry moved from Persia to Afghanistan
1 infantry moved from Caucasus to Persia
3 infantry moved from Caucasus to Russia
1 aaGun, 4 armour and 58 infantry moved from Persia to Syria Jordan
3 infantry moved from Kenya-Rhodesia to South Africa
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 infantry moved from Finland Norway to Karelia S.S.R.
1 infantry moved from Caucasus to Russia
Place Units - British
8 infantry placed in United Kingdom
Turn Complete - British
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -1.00
@ManuC23
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
10 infantry moved from West Canada to Alaska
1 infantry moved from Kazakh S.S.R. to Persia
2 bombers moved from Karelia S.S.R. to Persia
Combat - Americans
Battle in Persia
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 infantry in Persia, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Persia
1 infantry owned by the Japanese lost in Persia
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 10 infantry
Japanese defend with 1 infantry
Americans roll dice for 10 infantry in Alaska, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 infantry moved from West US to East US
8 infantry moved from West US to West Canada
1 transport moved from North Sea Zone to East US Sea Zone
1 battleship, 1 carrier, 1 submarine and 4 transports moved from North Sea Zone to Baltic Sea Zone
8 infantry moved from Finland Norway to Baltic Sea Zone
8 infantry moved from Baltic Sea Zone to East Europe
9 armour, 6 fighters and 65 infantry moved from Karelia S.S.R. to East Europe
1 armour moved from Finland Norway to East Europe
2 bombers moved from Persia to East Europe
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Russia
Place Units - Americans
1 bomber and 2 fighters placed in West US
Turn Complete - Americans
Americans collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : 0.33
@ManuC23
Game History
Round: 18
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Novosibirsk
2 fighters and 8 infantry moved from Karelia S.S.R. to East Europe
2 armour moved from Russia to East Europe
Combat - Russians
Non Combat Move - Russians
1 aaGun, 11 armour and 80 infantry moved from Afghanistan to Kazakh S.S.R.
3 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
@ManuC23
R18 ncm edit.tsvg forgot to move the AA gun out of Karelia. Fixed in this file.
@The_Good_Captain g18-ncm-edit.tsvg A norm is one thing, and a rule or law is another. By norm and long-standing practice, neutral nations in Classic have never been occupied or used in play, regardless of how someone might try to interpret the wording of the rulebook.
Even the official FAQ for Axis & Allies Classic 2nd Edition never mentions neutral territories at all. This shows that they were never intended to be used in play — otherwise, the FAQ would have clarified the rules for them, just like it did for transports, submarines, AA guns, and other mechanics.
Whether this was an error, a house rule, or simply a forum variation, let’s continue the game — I’m enjoying it and it’s serving its purpose as practice for the events you organize.
@The_Good_Captain Well really, I’m not doing anything by lengthening the game and it has already fulfilled its objective. It was a pleasure to play with you because thanks to your informative and educational work with the players I improved my game a lot, especially Anniversary. Now I have to practice the revised version since I have a tournament game and I haven’t been able to practice because the players don’t play with me, they only play among themselves.GG
@The_Good_Captain I could have left 6 more infantry in the Caucasus, and thus forced the withdrawal of your Russian forces to Moscow, but even so the UK troops in Syria, passing to Persia would control the region and although I sacrificed the German tanks in Persia against the English, there would be enough left to cause great casualties against the Japanese army, which would be weakened for the next turns if Russia enters Asia with everything, I made the mistake of manufacturing too many tanks, wasting ICP when I could have had many more infantry and units in general in Asia, I also did not work well the flow of transports from Japan.
@ManuC23 I don’t mind going back and replaying this game from the turn prior to the occupation of Afghanistan since I don’t feel that affected the game’s outcome. I feel the allies already had the win and this move simply sped up the inevitable.
I disagree very strongly that it is a norm in classic “not” to use neutrals. This game is famously “broken” due to the strategy of the western allies landing in Spain. It so common it has a name: Spanish Harlem.
I didn’t use Spanish Harlem on purpose because of another axis and allies player: @gamerman01 In the axis and allies classic league it was floated that ONLY spain should be off limits and therefore preserve more of the original flavor of the game.
But I agree with you 1000%. Neutrals should be impassable mostly because of Spanish Harlem, HOWEVER when you understand that air units can capture neutral territories, there is a level of “gaminess” that goes beyond the country of Spain or anything that happened in our game. Imo, its the only angle of this game that the designers missed: making neutrals impassable as an optional rule.
I prefer to play with neutrals being impassable and think any future games between us should use that house rule.
@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@The_Good_Captain I could have left 6 more infantry in the Caucasus, and thus forced the withdrawal of your Russian forces to Moscow, but even so the UK troops in Syria, passing to Persia would control the region and although I sacrificed the German tanks in Persia against the English, there would be enough left to cause great casualties against the Japanese army, which would be weakened for the next turns if Russia enters Asia with everything, I made the mistake of manufacturing too many tanks, wasting ICP when I could have had many more infantry and units in general in Asia, I also did not work well the flow of transports from Japan.
Yes. Yes. Yes. I have played hundreds of classic games in the last few years and YES. Too many tanks too soon and you dont actually need to buy any industrial complexes. Two transports is practically the same price and you can setup a large string of transports to extend your reach to Africa.
Well done my friend. Good Game!
@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@The_Good_Captain Well really, I’m not doing anything by lengthening the game and it has already fulfilled its objective. It was a pleasure to play with you because thanks to your informative and educational work with the players I improved my game a lot, especially Anniversary. Now I have to practice the revised version since I have a tournament game and I haven’t been able to practice because the players don’t play with me, they only play among themselves.GG
I think that playing solitaire is unhealthy for competitive players.
@The_Good_Captain I played a lot with Iron Blitz, and I also played with options allowing neutrals and yes, all the errors you mention are true luckily I realized it little by little and as I told you before the game was very good for me to refresh everything ,thanks bro, I will continue through the forum and I am seeing if I play a game with Lee who is also in the revised tournament and also needs practice although he says that he has more than 100 revised games played and has played tournaments and everything, so I will see if we both play a classic one too.
@ManuC23 yes, Lee is a tough opponent for classic. Very good!!