Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)
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@SuperbattleshipYamato Opps file did not go through. America.tsvg
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An air battle can only happen if the accompnaying land force attacks. So if you wanted that American fighter to attack in Burgundy, you also would’ve had to have the American ground units attack the German ground force.
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@SuperbattleshipYamato Oh I assumed I had to because the program made me. I don’t want to attack you can just edit it then.
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@SuperbattleshipYamato For your awareness I know I told you a while ago but this coming Wednesday and till the weekend I will be more busy. So we will get less turns in. I will stay be able to play just not as much for a while.
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@SuperbattleshipYamato Every week following that to.
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Germany Turn 8 Complete Game 35.tsvg
Change your Allied losses from the German attack if you want to. I just killed all the American and British infantry possible, then started taking French ones.
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@SuperbattleshipYamato That’s actually what I would have done thanks!
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@SuperbattleshipYamato BoomBangBomb.tsvg Change the casualties if you want for Constantinople. I gotta hit the hay, adios!
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I just remembered that when you do amphibious assualts on territories with artillery, the artillery gets a pre-emptive strike.
With that in mind, we’ll roll for the German artillery that should’ve fired on France’s turn 6.
[dice 1d6]
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1d6: 6
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The German artillery missed and nothing changed.
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@SuperbattleshipYamato Whoa what’s that!? Also, I don’t know what you are talking about I did no assault from sea.
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@SuperbattleshipYamato Alright I gotta go see you tomorrow.
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Ottoman Empire Turn 8 Complete Game 35.tsvg
I finished caluclating the dice swings for land and air battles. When this game’s over, I’ll send you a Word document containing all of my notes on this subject so you can calculate these numbers for yourself.
So far, the numbers are:
Central Powers land total: +6.56 swing
Allies land total: -6.56 swingSo the Allies have 6.5 fewer units than they would on average. When you consider the hundreds of land units that get created and destroyed, this is close to nothing though. It’s certainly not enough to erase the huge imbalance this game provides in favor of the Allies.
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@SuperbattleshipYamato Man, What I would do to have 6-7 more land units in France right now.
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@SuperbattleshipYamato It’s a phase people say you may or may not understand it.
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@SuperbattleshipYamato _ _____________________________ AmericaTurnDone.tsvg
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Germany Turn 9 Complete Game 35.tsvg
While the dice did pretty badly in Burgundy for you, you got great numbers in Constantinople.
This turn narrowed the the luck gap signficantly (the Central Powers also got bad luck in round 8):
Central Powers land total: +2.23 swing
Allies land total: -2.23 swingAbout that edit in Picardy:
Tanks only have 2 hit points when attacking. When defending, they only have 1 hit point. I should’ve edited the tanks to be damaged before battle. Oh well. We should both make sure to remember to do the same in the future.
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@SuperbattleshipYamato Man you’re making it hard to keep France. FranceIsNotPowerfulRightNow.tsvg
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@SuperbattleshipYamato I would have rather had better numbers in France Constinaple cna have bad dice because I have overwhelming troops numbers there.