Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)
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@SuperbattleshipYamato Oh man my one French plane killed your two German ones. Guess it’s the Blue Baron. Get that joke?
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@SuperbattleshipYamato Nevermind I was wrong. I miss looked at it… Bummer I thought I did really good.
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@SuperbattleshipYamato So what happened is I killed one of your fighter got the sides mixed up then I was like: there is no way that just happened. Then I looked and well I realized it was your sno mine. Lol.
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Phew…you had me extremely worried there for a second.
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@SuperbattleshipYamato I was extremely happy there for a second, till I found out I was wrong.
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@SuperbattleshipYamato I sent you the turn. Did you see it it was right next to my tag. I will send again if you did not see it. RedBaron.tsvg
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I got it. I’m both figuring out what to do and am also doing the land dice swing numbers.
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@SuperbattleshipYamato Ah makes sense. You will have to teach me sometime after the game on how to do that.
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@SuperbattleshipYamato Your proving quite difficult in France. [America.tsvg] (/forums/assets/uploads/files/1755130715417-america.tsvg)
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@SuperbattleshipYamato Opps file did not go through. America.tsvg
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An air battle can only happen if the accompnaying land force attacks. So if you wanted that American fighter to attack in Burgundy, you also would’ve had to have the American ground units attack the German ground force.
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@SuperbattleshipYamato Oh I assumed I had to because the program made me. I don’t want to attack you can just edit it then.
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@SuperbattleshipYamato For your awareness I know I told you a while ago but this coming Wednesday and till the weekend I will be more busy. So we will get less turns in. I will stay be able to play just not as much for a while.
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@SuperbattleshipYamato Every week following that to.
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Germany Turn 8 Complete Game 35.tsvg
Change your Allied losses from the German attack if you want to. I just killed all the American and British infantry possible, then started taking French ones.
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@SuperbattleshipYamato That’s actually what I would have done thanks!
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@SuperbattleshipYamato BoomBangBomb.tsvg Change the casualties if you want for Constantinople. I gotta hit the hay, adios!
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I just remembered that when you do amphibious assualts on territories with artillery, the artillery gets a pre-emptive strike.
With that in mind, we’ll roll for the German artillery that should’ve fired on France’s turn 6.
[dice 1d6]