@SuperbattleshipYamato NA is fun to with it’s new mechanics.
1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)
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Ottoman Empire Turn 3 Complete Game 35.tsvg
You can’t move fighters after they engaged in combat. That fighter has to stay Arabia. In this regard they function a little bit like land units.
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@SuperbattleshipYamato Oh opps, I haven’t played 1914 for a while. Wait, I thought they had a landing phase where they could land in another zone? Maybe I’m wrong though. I may have been playing to much global :) …
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Nope. Having non-combat move exist after combat in TripleA seems to be leading to unnecessary confusion. Hopefully someone will fix that.
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@SuperbattleshipYamato ItalyIsPowerful.tsvg Italy is demolishing you.
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@SuperbattleshipYamato Russia Gone.tsvg How do you think the game is going?
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Good for me. The Revolution is guarunteed to happen at the end of Russia’s turn, and as the Central Powers, I accept.
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@SuperbattleshipYamato I was confident with Italy but now I’m thinking I should have held back. Did you get my file? I was not sure because it was right next to my user tag if that makes sense.
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Oh, I didn’t notice. Thanks for making it clear.
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@SuperbattleshipYamato War.tsvg How would you say the game is going including the luck? How would you say I’m doing?
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@SuperbattleshipYamato Could you answer my questions, thanks!
I was running out of name :) Uno.tsvg
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Germany Turn 6 Complete Game 35.tsvg
Yeah, I’ve got a lot of thoughts. I’ll probably tell you them after the game.
All I’ll say is that you’re good enough that I want to play The Good Captain’s balanced version next time.
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@SuperbattleshipYamato I’m still working on my strategy in 1914. Not this game I just mean in general. I’m decent I’m just trying to get better. Hopefully we can get a few more turns in then it’s bedtime for me.