Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)
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Ottoman Empire Turn 1 Complete Game 35.tsvg
I won’t be posting the dice swings I track until I’ve firmly figured out how to do it.
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@SuperbattleshipYamato Alright no worries :)
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My estimate is that luck so far is about even.
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@SuperbattleshipYamato ottoman-empire-turn-1-complete-game-35.tsvg This is like the only game where I’m bad at Russia.
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I think you sent the wrong file, it opens at Austria-Hungary’s turn, not Germany’s turn.
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@SuperbattleshipYamato Opps my bad austria-hungary-turn-2-complete-game-35.tsvg Not the first time I did that…
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@SuperbattleshipYamato I gotta go. I will be back and two hours or sooner.
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@SuperbattleshipYamato Are we doing the Russian Rev. rules?
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@SuperbattleshipYamato So I have to re name my files so I don’t send the wrong ones. Your Turn.tsvg
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Yeah, if you notice I have a set system of naming files. It’s not the best system, but it distinguishes well enough.
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Ottoman Empire Turn 3 Complete Game 35.tsvg
You can’t move fighters after they engaged in combat. That fighter has to stay Arabia. In this regard they function a little bit like land units.